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Stellarium / stellarium / 15752957228
11%

Build:
DEFAULT BRANCH: master
Ran 19 Jun 2025 08:28AM UTC
Jobs 1
Files 645
Run time 2min
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19 Jun 2025 08:12AM UTC coverage: 11.773% (-0.001%) from 11.774%
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Fix z fighting of HiPS levels (#4376)

When a tile is drawn in a planetary survey, and then its child of a
higher level is drawn over, we can often observe the lower-level tile
shining through the higher-level one, and the shape that shines through
depends on the position of the planet, which resembles z fighting.

To combat this, we now draw only the deepest HiPS level requested for
the current zoom level, substituting lower-resolution textures for the
tiles whose native-resolution textures haven't been loaded yet.

This makes it much harder to support fading between levels, so fading
support is removed.

0 of 32 new or added lines in 1 file covered. (0.0%)

14700 of 124867 relevant lines covered (11.77%)

18321.44 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
32
0.0
0.0% src/core/StelHips.cpp
Jobs
ID Job ID Ran Files Coverage
1 15752957228.1 19 Jun 2025 08:28AM UTC 645
11.77
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Source Files on build 15752957228
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  • Coverage Changed 1
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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