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JackAshwell11 / Hades / 15521044801
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DEFAULT BRANCH: main
Ran 08 Jun 2025 05:50PM UTC
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JackAshwell11
Changed the startup process from calling the `setup()` functions to calling the `add_callbacks()` functions in the controllers and moved the UI initialisation logic into `__init__()`.

Other minor improvements made to simplify logic, reduce complexity, and improve code quality include:
- Removing `GameEngine::level_constants` and `GameEngine::nearest_item` from the Python bindings.
- Removing `random_generator_` from the `Registry()`.
- Making `Registry::notify()` a `const` method.
- Changing the type of `GameEngine::registry_` from `std::shared_ptr<Registry>` to `Registry`.
- Ensuring all game objects have a `PythonSprite` component.
- Cleaning up `GameEngine::create_game_objects()` and `GameEngine::generate_enemy()`.
- Renaming the Python binding for `GameEngine::get_registry()` to `GameEngine::registry`.
- Optimising the headers.
- Improving documentation throughout the project.
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