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JackAshwell11 / Hades / 14711481460
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DEFAULT BRANCH: main
Ran 28 Apr 2025 03:23PM UTC
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JackAshwell11
Switched `DamageSystem::deal_damage()` to instead mark the game objects for deletion. This was likely causing a race condition in Chipmunk2D as the game objects are normally deleted immediately after stepping the simulation, but on some occasions, this deletion is not immediate.

This does have the side effect of requiring the registry to be updated if you want to delete a game object, but this matches with the real-life workflow of the ECS.

Simplified the Chipmunk2D collision handlers as we no longer require the post-step callbacks
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