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shader-slang / slang-rhi / 14350494456
23%

Build:
DEFAULT BRANCH: main
Ran 09 Apr 2025 06:31AM UTC
Jobs 3
Files 226
Run time 2min
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09 Apr 2025 06:28AM UTC coverage: 65.338% (-0.02%) from 65.359%
14350494456

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Fix metal shader object (#302)

* fix handling null resources

* formatting

* remove obsolete include

---------

Co-authored-by: Simon Kallweit <skallweit@nvidia.com>

8271 of 14916 branches covered (55.45%)

Branch coverage included in aggregate %.

20 of 48 new or added lines in 2 files covered. (41.67%)

3 existing lines in 1 file now uncovered.

25052 of 36085 relevant lines covered (69.42%)

116355.9 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
28
40.12
-0.25% src/metal/metal-shader-object.cpp

Uncovered Existing Lines

Lines Coverage ∆ File
3
56.47
-4.71% src/device.h
Jobs
ID Job ID Ran Files Coverage
1 macos-aarch64 - 14350494456.1 09 Apr 2025 06:32AM UTC 151
39.67
GitHub Action Run
2 linux-x86_64 - 14350494456.2 09 Apr 2025 06:31AM UTC 150
61.74
GitHub Action Run
3 windows-x86_64 - 14350494456.3 09 Apr 2025 06:34AM UTC 202
63.11
GitHub Action Run
Source Files on build 14350494456
  • Tree
  • List 226
  • Changed 6
  • Source Changed 3
  • Coverage Changed 6
Coverage ∆ File Lines Relevant Covered Missed Hits/Line Branch Hits Branch Misses
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