• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

Stellarium / stellarium / 13963354077
11%
master: 11%

Build:
Build:
LAST BUILD BRANCH: stellarium-next
DEFAULT BRANCH: master
Ran 20 Mar 2025 06:47AM UTC
Jobs 1
Files 631
Run time 1min
Badge
Embed ▾
README BADGES
x

If you need to use a raster PNG badge, change the '.svg' to '.png' in the link

Markdown

Textile

RDoc

HTML

Rst

20 Mar 2025 02:32AM UTC coverage: 12.014%. Remained the same
13963354077

push

github

10110111
Handle the case when surface normal looks away from the camera

This can happen on very bumpy surfaces that are simulated only by normal
maps. In real life these points should be hidden by the relief of the
surface, but in render they are often visible.

They shouldn't be rendered as shaded as it's done for the light-normal
angle, because they can still be lit, but the angle should be clamped
from below.

14633 of 121803 relevant lines covered (12.01%)

18782.44 hits per line

Jobs
ID Job ID Ran Files Coverage
1 13963354077.1 20 Mar 2025 06:47AM UTC 631
12.01
GitHub Action Run
Source Files on build 13963354077
  • Tree
  • List 631
  • Changed 0
  • Source Changed 0
  • Coverage Changed 0
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
  • Back to Repo
  • Github Actions Build #13963354077
  • 0f18110d on github
  • Prev Build on master (#13957894978)
  • Next Build on exoplanets/habitability (#14395664257)
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2026 Coveralls, Inc