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Stellarium / stellarium / 13960770331
11%

Build:
DEFAULT BRANCH: master
Ran 20 Mar 2025 02:48AM UTC
Jobs 1
Files 631
Run time 1min
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20 Mar 2025 02:32AM UTC coverage: 12.014%. Remained the same
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Handle the case when surface normal looks away from the camera

This can happen on very bumpy surfaces that are simulated only by normal
maps. In real life these points should be hidden by the relief of the
surface, but in render they are often visible.

They shouldn't be rendered as shaded as it's done for the light-normal
angle, because they can still be lit, but the angle should be clamped
from below.

14633 of 121803 relevant lines covered (12.01%)

18420.74 hits per line

Jobs
ID Job ID Ran Files Coverage
1 13960770331.1 20 Mar 2025 02:48AM UTC 631
12.01
GitHub Action Run
Source Files on build 13960770331
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