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Stellarium / stellarium / 13747210555
11%

Build:
DEFAULT BRANCH: master
Ran 09 Mar 2025 10:05AM UTC
Jobs 1
Files 631
Run time 1min
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09 Mar 2025 09:52AM UTC coverage: 12.015% (-0.001%) from 12.016%
13747210555

push

github

alex-w
Remove the limit on thread count

It's not the threads that cause stalls, but the amount of glTexImage2D
calls in the main thread happening in the same frame.

0 of 1 new or added line in 1 file covered. (0.0%)

290 existing lines in 3 files now uncovered.

14625 of 121726 relevant lines covered (12.01%)

18794.19 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
1
0.0
0.0% src/core/StelTextureMgr.cpp

Uncovered Existing Lines

Lines Coverage ∆ File
56
0.0
0.0% src/core/StelTextureMgr.cpp
112
0.0
0.0% src/StelMainView.cpp
122
0.0
0.0% src/core/StelTexture.cpp
Jobs
ID Job ID Ran Files Coverage
1 13747210555.1 09 Mar 2025 10:05AM UTC 631
12.01
GitHub Action Run
Source Files on build 13747210555
  • Tree
  • List 631
  • Changed 4
  • Source Changed 4
  • Coverage Changed 3
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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