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excaliburjs / Excalibur / 12523876202
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DEFAULT BRANCH: main
Ran 28 Dec 2024 05:01AM UTC
Jobs 1
Files 231
Run time 1min
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28 Dec 2024 04:57AM UTC coverage: 90.012%. Remained the same
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fix: CompositeCollider behavior affecting TileMap w/Realistic Solver (#3322)


Fixes issue where the realistic solver gets confused with TileMaps mentioned in the discord https://discord.com/channels/1195771303215513671/1320140196372676692

The issue causes massive overcorrection because it _appears_ to the solver that the collider in a composite is further away from the contact than it actually is.


https://github.com/user-attachments/assets/45bceff6-ab06-40b7-9c91-a4886505c124


In the fix we shift the collider local side by the offset (which is what is used in composites to position relative to the transform). This gives an accurate pos for the contact point


https://github.com/user-attachments/assets/db83f756-8aa0-43a0-99da-72a7bebbb772

6241 of 8013 branches covered (77.89%)

2 of 2 new or added lines in 1 file covered. (100.0%)

13753 of 15279 relevant lines covered (90.01%)

25599.8 hits per line

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1 12523876202.1 28 Dec 2024 05:01AM UTC 0
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