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AAEmu / AAEmu / 10166714626
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Build:
DEFAULT BRANCH: develop
Ran 30 Jul 2024 05:11PM UTC
Jobs 1
Files 1960
Run time 5min
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30 Jul 2024 05:08PM UTC coverage: 1.965% (-0.001%) from 1.966%
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[Game] Movement packet and AI enhancements (#1056)

* [Game] Change to sending buff data

- Changed the ``GetAllBuffs`` function so it includes passive buffs, but only for the hidden buffs. This fixes some targeting issues with Taming nets (and probably some other things)
- The GM command ``/addbuff view`` now also lists if a buff is passive, and gives a summary of all active buff tags. IT will include ALL passive buffs, even those not explicitly sent by the server.

* [Game] Path movement enhancements

- Some changes to how path moment works.
- Renamed ``StanceFlags`` to ``ActorFlags`` in path actions (also ``AiPathActorFalgs``)
- Added movement path to ``Farkrag the Wanderer`` in ``Falcorth``
- Changed ``NpcAi.GetRealMovementSpeed`` so that you need to provide it's base speed for calculations
- Ai will no longer target itself when following a path of unit
- Changed ``MoveType.Flags`` to by a enum instead of a byte

* [Game] Changed AI so that it can run without players

- Changed AI so it can run without players in the region. Only works for NPCs with a active path or CommandSet running. This solves future issues with world bosses.

392 of 24391 branches covered (1.61%)

Branch coverage included in aggregate %.

0 of 81 new or added lines in 18 files covered. (0.0%)

3 existing lines in 2 files now uncovered.

1690 of 81584 relevant lines covered (2.07%)

2.4 hits per line

Jobs
ID Job ID Ran Files Coverage
1 10166714626.1 30 Jul 2024 05:11PM UTC 0
1.96
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