• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

AAEmu / AAEmu / 9045935678
2%

Build:
DEFAULT BRANCH: develop
Ran 11 May 2024 07:27PM UTC
Jobs 1
Files 1936
Run time 3min
Badge
Embed ▾
README BADGES
x

If you need to use a raster PNG badge, change the '.svg' to '.png' in the link

Markdown

Textile

RDoc

HTML

Rst

11 May 2024 07:25PM UTC coverage: 2.174% (+0.03%) from 2.145%
9045935678

push

github

web-flow
[Game] Accounts Rewrite (#923)

* [Game] Account settings and rewards rework

- Fixed character naming issue
- Change ``CharacterDeleteSettings.json`` to ``CharactgerSettings.json`` and added more sections to it
- Added settings for default access level of GM commands
- Added more functions to AccountManager to handle account specific values
- Move Credit related functions to AccountManager
- Removed LaborPowerManager and replaced it's functions by TimedRewardsManager
- Added more debugging information to NameManager to better understand any future problems that could happen
- Added TimedRewardsManager
- Added CharacterCreateError enum
- Fixed typo in CSPremiumServiceMsgPacket
- Added warning to Character.Create for potential cheating
- Added PremiumState bool to Payment for easy Premium status check
- Added new tests for NormalizeName() string extension
- Fixed bug in master aaemu_game.sql (update patch not yet included)

* [SQL] Added copy settings to accounts from characters

- Added SQL Queries that copy the max values for ``access_level``, ``labor`` and ``loyalty`` from ``characters`` to their corresponding ``accounts`` table.
- Added former Update files to the project

* [SQL] Better solution for copying loyalty

- Replace the loyalty script to a better one that takes the sum of all character's loyalty
- Updated the main aaemu_game.sql

* [SQL] Fixed incompatibility with default MySQL

* [Game] Added Fall damage setting and name fix

- Added setting for Ignore fall damage based on access_level
- Implemented new access_level system in scripts
- Fixed small bug with storing character name cache

* Update AAEmu.Commons/Utils/StringExtensions.cs

Co-authored-by: Mark Preston <32184718+mgpreston@users.noreply.github.com>

* [Game] Fix invalid type cast

- ExecuteScalar was incorrectly directly cast to int instead of long, prevening new data on new accounts to be created.

---------

Co-authored-by: Mark Pr... (continued)

439 of 23406 branches covered (1.88%)

Branch coverage included in aggregate %.

33 of 589 new or added lines in 29 files covered. (5.6%)

11 existing lines in 9 files now uncovered.

1816 of 80341 relevant lines covered (2.26%)

2.47 hits per line

Jobs
ID Job ID Ran Files Coverage
1 9045935678.1 11 May 2024 07:27PM UTC 0
2.17
GitHub Action Run
Source Files on build 9045935678
Detailed source file information is not available for this build.
  • Back to Repo
  • 0b88fdd5 on github
  • Prev Build on develop (#8996762070)
  • Next Build on develop (#9052723802)
  • Delete
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2026 Coveralls, Inc