Ran
|
Jobs
1
|
Files
1955
|
Run time
2min
|
Badge
Embed ▾
README BADGES
|
github
421 of 22424 branches covered (0.0%)
Branch coverage included in aggregate %.
0 of 346 new or added lines in 14 files covered. (0.0%)
11 existing lines in 6 files now uncovered.1786 of 78625 relevant lines covered (2.27%)
2.52 hits per line
Lines | Coverage | ∆ | File |
---|---|---|---|
1 |
0.0 |
0.0% | AAEmu.Game/Core/Managers/World/SpawnManager.cs |
1 |
0.0 |
0.0% | AAEmu.Game/Core/Packets/G2C/SCGimmickMovementPacket.cs |
1 |
0.0 |
0.0% | AAEmu.Game/Models/Game/DoodadObj/Funcs/DoodadFuncSpawnGimmick.cs |
1 |
0.0 |
0.0% | AAEmu.Game/Models/Game/Skills/Effects/NpcSpawnerSpawnEffect.cs |
3 |
0.0 |
0.0% | AAEmu.Game/Core/Packets/G2C/SCGimmickJointsBrokenPacket.cs |
4 |
0.0 |
0.0% | AAEmu.Game/Models/Game/AI/v2/Behaviors/BaseCombatBehavior.cs |
8 |
0.71 |
-0.01% | AAEmu.Game/Models/Game/NPChar/Npc.cs |
13 |
0.0 |
0.0% | AAEmu.Game/Core/Managers/AiGeodataManager.cs |
18 |
0.0 |
0.0% | AAEmu.Game/Models/Game/Skills/Effects/SpawnGimmickEffect.cs |
26 |
0.0 |
0.0% | AAEmu.Game/Models/Game/Skills/Skill.cs |
47 |
0.0 |
0.0% | AAEmu.Game/Models/Game/Gimmicks/Gimmick.cs |
55 |
0.0 |
0.0% | AAEmu.Game/Models/Game/Gimmicks/GimmickSpawner.cs |
69 |
0.0 |
0.0% | AAEmu.Game/Core/Managers/GimmickManager.cs |
99 |
0.0 |
0.0% | AAEmu.Game/Models/Game/AI/v2/Behaviors/Flytrap/FlytrapAttackBehavior.cs |
Lines | Coverage | ∆ | File |
---|---|---|---|
1 |
0.0 |
0.0% | AAEmu.Game/Core/Packets/G2C/SCGimmickJointsBrokenPacket.cs |
1 |
0.0 |
0.0% | AAEmu.Game/Models/Game/AI/v2/Behaviors/Flytrap/FlytrapAttackBehavior.cs |
1 |
0.0 |
0.0% | AAEmu.Game/Models/Game/Skills/Effects/SpawnGimmickEffect.cs |
2 |
0.0 |
0.0% | AAEmu.Game/Models/Game/Gimmicks/GimmickSpawner.cs |
3 |
0.0 |
0.0% | AAEmu.Game/Core/Managers/GimmickManager.cs |
3 |
0.0 |
0.0% | AAEmu.Game/Models/Game/Gimmicks/Gimmick.cs |
ID | Job ID | Ran | Files | Coverage | |
---|---|---|---|---|---|
1 | 7737157162.1 | 1955 |
2.18 |
GitHub Action Run |
Coverage | ∆ | File | Lines | Relevant | Covered | Missed | Hits/Line | Branch Hits | Branch Misses |
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