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polserver / polserver / 7324306794
61%

Build:
DEFAULT BRANCH: master
Ran 25 Dec 2023 09:09PM UTC
Jobs 1
Files 715
Run time 1min
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25 Dec 2023 09:02PM UTC coverage: 46.478% (-0.02%) from 46.498%
7324306794

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removed pol_distance/inrange* functions (#556)

* removed pol_distance/inrange* functions
replaced lastxyz with Pos4d

* replaced WorldIterator::InVisualRange with InMaxVisualRange returning
all objects in maximum update range. Adapted each caller, they now have
to check in_visual_range
Multis should now be send to clients with its footprint in mind.
added testscript for boat moving in/out of range

* removed non pos InRange/InBox functions
gamestate.update_range doesnt need to be a Vector, renamed

* corrected send_action_to_inrange

* replaced clip methods with general numeric type clamp function

* added Range2d constructor with radius

* splitted update_range. chr has now a los_size (how far can it see) and
an object has a visible_size (0 for objects 1/2 footprint for multis)

* use in_range instead of pol_distance

* corrected order of checks

* fixed warnings

* fixed visual size of multis
testclient added wornitems pkt support
added tests for los

* corechanges

251 of 636 new or added lines in 51 files covered. (39.47%)

160 existing lines in 33 files now uncovered.

30814 of 66298 relevant lines covered (46.48%)

377482.54 hits per line

Jobs
ID Job ID Ran Files Coverage
1 7324306794.1 25 Dec 2023 09:09PM UTC 0
46.48
GitHub Action Run
Source Files on build 7324306794
Detailed source file information is not available for this build.
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