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AAEmu / AAEmu / 6611721973
2%

Build:
DEFAULT BRANCH: develop
Ran 23 Oct 2023 10:08AM UTC
Jobs 1
Files 1927
Run time 29s
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23 Oct 2023 10:04AM UTC coverage: 2.33% (-0.03%) from 2.362%
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[Game] Tradepack and Slave related update (#765)

* [Game] Slaves and Trade Packs

- Moved ``SlaveModelAttachPoint`` to it's own file
- Implemented ``DoodadFuncConsumeChanger``
- Moved ``DoodadFuncConsumeChangerItems`` out of FuncPhase as it's not actual doodad function.

* [Game] Fix Slave owner Id

There was a error in ``Unit.Write()`` where it was using the player ObjId instead of the Id for ``Slave`` units

* [Game] Slaves and Trade Packs

- Moved ``SlaveModelAttachPoint`` to it's own file
- Implemented ``DoodadFuncConsumeChanger``
- Moved ``DoodadFuncConsumeChangerItems`` out of FuncPhase as it's not actual doodad function.

* [Game] Fix Slave owner Id

There was a error in ``Unit.Write()`` where it was using the player ObjId instead of the Id for ``Slave`` units

* [Game] Simplified ItemContainer creation

Changed IsPartOfPlayerInventory field to a read-only property to simplify creation, and fix a potential bug.

* [Game] WIP - Save slaves

- Updated MySQL
- Added code to save slaves to DB on summon, unsummon and using the SaveManager
- Added attach_point to doodads DB

* [Game] Removed SlaveIdManager

- Added coordinates to slaves DB table
- Added scale to doodads DB table
- Removed SlaveIdManager, IDs are now taken from the CharacterIdManager as using the same IDs for Characters and Slaves causes issues

* [Game] Replaced Summon with SummonMate and SummonSlave

- Added two new item classes to replace the now shared ``Summon`` class.
- Added a  virtual``DetailBytesLength`` property to ``Item`` and it's inherited classes.
- Added mechanic to ``ItemContainer.RemoveItem()`` to prevent destruction of a summoned slave.

* [SQL] Update Collate

Updated collate for the new table to ``utf8mb_general_ci`` for compatibility.

* [Game] Slave - Add Passive Buffs

- Added code to add passive buffs to summoned slaves.
- Temporary re-enabled HpMax calculations
- Added SQL update file to project

* [Game] Sl... (continued)

426 of 19801 branches covered (0.0%)

Branch coverage included in aggregate %.

856 of 856 new or added lines in 48 files covered. (100.0%)

1734 of 72899 relevant lines covered (2.38%)

2.71 hits per line

Jobs
ID Job ID Ran Files Coverage
1 6611721973.1 23 Oct 2023 10:08AM UTC 0
2.33
GitHub Action Run
Source Files on build 6611721973
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