• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

Stellarium / stellarium / 5685622886
11%

Build:
DEFAULT BRANCH: master
Ran 27 Jul 2023 09:45PM UTC
Jobs 1
Files 668
Run time 12s
Badge
Embed ▾
README BADGES
x

If you need to use a raster PNG badge, change the '.svg' to '.png' in the link

Markdown

Textile

RDoc

HTML

Rst

pending completion
5685622886

push

github

10110111
Always use texture-based text rendering in StelPainter

This will let us control gamma correction by editing a shader when we
convert our rendering pipeline to linear colors. We can't do this when
using QOpenGLPaintDevice.

Text rendering quality doesn't change. From my observations via
apitrace, QOpenGLPaintDevice does basically the same, even for rotated
text: just renders textured quads with the texture containing text.

5 of 5 new or added lines in 1 file covered. (100.0%)

14813 of 124480 relevant lines covered (11.9%)

24698.25 hits per line

Jobs
ID Job ID Ran Files Coverage
1 5685622886.1 27 Jul 2023 09:45PM UTC 0
11.9
GitHub Action Run
Source Files on build 5685622886
Detailed source file information is not available for this build.
  • Back to Repo
  • 1168932a on github
  • Prev Build on master (#5679964204)
  • Next Build on master (#5688612235)
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2026 Coveralls, Inc