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Stellarium / stellarium / 5592735482
11%

Build:
DEFAULT BRANCH: master
Ran 18 Jul 2023 10:06PM UTC
Jobs 1
Files 668
Run time 1min
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Prevent artifacts in limb darkening

On the rim cosTheta can become negative due to rounding errors, and this
leads to artifacts: dark pixels at some places on the rim of the solar
disk. This happens in particular when I use a multisampled intermediate
FBO to render the sceen into.

14813 of 124437 relevant lines covered (11.9%)

26379.46 hits per line

Jobs
ID Job ID Ran Files Coverage
1 5592735482.1 18 Jul 2023 10:06PM UTC 0
11.9
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Source Files on build 5592735482
Detailed source file information is not available for this build.
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