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google / shaderc / 494
95%

Build:
DEFAULT BRANCH: master
Ran 23 Feb 2016 01:29AM UTC
Jobs 1
Files 37
Run time 1s
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Add an example program for simple C++ API usage

The program demonstrates basic shader compilation using the Shaderc
C++ API.  For clarity, each method is deliberately self-contained.

Techniques demonstrated:
- Preprocessing GLSL source text
- Compiling a shader to SPIR-V assembly text
- Compliing a shader to a SPIR-V binary module
- Setting basic options: setting a preprocessor symbol.
- Checking compilation status and extracting an error message.

1299 of 1348 relevant lines covered (96.36%)

1909.85 hits per line

Jobs
ID Job ID Ran Files Coverage
6 494.6 (SHADERC_BUILD_TYPE=Debug SHADERC_CODE_COVERAGE=ON) 23 Feb 2016 01:29AM UTC 0
96.36
Travis Job 494.6
Source Files on build 494
Detailed source file information is not available for this build.
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