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ladybug-tools / ladybug-geometry / 445
93%

Build:
DEFAULT BRANCH: master
Ran 17 Jun 2020 10:32PM UTC
Jobs 3
Files 31
Run time 4min
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chriswmackey
fix(face): Fix bug in Face3D automatic normal calculation

Man, this one was really deep in there but this should hopefully be the last time that I need to fix this function. There were some rare cases where ladybug_geometry would calculate the face normal in the opposite direction from what it actually was. This was the result of me computing the cross product of non-unit vectors. With the extra unit-ization added by this commit, the normal should be computed correctly for any planar Face3D.

4142 of 4452 relevant lines covered (93.04%)

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Jobs
ID Job ID Ran Files Coverage
2 445.2 17 Jun 2020 10:32PM UTC 0
93.04
Travis Job 445.2
3 445.3 17 Jun 2020 10:32PM UTC 0
93.04
Travis Job 445.3
4 445.4 17 Jun 2020 10:36PM UTC 0
0.0
Travis Job 445.4
Source Files on build 445
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