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bsamseth / Goldfish / 479
93%
master: 92%

Build:
Build:
LAST BUILD BRANCH: action-build
DEFAULT BRANCH: master
Ran 07 Apr 2019 08:09PM UTC
Jobs 1
Files 36
Run time 2s
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bsamseth
Implement crude killer move heuristic

Any move that is determined as best at a given ply is stored as a killer, and
killers are given a tie-break in move sorting when occurring in sibling
nodes. Although this is normally only used to sort quiet moves, since we
have no notion of good/bad captures (i.e. no SEE), this works better
when also allowing this to improve ordering for captures as well.

Sees a solid ~20% decrease in bench nodes. Because such a simple
addition yields such a large bonus, this indicates that there is quite a
lot of gain to be had w.r.t move ordering. Should likely spend more time
on this going forward.

1810 of 1956 relevant lines covered (92.54%)

53940800.09 hits per line

Jobs
ID Job ID Ran Files Coverage
1 479.1 07 Apr 2019 08:09PM UTC 0
92.54
Travis Job 479.1
Source Files on build 479
Detailed source file information is not available for this build.
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