• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

ujh / iomrascalai / 650
86%
master: 72%

Build:
Build:
LAST BUILD BRANCH: max-moves
DEFAULT BRANCH: master
Ran 30 Mar 2015 07:07AM UTC
Jobs 1
Files 49
Run time 3s
Badge
Embed ▾
README BADGES
x

If you need to use a raster PNG badge, change the '.svg' to '.png' in the link

Markdown

Textile

RDoc

HTML

Rst

pending completion
650

push

travis-ci

ujh
Don't store the game state in the tree

It's not necessary to store any game state (be it Game or Board) in the
tree. Collecting the moves to playing during tree descent is good enough
and much quicker. With the current implementation of the Board we do
however can't do super ko violation checks in the game tree.

2207 of 2509 relevant lines covered (87.96%)

1.76 hits per line

Jobs
ID Job ID Ran Files Coverage
1 650.1 30 Mar 2015 07:07AM UTC 0
87.96
Travis Job 650.1
Source Files on build 650
Detailed source file information is not available for this build.
  • Back to Repo
  • Travis Build #650
  • 5b1c8a1b on github
  • Prev Build on uct (#642)
  • Next Build on uct (#651)
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2026 Coveralls, Inc