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ocadotechnology / aimmo / 2864

Build:
Build:
LAST BUILD BRANCH: 0.1.0
DEFAULT BRANCH: master
Ran 17 Oct 2018 11:04AM UTC
Jobs 1
Files 80
Run time 3s
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Stop turn slowdown (#857)

* Identified a potential point of slowdown

Turn processing is already done concurrently, but data fetching for all the workers was not, so i have changed this in the hopes it will speed up turn times and the number of users increases.

* Rethinking approach

difficult to implement concurrent solution to the code in question, rethinking approach.

* Added comments to where things need changing

added a couple of comments to explain what need's to be done in various places that i've identified that could slow down turns.

* Turn times had been sped up

Solution has been to create a timed process populated with daemon threads, this forces the main source of the slowdown into a 2 second window. However this has highlighted a big issue, the requests take more than 2 seconds a significant proportion of the time and as a result many actions become wait actions, also there needs to be a degree of garbage collection to prevent the creation of a potentially server ending amount of processes

* Cleanup

game runs turns at consistent 3 seconds locally even with 10 people, which in the past seem to cause the game to crash. Avatars seem to be able to respond in the 2 second limit, however we may want to increase this duration to make it more reliable.

* Merge branch 'development' into stop_turn_slowdown

* update version

* Minor changes

* Grammar changes

* reviewable changes

* Bump version number

* Reviewable changes++

* Merge branch 'development' into stop_turn_slowdown

* pep8

* Merge remote-tracking branch 'origin/stop_turn_slowdown' into stop_turn_slowdown

1586 of 2112 relevant lines covered (75.09%)

0.75 hits per line

Jobs
ID Job ID Ran Files Coverage
1 2864.1 (NODE_ENV=production) 17 Oct 2018 11:04AM UTC 0
75.09
Travis Job 2864.1
Source Files on build 2864
Detailed source file information is not available for this build.
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