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wooga / atlas-unity / 71
52%

Build:
DEFAULT BRANCH: master
Ran 29 Aug 2018 08:12PM UTC
Jobs 2
Files 26
Run time 40s
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Add Unity Asset file support (#45)

* Add Unity Asset file support

Description
===========

This patch ads classes to load and use unity `.asset` files or write a
custom asset file implementation. The internal class `UnityAssetFile`
acts as the new base for all asset file implementations. At the moment
we have two:

* `ProjectSettings` an internal class to access the playmode test settings
* `GenericUnityAsset` a new class with a `Map<String,Object>` interface

The `GenericUnityAsset` object can be used to load abitary unity asset
files in ascii format. Internal object links to other unity objects
won't be serialized! This is just a very simple implementation to load
basic preferences or config files

Changes
=======

![ADD] new abstract class `UnityAssetFile`
![ADD] new class `GenericUnityAsset`
![IMPROVE] package structure
![IMPROVE] test specs for asset file objects

* Remove redundant check in `ProjectSettings` and improve testspec

The `isValidSettingsObject` check in `ProjectSettings` is no longer
needed because the super class will take care of basic validity checks.
I readded a removed test spec case to verify that an invalid settings
object is still callable.

631 of 709 relevant lines covered (89.0%)

1.75 hits per line

Jobs
ID Job ID Ran Files Coverage
1 71.1 29 Aug 2018 08:12PM UTC 0
89.0
2 71.2 29 Aug 2018 08:13PM UTC 0
86.32
Source Files on build 71
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