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CleverRaven / Cataclysm-DDA / 8306
33%

Build:
DEFAULT BRANCH: master
Ran 03 Aug 2018 06:15AM UTC
Jobs 1
Files 422
Run time 25s
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kevingranade
* add build-scripts/Dockerfile.debian-build, a Dockerfile based on Debian for building CDDA (based on debian testing to get clang-6.0) (#24147)

* add apt-fast for parallelized package downloads for faster builds to Dockerfile.debian-build
* add tons of build libraries and convenience utilties to Dockerfile.debian-build. Note that the container is quite heavy. This is an atomic SUV of a container. For automated builds and such we probably want a smaller build container, and also a "multi-stage build" in Docker parlance, where the build container and the result image are two different images. Also we probably stand to benefit from cleaning apt install cache and doing a --squash build. (I personally don't think monolithic RUN steps in Dockerfiles are necessary with the advent of easy --squash'ing and multi-stage builds, and big monolithic RUNs are fragile and are harder to cache so there's reason to avoid them.)
* add debugger and notes on debugger to Dockerfile.debian-build
* remove gcc/g++ from  Dockerfile.debian-build
* add commented-out CMD/EXPOSE stuff for sshd server to Dockerfile.debian-build, to have an easy option of starting sshd for testing play over ssh in the container
* configure both tiles and curses builds with cmake in Dockerfile.debian-build, but don't actually run the builds (for now)
* have Dockerfile.debian-build detect number of CPUs. The build seems to use up to 2.5GB of RAM with up to 16 processes on an 8-core machine. (Data point: An unlimited-thread build with `make -j` will hang the same machine).

25586 of 107223 relevant lines covered (23.86%)

72884.55 hits per line

Jobs
ID Job ID Ran Files Coverage
2 8306.2 (COMPILER=g++-4.8 CODE_COVERAGE=true) 03 Aug 2018 06:15AM UTC 0
23.86
Travis Job 8306.2
Source Files on build 8306
Detailed source file information is not available for this build.
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