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CleverRaven / Cataclysm-DDA / 5716
33%

Build:
DEFAULT BRANCH: master
Ran 26 Apr 2018 04:24PM UTC
Jobs 1
Files 411
Run time 22s
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kevingranade
Merge remote-tracking branches 'origin/pr/23460', 'origin/pr/23512', 'origin/pr/23550', 'origin/pr/23582', 'origin/pr/23583', 'origin/pr/23587', 'origin/pr/23591', 'origin/pr/23592' and 'origin/pr/23604'

* origin/pr/23460: (25 commits)
  Removed unneeded include
  Missions now check for kill_count with species_id as a parameter
  Removed species_kill_count function and added another variant of kill_count function with species_id as a parameter
  Added zombie species_id
  Removed include and added a forward declaration
  Revert "Kill count for the mission now reads data from the json"
  Revert "Added monster_species field to the json"
  Removed unused const
  Removed header and added a forward declaration
  Added monster_species to serialize and deserialize in savegame_json.cpp
  Kill count for the mission now reads data from the json
  Added monster_species field to the json
  Removed unneeded species_id
  Fixed a copy-paste error in comments
  Update mission description to mention all zombies
  Wrong place
  Moved new mission goal to the bottom of enum
  Astyle game.h
  Astyled comments
  Changed Kill 100 Zombies quest goal to the new MGOAL_KILL_MONSTER_SPEC
  ...

* origin/pr/23512:
  Fix scenario times.
  Improved RIP time display.

* origin/pr/23550:
  fix misaligned encumbrance for utf8 translated body parts

* origin/pr/23582:
  Astyle corrected
  Deactivate bionics explicitly before removing them

* origin/pr/23583:
  Make user-facing error messages translatable

* origin/pr/23587:
  Check foe before use

* origin/pr/23591:
  Fix for schizophrenic NPCs effecting players

* origin/pr/23592:
  Astyle fix
  Stop NPCs from leaving the vehicle due to smoke while moving.

* origin/pr/23604:
  Changed default keybind for show help menu

43 of 43 new or added lines in 10 files covered. (100.0%)

24259 of 103049 relevant lines covered (23.54%)

75016.55 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
1
100.0
src/bionics.cpp
1
100.0
src/mission.cpp
1
100.0
src/npcmove.cpp
2
100.0
src/player.cpp
2
100.0
src/savegame_json.cpp
3
100.0
src/mission_start.cpp
4
100.0
src/debug.cpp
4
100.0
src/mondefense.cpp
8
100.0
src/player_display.cpp
16
100.0
src/game.cpp

Uncovered Existing Lines

Lines Coverage ∆ File
1
100.0
src/bionics.cpp
1
100.0
src/creature_tracker.cpp
1
100.0
src/player.cpp
2
100.0
src/cata_utility.cpp
2
100.0
src/item_group.cpp
3
100.0
src/projectile.cpp
3
100.0
src/animation.cpp
4
100.0
src/monattack.cpp
5
100.0
src/mission.cpp
7
100.0
src/sounds.cpp
8
100.0
src/trapfunc.cpp
9
100.0
src/creature.cpp
10
100.0
src/line.cpp
11
100.0
src/field.cpp
13
100.0
src/mapgen_functions.cpp
14
100.0
src/overmap.cpp
15
100.0
src/vehicle.cpp
28
100.0
src/mtype.cpp
33
100.0
src/mondeath.cpp
40
100.0
src/lightmap.cpp
53
100.0
src/monster.cpp
58
100.0
src/map.cpp
58
100.0
src/mapgen.cpp
81
100.0
src/npc.cpp
114
100.0
src/explosion.cpp
2241
100.0
src/game.cpp
Jobs
ID Job ID Ran Files Coverage
2 5716.2 (COMPILER=g++-4.8 CODE_COVERAGE=true) 26 Apr 2018 04:24PM UTC 0
23.54
Travis Job 5716.2
Source Files on build 5716
Detailed source file information is not available for this build.
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