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CleverRaven / Cataclysm-DDA / 3839
33%

Build:
DEFAULT BRANCH: master
Ran 18 Jan 2018 08:39AM UTC
Jobs 1
Files 402
Run time 15s
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kevingranade
Merge remote-tracking branches 'origin/pr/22699', 'origin/pr/22720', 'origin/pr/22749', 'origin/pr/22775', 'origin/pr/22777' and 'origin/pr/22780'

* origin/pr/22699:
  Revert "Removed obsolete and unused `FIRE` flag"
  Removed obsolete and unused `FIRE` flag
  Removed obsolete and unsed flag `JACQUESHAMMER`
  Updated markdown
  Removed obsolete and unused flag `DEJAR`
  Removed obsolete and unused flag `LENS`
  Removed obsolete and unused flag `FIRE_DRILL`

* origin/pr/22720:
  Obsolete "acidbomb_act"

* origin/pr/22749: (27 commits)
  Use calendar::turn directly in item.h instead of magic value
  Extract magic value to named constant before_time_starts
  Extract magic value to named constant time_of_cataclysm
  Change proc_weather_sum to take time_point and time_duration.
  Change sum_conditions to use time_point and time_duration.
  Change vehicle::update_time to take a time_point
  Change character::turn_died into a time_point
  Change defense_game::time_between_waves to be a time_duration
  Change player::next_climate_control_check to be a time_point
  Change computer::next_attempt to be a time_point
  Change cache time variable to be time_point.
  Change game::nextweather to time_point
  Change game::nextspawn to time_point
  Change player::cached_turn to be a time_point.
  Change scent_map::player_last_moved to time_point
  Change vehicle::occupied_cache_time to time_point
  Change game::remoteveh_cache_turn to time_point
  Change SkillLevel::_lastPracticed to be a time_point
  Change vehicle::last_update_turn to time_point
  Change islot_seed::grow to be a time_duration
  ...

* origin/pr/22775:
  Prevented trading simplified active bombs and grenades to NPC

* origin/pr/22777:
  Changed color of thick sludge trail from black to dark gray

* origin/pr/22780:
  Reinforced and half-built reinforced concrete walls break into rebar cages. After reading about methods to break concrete with machine guns, I thought this would be neat.

23696 of 103432 relevant lines covered (22.91%)

75172.77 hits per line

Jobs
ID Job ID Ran Files Coverage
1 3839.1 (COMPILER=g++-4.8 CODE_COVERAGE=true) 18 Jan 2018 08:39AM UTC 0
22.91
Travis Job 3839.1
Source Files on build 3839
Detailed source file information is not available for this build.
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