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rwaldron / johnny-five / 2674
92%

Build:
DEFAULT BRANCH: master
Ran 08 Dec 2017 12:04AM UTC
Jobs 4
Files 55
Run time 986min
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rwaldron
Fix sycnchronous animation queues

#1376 only fixed the problem when animation segments were enqueued in seperate passes through the event loop.  When two animation segments were enqueued on the same pass through the even loop we were starting both segments because the isRunning state was not being set until nextTick.

This should fix all that. I've updated some of the tests which I believe were written in a non-intuitive manner because of this bug. Instead of really understanding the problem I had just written the tests in a way that made them pass. There's probably a name for this sort of behavior. If not, we should invent a name.

2820 of 3291 branches covered (85.69%)

7286 of 7942 relevant lines covered (91.74%)

3780.27 hits per line

Jobs
ID Job ID Ran Files Coverage
1 2674.1 (NO_SERIALPORT_INSTALL=1) 08 Dec 2017 03:50PM UTC 0
91.74
Travis Job 2674.1
2 2674.2 (NO_SERIALPORT_INSTALL=1) 08 Dec 2017 12:04AM UTC 0
91.74
Travis Job 2674.2
3 2674.3 (NO_SERIALPORT_INSTALL=1) 08 Dec 2017 04:31PM UTC 0
91.73
Travis Job 2674.3
4 2674.4 (NO_SERIALPORT_INSTALL=1) 08 Dec 2017 02:46AM UTC 0
91.73
Travis Job 2674.4
Source Files on build 2674
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