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CleverRaven / Cataclysm-DDA / 2593
33%

Build:
DEFAULT BRANCH: master
Ran 19 Oct 2017 04:01AM UTC
Jobs 1
Files 396
Run time 16s
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kevingranade
Add Bionic Systems Mod (#21583)

* Add Bionic Systems Mod

* Linted modinfo.json

* Fixed spacing and spelling.

* Formatting and Spelling fixes.

* Space and spelling fixes.

* Consistent description fix.

* Consistent description 2

* Consistent descriptions 3

* Fixed grammar.

* Grammar fix 2

* Deleted over time cost for bio_scalpel

-Changed activation cost of 10 to 75.
-removed over time cost and retraction cost.

23061 of 103167 relevant lines covered (22.35%)

68272.56 hits per line

Uncovered Existing Lines

Lines Coverage ∆ File
1
100.0
src/mutation.cpp
2
100.0
src/item_group.cpp
4
100.0
src/lightmap.cpp
7
100.0
src/item.cpp
7
100.0
src/field.cpp
10
100.0
src/mapgen.cpp
10
100.0
src/vehicle.cpp
12
100.0
src/active_item_cache.cpp
12
100.0
src/mapgen_functions.cpp
36
100.0
src/map.cpp
Jobs
ID Job ID Ran Files Coverage
1 2593.1 (COMPILER=g++-4.8 CODE_COVERAGE=true) 19 Oct 2017 04:01AM UTC 0
22.35
Travis Job 2593.1
Source Files on build 2593
Detailed source file information is not available for this build.
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