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mosra / magnum / 839
45%
master: 20%

Build:
Build:
LAST BUILD BRANCH: culling-math
DEFAULT BRANCH: master
Ran 08 May 2017 02:26PM UTC
Jobs 1
Files 325
Run time 17s
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<a href="https://github.com/mosra/magnum/commit/<a class=hub.com/mosra/magnum/commit/0371ebd9a382860b2b81c4e117fc0709cd9eff61">0371ebd9a<a href="https://github.com/mosra/magnum/commit/0371ebd9a382860b2b81c4e117fc0709cd9eff61">&quot;&gt;SVGA3D: work around broken glTex[ture][Sub]Image*D() for arrays.

SVGA3D has broken handling of glTex[ture][Sub]Image*D() for 1D arrays,
2D arrays, 3D textures and cube map textures where it uploads just the
first slice in the last dimension. This is only with copies from host
memory, not with buffer images. Seems to be fixed in Mesa 13, but I have
no such system to verify that on. Relevant commit in the Mesa sources:
https://github.com/mesa3d/mesa/commit/</a><a class="double-link" href="https://github.com/mosra/magnum/commit/<a class="double-link" href="https://github.com/mosra/magnum/commit/2aa9ff0cda1f6ad97c83d5583fab7a84efabe19e">2aa9ff0cd</a>">2aa9ff0cd</a><a href="https://github.com/mosra/magnum/commit/0371ebd9a382860b2b81c4e117fc0709cd9eff61">

This is one of the uglier workarounds -- I had to reintroduce multiple
code paths for glTexImage() which were removed when implementing ARB_DSA
and the workaround consists of basically a bunch of functions that are
slicing the image and calling the original implementations with each
slice.

5720 of 7372 relevant lines covered (77.59%)

437843.08 hits per line

Jobs
ID Job ID Ran Files Coverage
1 839.1 (TARGET=desktop) 08 May 2017 02:26PM UTC 0
77.59
Travis Job 839.1
Source Files on build 839
Detailed source file information is not available for this build.
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