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mosra / magnum / 821
45%
master: 20%

Build:
Build:
LAST BUILD BRANCH: culling-math
DEFAULT BRANCH: master
Ran 26 Apr 2017 04:46PM UTC
Jobs 1
Files 325
Run time 21s
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Work around a bug with DSA glNamedBufferData() in SVGA3D driver.

For some reason a buffer *allocated* with this function caused
Mesh::draw() to draw nothing. I gave up on investigating the root cause
-- using non-DSA glBufferData() "just works", so in case of this driver
the "svga3d-broken-dsa-bufferdata" workaround uses the non-DSA code
path.

5720 of 7372 relevant lines covered (77.59%)

437843.06 hits per line

Jobs
ID Job ID Ran Files Coverage
1 821.1 (TARGET=desktop) 26 Apr 2017 04:46PM UTC 0
77.59
Travis Job 821.1
Source Files on build 821
Detailed source file information is not available for this build.
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