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kikito / anim8 / 47

Builds Branch Commit Type Ran Committer Via Coverage
47 master Fixing typo Pull #24 07 Apr 2017 10:29PM UTC web-flow travis-ci pending completion   set done
46 master Exclude specs from coverage report Pull #22 04 Mar 2017 03:42AM UTC web-flow travis-ci pending completion   set done
45 master Check position after invoking onLoop callbacks This will prevent a conflict with setting the frame in the onLoop callback. Otherwise, if gotoFrame() is used in the onLoop() and we override it without checking, there will be a visual glitch. Pull #21 04 Mar 2017 03:10AM UTC web-flow travis-ci pending completion   set done
#1 [no commit message] push 01 Mar 2017 08:40AM UTC travis-ci pending completion   set done
43 master Do getDuration correctly Just realized that duration was already totaled. Pull #18 17 Apr 2016 07:58AM UTC WetDesertRock travis-ci pending completion   set done
42 master Add Animation:getDuration() Just totals Animations.durations. I added it for my LD game, figured it is a nice function consider for the official lib. Pull #18 17 Apr 2016 07:55AM UTC WetDesertRock travis-ci pending completion   set done
39 v2.3.0 adds note about spritebatch-demo push 10 Feb 2016 03:08PM UTC kikito travis-ci pending completion   set done
38 master adds note about spritebatch-demo push 10 Feb 2016 03:05PM UTC kikito travis-ci pending completion   set done
36 master bump version to 2.3.0. Update readme & changelog Pull #16 09 Feb 2016 10:56PM UTC kikito travis-ci pending completion   set done
35 dev bump version to 2.3.0. Update readme & changelog push 09 Feb 2016 10:49PM UTC kikito travis-ci pending completion   set done
34 dev fixes Lua 5.3 compatibility issue in specs push 09 Feb 2016 10:24PM UTC kikito travis-ci pending completion   set done
33 dev satisfy luacheck push 09 Feb 2016 10:21PM UTC kikito travis-ci pending completion   set done
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