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Fundynamic / dune2themaker4j / 600

Builds Branch Commit Type Ran Committer Via Coverage
600 master Read buildRange (in tiles) from rules.ini Pull #135 05 Oct 2016 08:21PM UTC web-flow travis-ci pending completion   set done
598 master read entity data for structures from the struct class to reduce long param list Pull #135 05 Oct 2016 07:56PM UTC web-flow travis-ci pending completion   set done
597 feature/restrict-placement-buildings read entity data for structures from the struct class to reduce long param list push 05 Oct 2016 07:56PM UTC stefanhendriks travis-ci pending completion   set done
596 master this build range logic feels more right Pull #135 05 Oct 2016 07:42PM UTC web-flow travis-ci pending completion   set done
595 feature/restrict-placement-buildings this build range logic feels more right push 05 Oct 2016 07:42PM UTC stefanhendriks travis-ci pending completion   set done
593 feature/restrict-placement-buildings cosmetic and docs push 03 Oct 2016 08:06PM UTC stefanhendriks travis-ci pending completion   set done
594 master cosmetic and docs Pull #135 03 Oct 2016 08:05PM UTC web-flow travis-ci pending completion   set done
592 master fix a few more simple codacy issues Pull #135 03 Oct 2016 07:46PM UTC web-flow travis-ci pending completion   set done
591 feature/restrict-placement-buildings fix a few more simple codacy issues push 03 Oct 2016 07:46PM UTC stefanhendriks travis-ci pending completion   set done
590 master This should fix the flaky test - by making sure we only move to a target when it is surely a different vector Pull #135 03 Oct 2016 07:32PM UTC web-flow travis-ci pending completion   set done
589 feature/restrict-placement-buildings This should fix the flaky test - by making sure we only move to a target when it is surely a different vector push 03 Oct 2016 07:32PM UTC stefanhendriks travis-ci pending completion   set done
587 feature/restrict-placement-buildings fix minor codacy issues push 03 Oct 2016 07:29PM UTC stefanhendriks travis-ci pending completion   set done
586 master Make sure we run this test on rock terrain so we know it will be 'on valid terrain' to place. (we already know it is 'in range' because the building to place is next to the constyard) Pull #135 03 Oct 2016 07:27PM UTC web-flow travis-ci pending completion   set done
581 feature/restrict-placement-buildings render transparent red/greenish blocks instead of crosses push 02 Oct 2016 03:00PM UTC stefanhendriks travis-ci pending completion   set done
579 master Merge pull request #134 from Fundynamic/fix-bug/build-only-stuff-from-structure-owned-by-player Fix bug/build only stuff from structure owned by player push 01 Oct 2016 10:15AM UTC web-flow travis-ci pending completion   set done
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