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Fundynamic / dune2themaker4j / 754

Builds Branch Commit Type Ran Committer Via Coverage
754 feature/death-hand Adding tests push 24 Jul 2017 01:38PM UTC stefanhendriks travis-ci pending completion   set done
753 feature/death-hand Reduce duplicate code push 24 Jul 2017 01:00PM UTC stefanhendriks travis-ci pending completion   set done
752 master Reduce duplicate code Pull #153 24 Jul 2017 01:00PM UTC web-flow travis-ci pending completion   set done
751 master Even more resiliant test Pull #153 24 Jul 2017 06:50AM UTC web-flow travis-ci pending completion   set done
750 feature/death-hand Even more resiliant test push 24 Jul 2017 06:50AM UTC stefanhendriks travis-ci pending completion   set done
748 feature/death-hand Broke the test while refactoring push 24 Jul 2017 06:46AM UTC stefanhendriks travis-ci pending completion   set done
749 master Broke the test while refactoring Pull #153 24 Jul 2017 06:46AM UTC web-flow travis-ci pending completion   set done
744 feature/death-hand Extract logic of ascend/descend into methods push 24 Jul 2017 06:13AM UTC stefanhendriks travis-ci pending completion   set done
745 master Extract logic of ascend/descend into methods Pull #153 24 Jul 2017 06:13AM UTC web-flow travis-ci pending completion   set done
743 master Only draw shadow if projectile has height Pull #153 24 Jul 2017 06:11AM UTC web-flow travis-ci pending completion   set done
742 feature/death-hand Only draw shadow if projectile has height push 24 Jul 2017 06:10AM UTC stefanhendriks travis-ci pending completion   set done
740 feature/death-hand Add a concept of 'height' to projectiles - if given a projectile will be launched 'up' and later heads 'down' to its target. Giving a nice 3d-ish effect. Shadow is just copy of the image all in black push 24 Jul 2017 05:54AM UTC stefanhendriks travis-ci pending completion   set done
741 master Add a concept of 'height' to projectiles - if given a projectile will be launched 'up' and later heads 'down' to its target. Giving a nice 3d-ish effect. Shadow is just copy of the image all in black Pull #153 24 Jul 2017 05:54AM UTC web-flow travis-ci pending completion   set done
738 feature/death-hand Improve nuke explosions: - Performance increase, by only calculating cells that are hit once and checking entities for each update cycle, using one filter predicate call (not multiple loops) - Add smoke effects, that fade out and are further reac... push 23 Jul 2017 03:20PM UTC stefanhendriks travis-ci pending completion   set done
739 master Improve nuke explosions: - Performance increase, by only calculating cells that are hit once and checking entities for each update cycle, using one filter predicate call (not multiple loops) - Add smoke effects, that fade out and are further reac... Pull #153 23 Jul 2017 03:18PM UTC web-flow travis-ci pending completion   set done
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