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FAForever / server / 401

Builds Branch Commit Type Ran Committer Via Coverage
401 develop Don't attempt to set WeakRef to None push 14 Apr 2015 06:14PM UTC Sheeo travis-ci pending completion   set done
400 develop Set result of future when ready This seems a bit redundant, but I like the explicit initialization of asyncio.Future, since these objects are bound to the eventloop and we need to ensure their proper destruction. push 14 Apr 2015 06:10PM UTC Sheeo travis-ci pending completion   set done
399 develop Implement ClearSlot push 14 Apr 2015 05:22PM UTC Sheeo travis-ci pending completion   set done
396 develop Use country_code rather than country_name push 14 Apr 2015 12:42AM UTC Sheeo travis-ci pending completion   set done
395 develop Default rating tuples in player init push 14 Apr 2015 12:22AM UTC Sheeo travis-ci pending completion   set done
394 develop Fix initialization of player in command_hello push 14 Apr 2015 12:21AM UTC Sheeo travis-ci pending completion   set done
393 develop Install ujson on travis push 14 Apr 2015 12:14AM UTC Sheeo travis-ci pending completion   set done
388 develop Remove teams from coverage push 13 Apr 2015 10:43PM UTC Sheeo travis-ci pending completion   set done
387 develop Remove Team management This will not be used until we reintroduce the matchmaker anyway, and it seems like it could use a rewrite. push 13 Apr 2015 10:41PM UTC Sheeo travis-ci pending completion   set done
386 develop Remove unused code push 13 Apr 2015 05:27PM UTC Sheeo travis-ci pending completion   set done
385 develop Inline doEnd push 13 Apr 2015 02:35PM UTC Sheeo travis-ci pending completion   set done
384 develop Add test for connectionloss push 13 Apr 2015 01:44PM UTC Sheeo travis-ci pending completion   set done
383 develop Clarify GameConnection tests And move changing player state (action) into Game push 13 Apr 2015 01:22PM UTC Sheeo travis-ci pending completion   set done
382 develop Make sure abort finalizer always runs push 13 Apr 2015 12:59PM UTC Sheeo travis-ci pending completion   set done
381 develop Change map pool selection algorithm Changes are as follows: - Player map choices are randomly sampled for 15 maps, so now selecting more than 15 is still beneficial. - On computation of the map pool, the most recently 5 played maps for each... push 12 Apr 2015 12:42PM UTC Sheeo travis-ci pending completion   set done
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