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raj / flock
98%

Build:
DEFAULT BRANCH: main
Repo Added 20 Aug 2026 10:24AM UTC
Token IK8FhkKv3EBg4YDP2azPnpuDvcxqLK82l regen
Build 2 Last
Files 23
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13 Nov 2026 04:02PM UTC coverage: 97.518% (+0.03%) from 97.484%
43458745794

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github

raj
feat(audio): audio-only entry point — flock/audio + SdlAudioPlugin

Unlocks the SDL3 audio layer for headless games: no window, no input,
no wgpu (verified: an audio-only binary links libSDL3 + libvorbis and
zero wgpu libraries). SdlAudioPlugin initializes the SDL audio subsystem
on demand at startup, inserts the Audio resource and reaps streams on
Schedule::Last. Consumers must require the SDL3 binding first (shard or
sibling checkout), per the existing platform-file convention.

FLOCK_AUDIO_IT-gated specs (dummy audio driver): entry constants, plugin
startup + loop re-queue through app.update. CI gains a spec-audio job
(libsdl3-dev + libvorbis-dev, sdl3-cr cloned into lib/ — no wgpu
download), the default job stays native-free.

1061 of 1088 relevant lines covered (97.52%)

2.87 hits per line

Relevant lines Covered
Build:
Build:
1088 RELEVANT LINES 1061 COVERED LINES
2.87 HITS PER LINE
Source Files on main
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  • List 23
  • Changed 7
  • Source Changed 0
  • Coverage Changed 7
Coverage ∆ File Lines Relevant Covered Missed Hits/Line

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
43458745794 main feat(audio): audio-only entry point — flock/audio + SdlAudioPlugin Unlocks the SDL3 audio layer for headless games: no window, no input, no wgpu (verified: an audio-only binary links libSDL3 + libvorbis and zero wgpu libraries). SdlAudioPlugin in... push 13 Nov 2026 04:04PM UTC raj github
97.52
32358727516 main add ci, coverage, and status badges push 20 Aug 2026 10:24AM UTC raj github
97.48
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