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m0dB / mixxx
40%
main: %

Build:
Build:
LAST BUILD BRANCH: cache-qml-renderers
DEFAULT BRANCH: main
Repo Added 29 May 2023 07:34PM UTC
Token YxKGE93b7PwjocK4TusV6zsffXfqq8XCd regen
Build 344 Last
Files 1345
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LAST BUILD ON BRANCH glsl-preroll-triangles
branch: glsl-preroll-triangles
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20 Oct 2023 08:19PM UTC coverage: 39.622% (-0.01%) from 39.634%
6592083560

push

github

m0dB
use vec4 for color (and use alpha component instead of hardcoded value), added missing precision

30688 of 77451 relevant lines covered (39.62%)

67860.84 hits per line

Relevant lines Covered
Build:
Build:
77451 RELEVANT LINES 30688 COVERED LINES
67860.84 HITS PER LINE
Source Files on glsl-preroll-triangles
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Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
6592083560 glsl-preroll-triangles use vec4 for color (and use alpha component instead of hardcoded value), added missing precision push 20 Oct 2023 08:19PM UTC m0dB github
39.62
6581329966 glsl-preroll-triangles Update src/widget/wspinnyglsl.cpp push 19 Oct 2023 11:48PM UTC GitHub github
39.63
6581331086 glsl-preroll-triangles Update src/widget/wspinnyglsl.cpp Co-authored-by: JoergAtGithub <64457745+JoergAtGithub@users.noreply.github.com> push 19 Oct 2023 11:43PM UTC web-flow github
39.62
6565973130 glsl-preroll-triangles Merge branch 'glsl-preroll-triangles' of github.com:m0dB/mixxx into glsl-preroll-triangles push 18 Oct 2023 08:27PM UTC m0dB github
39.63
6539323180 glsl-preroll-triangles Update src/util/texture.cpp Co-authored-by: Swiftb0y <12380386+Swiftb0y@users.noreply.github.com> push 16 Oct 2023 09:35PM UTC web-flow github
39.63
6537404206 glsl-preroll-triangles using std::unique_ptr instead of raw ptr push 16 Oct 2023 06:15PM UTC m0dB github
39.62
6537320285 glsl-preroll-triangles reverted QMatrix to QMatrix4x4, added comment about vec4 position push 16 Oct 2023 06:11PM UTC m0dB github
39.64
6524934196 glsl-preroll-triangles use Qt::transparent push 15 Oct 2023 03:48PM UTC m0dB github
39.63
6524926365 glsl-preroll-triangles shader code cleanup, in preroll moved generateTexture out of class, using std::array for vertex data push 15 Oct 2023 03:43PM UTC m0dB github
39.62
6513439803 glsl-preroll-triangles translucent fill push 13 Oct 2023 10:26PM UTC m0dB github
39.63
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