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jstasiak / openpol
63%
master: 65%

Build:
Build:
LAST BUILD BRANCH: refactor
DEFAULT BRANCH: master
Repo Added 29 Jul 2019 07:36PM UTC
Files 12
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LAST BUILD ON BRANCH behavior
branch: behavior
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  • behavior
  • 0.2.0
  • 0.3.0
  • blit-with-transparency
  • ci-clippy
  • dev
  • extract-grafdat
  • first-grafdat-loading-saving-steps
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  • refactor
  • show-menu
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pending completion
60

Pull #6

travis-ci

web-flow
Split event loop, intro and main menu display somewhat

I figured I'd create an abstract "behavior" trait to handle different
states of the game (intro, main menu, actual game, submenu etc.) so this
is an experiment to determine if that's feasible.
Pull Request #6: Behavior

63 of 63 new or added lines in 3 files covered. (100.0%)

443 of 699 relevant lines covered (63.38%)

0.69 hits per line

Relevant lines Covered
Build:
Build:
699 RELEVANT LINES 443 COVERED LINES
0.69 HITS PER LINE
Source Files on behavior
  • List 0
  • Changed 1
  • Source Changed 1
  • Coverage Changed 1
Coverage ∆ File Lines Relevant Covered Missed Hits/Line

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
60 behavior Split event loop, intro and main menu display somewhat I figured I'd create an abstract "behavior" trait to handle different states of the game (intro, main menu, actual game, submenu etc.) so this is an experiment to determine if that's feasible. Pull #6 22 Jan 2020 10:09PM UTC web-flow travis-ci pending completion  
59 behavior Split event loop, intro and main menu display somewhat I figured I'd create an abstract "behavior" trait to handle different states of the game (intro, main menu, actual game, submenu etc.) so this is an experiment to determine if that's feasible. push 22 Jan 2020 10:07PM UTC jstasiak travis-ci pending completion  
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