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catmaid / CATMAID
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Repo Added 06 May 2015 02:06PM UTC
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LAST BUILD ON BRANCH features/1210-3d-viewer-improve-removal-speed
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pending completion
2425

push

travis-ci

tomka
3D viewer: use buffer geometry for label spheres

By default the 3D viewer fetches labels for all visible skeletons and
displays them as small spheres. In the past, for every label one
THREE.Mesh instance was created. The same is true for connector handles.
With many labels/connectors or many skeletons this becomes a problem
quickly. This is noticeable especially when removing objects from a
scene.

Using one buffer geometry for all labels in a skeleton fixes this at
least for labels. It reduces the number of mesh instances considerably
(of course only if labels are present). The next step will be be to have
a similar implementation for connector spheres.

See catmaid/CATMAID#1210

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Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
2425 features/1210-3d-viewer-improve-removal-speed 3D viewer: use buffer geometry for label spheres By default the 3D viewer fetches labels for all visible skeletons and displays them as small spheres. In the past, for every label one THREE.Mesh instance was created. The same is true for connecto... push 17 Aug 2016 11:53AM UTC tomka travis-ci pending completion  
2424 features/1210-3d-viewer-improve-removal-speed 3D viewer: use buffer geometry for label spheres By default the 3D viewer fetches labels for all visible skeletons and displays them as small spheres. In the past, for every label one THREE.Mesh instance was created. The same is true for connecto... push 17 Aug 2016 03:01AM UTC tomka travis-ci pending completion  
2081 features/1210-3d-viewer-improve-removal-speed 3D viewer: use buffer geometry for label spheres By default the 3D viewer fetches labels for all visible skeletons and displays them as small spheres. In the past, for every label one THREE.Mesh instance was created. The same is true for connecto... push 23 May 2016 09:17PM UTC tomka travis-ci pending completion  
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