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bodgit / rvz
77%
main: 77%

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LAST BUILD BRANCH: release-please--branches--main
DEFAULT BRANCH: main
Repo Added 22 May 2022 10:28PM UTC
Token 8L2pniNo860VjMhQOhEopjO10NalpDMOx regen
Build 493 Last
Files 18
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13 Oct 2026 11:31AM UTC coverage: 76.831% (+0.5%) from 76.368%
38390867994

Pull #191

github

bodgit
perf: Always entropy code literals when compressing

At level 5 the Zstandard encoder skips entropy coding literals when it
finds few matches, whereas libzstd, and so Dolphin, always does. Disc
images have a lot of audio and video like that, which was being stored
uncompressed. This makes the GameCube test image 32 MB smaller and the
Wii test images up to 14 MB smaller, for about 0.2-0.4 seconds more.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pull Request #191: perf: Compress in parallel

180 of 204 new or added lines in 4 files covered. (88.24%)

4 existing lines in 2 files now uncovered.

1469 of 1912 relevant lines covered (76.83%)

0.87 hits per line

Relevant lines Covered
Build:
Build:
1912 RELEVANT LINES 1469 COVERED LINES
0.87 HITS PER LINE
Source Files on perf/compress-parallel
  • Tree
  • List 18
  • Changed 4
  • Source Changed 0
  • Coverage Changed 4
Coverage ∆ File Lines Relevant Covered Missed Hits/Line

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
38390867994 perf/compress-parallel perf: Always entropy code literals when compressing At level 5 the Zstandard encoder skips entropy coding literals when it finds few matches, whereas libzstd, and so Dolphin, always does. Disc images have a lot of audio and video like that, which... Pull #191 13 Oct 2026 11:32AM UTC bodgit github
76.83
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