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Unity-Technologies / unity-cache-server
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Repo Added 01 Oct 2017 07:20PM CUT
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pending completion
329

Pull #120

travis-ci

web-flow
Remove use of array shift() to process the download queue, in favor of incrementing an index pointer. This is far faster and more memory efficient, especially when the requests scale into the tens of thousands.
Pull Request #120: [pr] optimize download queue

434 of 491 branches covered (88.39%)

Branch coverage included in aggregate %.

7 of 7 new or added lines in 1 file covered. (100.0%)

1186 of 1213 relevant lines covered (97.77%)

45.35 hits per line

Relevant lines Covered
Build:
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1213 RELEVANT LINES 1186 COVERED LINES
45.35 HITS PER LINE
Source Files on dev/download_queue_optimization
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329 dev/download_queue_optimization Remove use of array shift() to process the download queue, in favor of incrementing an index pointer. This is far faster and more memory efficient, especially when the requests scale into the tens of thousands. Pull #120 24 Apr 2019 05:13PM CUT web-flow travis-ci pending completion  
328 dev/download_queue_optimization Remove use of array shift() to process the download queue, in favor of incrementing an index pointer. This is far faster and more memory efficient, especially when the requests scale into the tens of thousands. push 23 Apr 2019 01:34PM CUT stephen-palmer travis-ci pending completion  
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