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SlashGames / slash-framework
33%
master: 33%

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LAST BUILD BRANCH: develop
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Repo Added 28 Dec 2015 01:14PM UTC
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#15

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jenkins

Christian Oeing
Unity.StrangeIoC - Trigger ApplicationStartSignal when StrangeIoC application starts

2503 of 7666 relevant lines covered (32.65%)

179.46 hits per line

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7666 RELEVANT LINES 2503 COVERED LINES
179.46 HITS PER LINE
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Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
#15 develop Unity.StrangeIoC - Trigger ApplicationStartSignal when StrangeIoC application starts push 07 Dec 2016 02:08PM UTC Christian Oeing jenkins pending completion  
#14 develop Add EntityComponentBehaviour to Unity.Common project push 07 Nov 2016 06:45PM UTC Christian Oeing jenkins pending completion  
#13 develop Include TextSettings in Unity.Common push 02 Nov 2016 11:09AM UTC Christian Oeing jenkins pending completion  
#12 develop Stop sounds when SoundInterfaceBehaviour is disabled, not if scene was changed push 01 Nov 2016 10:37AM UTC Christian Oeing jenkins pending completion  
#11 develop Slash.Collections - Use foreach instead of cast to object push 01 Nov 2016 09:20AM UTC Christian Oeing jenkins pending completion  
#10 develop Merge branch 'feature/binary-serializer-improvements' into develop push 09 Oct 2016 03:27PM UTC Nick Prühs jenkins pending completion  
#9 develop Unity.Common - Exclude GameSettings (it uses UNITY_EDITOR define) and include EnumFlags attribute push 07 Oct 2016 12:00PM UTC Christian Oeing jenkins pending completion  
#8 develop Blueprints - Use IList instead of List for Blueprint.ComponentTypes property push 14 Aug 2016 05:07PM UTC Christian Oeing jenkins pending completion  
#7 develop ADDED: Unity.Editor.Common - Added tools to setup a new window scene. push 14 Jul 2016 08:05PM UTC Christian Oeing jenkins pending completion  
#6 develop CHANGED: Tests - Adjusted batch file to be closer to the command that is executed on build server. push 23 Jun 2016 09:18PM UTC Christian Oeing jenkins pending completion  
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