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CyclopsMC / IntegratedDynamics / 22175665670

19 Feb 2026 09:16AM UTC coverage: 44.465% (+0.004%) from 44.461%
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3.97
/src/main/java/org/cyclops/integrateddynamics/command/CommandGenerateNetwork.java
1
package org.cyclops.integrateddynamics.command;
2

3
import com.mojang.brigadier.Command;
4
import com.mojang.brigadier.arguments.IntegerArgumentType;
5
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
6
import com.mojang.brigadier.context.CommandContext;
7
import com.mojang.brigadier.exceptions.CommandSyntaxException;
8
import net.minecraft.ChatFormatting;
9
import net.minecraft.commands.CommandSourceStack;
10
import net.minecraft.commands.Commands;
11
import net.minecraft.core.BlockPos;
12
import net.minecraft.core.Direction;
13
import net.minecraft.network.chat.Component;
14
import net.minecraft.server.level.ServerLevel;
15
import net.minecraft.world.item.ItemStack;
16
import org.cyclops.cyclopscore.command.argument.ArgumentTypeEnum;
17
import org.cyclops.integrateddynamics.RegistryEntries;
18
import org.cyclops.integrateddynamics.api.part.IPartType;
19
import org.cyclops.integrateddynamics.api.part.PartPos;
20
import org.cyclops.integrateddynamics.block.BlockCable;
21
import org.cyclops.integrateddynamics.blockentity.BlockEntityVariablestore;
22
import org.cyclops.integrateddynamics.core.evaluate.operator.Operators;
23
import org.cyclops.integrateddynamics.core.evaluate.variable.ValueTypeInteger;
24
import org.cyclops.integrateddynamics.core.evaluate.variable.ValueTypes;
25
import org.cyclops.integrateddynamics.core.helper.CableHelpers;
26
import org.cyclops.integrateddynamics.core.helper.NetworkHelpers;
27
import org.cyclops.integrateddynamics.core.helper.PartHelpers;
28
import org.cyclops.integrateddynamics.core.part.PartTypeRegistry;
29
import org.cyclops.integrateddynamics.core.part.PartTypes;
30
import org.cyclops.integrateddynamics.gametest.GameTestHelpersIntegratedDynamics;
31
import org.cyclops.integrateddynamics.part.aspect.Aspects;
32
import org.cyclops.integrateddynamics.part.aspect.read.AspectReadBuilders;
33

34
import java.util.ArrayList;
35
import java.util.List;
36
import java.util.Random;
37

38
/**
39
 * Command for generating networks with different presets.
40
 * @author rubensworks
41
 */
42
public class CommandGenerateNetwork implements Command<CommandSourceStack> {
×
43

44
    public static LiteralArgumentBuilder<CommandSourceStack> make() {
45
        LiteralArgumentBuilder<CommandSourceStack> builder = Commands.literal("generatenetwork")
3✔
46
                .requires((commandSource) -> commandSource.hasPermission(2));
3✔
47

48
        // Add the preset subcommand with optional size/radius argument
49
        builder.then(Commands.argument("preset", new ArgumentTypeEnum(NetworkPreset.class))
14✔
50
                .executes(new CommandGenerateNetworkExecutor(true, false))
4✔
51
                .then(Commands.argument("size", IntegerArgumentType.integer(1, 1000))
8✔
52
                        .executes(new CommandGenerateNetworkExecutor(true, true))));
1✔
53

54
        return builder;
2✔
55
    }
56

57
    @Override
58
    public int run(CommandContext<CommandSourceStack> context) throws CommandSyntaxException {
59
        context.getSource().sendFailure(Component.literal("Please specify a preset: empty, idle, redstoneioclock, or clear")
×
60
                .withStyle(ChatFormatting.RED));
×
61
        return 0;
×
62
    }
63

64
    public enum NetworkPreset {
×
65
        EMPTY,
×
66
        IDLE,
×
67
        REDSTONEIOCLOCK,
×
68
        REDSTONEIOCLOCKVARIABLES,
×
69
        CLEAR
×
70
    }
71

72
    /**
73
     * Executor for the generatenetwork command.
74
     */
75
    public static class CommandGenerateNetworkExecutor implements Command<CommandSourceStack> {
76
        private final boolean hasPreset;
77
        private final boolean hasSize;
78

79
        public CommandGenerateNetworkExecutor(boolean hasPreset, boolean hasSize) {
2✔
80
            this.hasPreset = hasPreset;
3✔
81
            this.hasSize = hasSize;
3✔
82
        }
1✔
83

84
        @Override
85
        public int run(CommandContext<CommandSourceStack> context) throws CommandSyntaxException {
86
            if (!hasPreset) {
×
87
                context.getSource().sendFailure(Component.literal("Please specify a preset: empty, idle, redstoneioclock, or clear")
×
88
                        .withStyle(ChatFormatting.RED));
×
89
                return 0;
×
90
            }
91

92
            NetworkPreset preset = ArgumentTypeEnum.getValue(context, "preset", NetworkPreset.class);
×
93
            ServerLevel level = context.getSource().getLevel();
×
94
            BlockPos playerPos = BlockPos.containing(context.getSource().getPosition());
×
95
            int size = hasSize ? IntegerArgumentType.getInteger(context, "size") : getDefaultSize(preset);
×
96

97
            switch (preset) {
×
98
                case EMPTY:
99
                    context.getSource().sendSuccess(
×
100
                            () -> Component.literal("Generating network preset: empty (size: " + size + "x" + size + "x" + size + ")")
×
101
                                    .withStyle(ChatFormatting.GREEN),
×
102
                            true);
103
                    NetworkGenerationHelper.generateEmptyNetwork(level, playerPos.above(2), size);
×
104
                    break;
×
105
                case IDLE:
106
                    context.getSource().sendSuccess(
×
107
                            () -> Component.literal("Generating network preset: idle (size: " + size + "x" + size + "x" + size + ")")
×
108
                                    .withStyle(ChatFormatting.GREEN),
×
109
                            true);
110
                    NetworkGenerationHelper.generateIdleNetwork(level, playerPos.above(2), size);
×
111
                    break;
×
112
                case REDSTONEIOCLOCK:
113
                    context.getSource().sendSuccess(
×
114
                            () -> Component.literal("Generating network preset: redstoneioclock (size: " + size + "x" + size + "x" + size + ")")
×
115
                                    .withStyle(ChatFormatting.GREEN),
×
116
                            true);
117
                    NetworkGenerationHelper.generateRedstoneNetwork(level, playerPos.above(2), size);
×
118
                    break;
×
119
                case REDSTONEIOCLOCKVARIABLES:
120
                    context.getSource().sendSuccess(
×
121
                            () -> Component.literal("Generating network preset: redstoneioclockvariables (size: " + size + "x" + size + "x" + size + ")")
×
122
                                    .withStyle(ChatFormatting.GREEN),
×
123
                            true);
124
                    NetworkGenerationHelper.generateRedstoneNetworkVariables(level, playerPos.above(2), size);
×
125
                    break;
×
126
                case CLEAR:
127
                    context.getSource().sendSuccess(
×
128
                            () -> Component.literal("Clearing cables within radius: " + size)
×
129
                                    .withStyle(ChatFormatting.GREEN),
×
130
                            true);
131
                    NetworkGenerationHelper.clearCables(level, playerPos, size);
×
132
                    break;
133
            }
134

135
            return 1;
×
136
        }
137

138
        /**
139
         * Get the default size/radius for the given preset.
140
         */
141
        private int getDefaultSize(NetworkPreset preset) {
142
            return preset == NetworkPreset.CLEAR ? 50 : 25;
×
143
        }
144
    }
145

146
    /**
147
     * Helper class for network generation logic, shared between command and game tests.
148
     */
149
    public static class NetworkGenerationHelper {
×
150
        /**
151
         * Generate a size x size x size cube of only logic cables.
152
         */
153
        public static void generateEmptyNetwork(ServerLevel level, BlockPos startPos, int size) {
154
            List<BlockPos> placedPositions = new ArrayList<>();
×
155

156
            BlockCable.SKIP_NETWORK_INIT = true;
×
157
            try {
158
                for (int x = 0; x < size; x++) {
×
159
                    for (int y = 0; y < size; y++) {
×
160
                        for (int z = 0; z < size; z++) {
×
161
                            BlockPos pos = startPos.offset(x, y, z);
×
162
                            level.setBlock(pos, RegistryEntries.BLOCK_CABLE.value().defaultBlockState(), 2);
×
163
                            placedPositions.add(pos);
×
164
                        }
165
                    }
166
                }
167
            } finally {
168
                BlockCable.SKIP_NETWORK_INIT = false;
×
169
            }
170

171
            for (BlockPos pos : placedPositions) {
×
172
                CableHelpers.updateConnectionsNeighbours(level, pos, CableHelpers.ALL_SIDES);
×
173
            }
×
174

175
            NetworkHelpers.initNetwork(level, startPos, null);
×
176
        }
×
177

178
        /**
179
         * Generate a size x size x size cube of logic cables where all cables on the outer sides
180
         * contain random parts facing outwards.
181
         */
182
        public static void generateIdleNetwork(ServerLevel level, BlockPos startPos, int size) {
183
            generateEmptyNetwork(level, startPos, size);
×
184

185
            Random random = new Random();
×
186
            List<BlockPos> updatePositions = new ArrayList<>();
×
187

188
            addPartsToFace(level, startPos, size, 0, size - 1, size - 1, size - 1, 0, size - 1, Direction.UP, random, updatePositions);
×
189
            addPartsToFace(level, startPos, size, 0, size - 1, 0, 0, 0, size - 1, Direction.DOWN, random, updatePositions);
×
190
            addPartsToFace(level, startPos, size, 0, size - 1, 0, size - 1, 0, 0, Direction.NORTH, random, updatePositions);
×
191
            addPartsToFace(level, startPos, size, 0, size - 1, 0, size - 1, size - 1, size - 1, Direction.SOUTH, random, updatePositions);
×
192
            addPartsToFace(level, startPos, size, 0, 0, 0, size - 1, 0, size - 1, Direction.WEST, random, updatePositions);
×
193
            addPartsToFace(level, startPos, size, size - 1, size - 1, 0, size - 1, 0, size - 1, Direction.EAST, random, updatePositions);
×
194

195
            for (BlockPos pos : updatePositions) {
×
196
                level.blockUpdated(pos, RegistryEntries.BLOCK_CABLE.value());
×
197
            }
×
198
        }
×
199

200
        /**
201
         * Place a single cable block at the given position.
202
         */
203
        public static void placeCable(ServerLevel level, BlockPos pos) {
204
            level.setBlock(pos, RegistryEntries.BLOCK_CABLE.value().defaultBlockState(), 2);
×
205
        }
×
206

207
        /**
208
         * Clear all cable blocks within a radius of the given position.
209
         */
210
        public static void clearCables(ServerLevel level, BlockPos centerPos, int radius) {
211
            int radiusSquared = radius * radius;
×
212

213
            BlockCable.SKIP_NETWORK_INIT = true;
×
214

215
            try {
216
                for (int x = centerPos.getX() - radius; x <= centerPos.getX() + radius; x++) {
×
217
                    for (int y = centerPos.getY() - radius; y <= centerPos.getY() + radius; y++) {
×
218
                        for (int z = centerPos.getZ() - radius; z <= centerPos.getZ() + radius; z++) {
×
219
                            BlockPos pos = new BlockPos(x, y, z);
×
220

221
                            int dx = x - centerPos.getX();
×
222
                            int dy = y - centerPos.getY();
×
223
                            int dz = z - centerPos.getZ();
×
224
                            if (dx * dx + dy * dy + dz * dz <= radiusSquared) {
×
225
                                if (level.getBlockState(pos).getBlock() == RegistryEntries.BLOCK_CABLE.value()) {
×
226
                                    level.destroyBlock(pos, false);
×
227
                                }
228
                            }
229
                        }
230
                    }
231
                }
232
            } finally {
233
                BlockCable.SKIP_NETWORK_INIT = false;
×
234
            }
235
        }
×
236

237
        private static void addPartsToFace(ServerLevel level, BlockPos startPos, int size,
238
                                          int minX, int maxX, int minY, int maxY, int minZ, int maxZ,
239
                                          Direction side, Random random, List<BlockPos> updatePositions) {
240
            for (int x = minX; x <= maxX; x++) {
×
241
                for (int y = minY; y <= maxY; y++) {
×
242
                    for (int z = minZ; z <= maxZ; z++) {
×
243
                        BlockPos pos = startPos.offset(x, y, z);
×
244
                        addRandomPartDeferred(level, pos, side, random, updatePositions);
×
245
                    }
246
                }
247
            }
248
        }
×
249

250
        private static void addRandomPartDeferred(ServerLevel level, BlockPos pos, Direction side, Random random, List<BlockPos> updatePositions) {
251
            List<IPartType> partTypes = new ArrayList<>(PartTypeRegistry.getInstance().getPartTypes());
×
252

253
            if (partTypes.isEmpty()) {
×
254
                return;
×
255
            }
256

257
            IPartType partType = partTypes.get(random.nextInt(partTypes.size()));
×
258
            ItemStack itemStack = new ItemStack(partType.getItem());
×
259
            PartHelpers.addPart(level, pos, side, partType, itemStack);
×
260
            updatePositions.add(pos);
×
261
        }
×
262

263
        /**
264
         * Generate a size x size x size cube of logic cables where all cables on the EAST side
265
         * contain redstone readers, and all cables on the WEST side contain redstone writers.
266
         * For each reader-writer pair at the same Y and Z coordinates, a variable is created
267
         * that reads the BOOLEAN_CLOCK aspect from the reader and connects it to the
268
         * BOOLEAN aspect of the writer at the opposite side.
269
         */
270
        public static void generateRedstoneNetwork(ServerLevel level, BlockPos startPos, int size) {
271
            generateEmptyNetwork(level, startPos, size);
×
272

273
            List<BlockPos> updatePositions = new ArrayList<>();
×
274

275
            // Add redstone readers to EAST side and redstone writers to WEST side
276
            // EAST side is at x = size - 1, WEST side is at x = 0
277
            for (int y = 0; y < size; y++) {
×
278
                for (int z = 0; z < size; z++) {
×
279
                    // EAST side: redstone reader
280
                    BlockPos eastPos = startPos.offset(size - 1, y, z);
×
281
                    PartHelpers.addPart(level, eastPos, Direction.EAST, PartTypes.REDSTONE_READER, new ItemStack(PartTypes.REDSTONE_READER.getItem()));
×
282
                    updatePositions.add(eastPos);
×
283

284
                    // WEST side: redstone writer
285
                    BlockPos westPos = startPos.offset(0, y, z);
×
286
                    PartHelpers.addPart(level, westPos, Direction.WEST, PartTypes.REDSTONE_WRITER, new ItemStack(PartTypes.REDSTONE_WRITER.getItem()));
×
287
                    updatePositions.add(westPos);
×
288
                }
289
            }
290

291
            // Update all positions and create variable connections
292
            for (BlockPos pos : updatePositions) {
×
293
                level.blockUpdated(pos, RegistryEntries.BLOCK_CABLE.value());
×
294
            }
×
295

296
            // Create variables connecting readers to writers
297
            for (int y = 0; y < size; y++) {
×
298
                for (int z = 0; z < size; z++) {
×
299
                    BlockPos eastPos = startPos.offset(size - 1, y, z);
×
300
                    BlockPos westPos = startPos.offset(0, y, z);
×
301

302
                    // Create variable from reader's BOOLEAN_CLOCK aspect
303
                    org.cyclops.integrateddynamics.api.part.PartPos eastPartPos = org.cyclops.integrateddynamics.api.part.PartPos.of(level, eastPos, Direction.EAST);
×
304
                    PartHelpers.PartStateHolder<?, ?> eastPartStateHolder = PartHelpers.getPart(eastPartPos);
×
305
                    if (eastPartStateHolder != null) {
×
306
                        ItemStack variableCard = GameTestHelpersIntegratedDynamics.createVariableFromReader(level,
×
307
                                Aspects.Read.Redstone.BOOLEAN_CLOCK, eastPartStateHolder.getState());
×
308

309
                        // Place variable in writer's BOOLEAN aspect
310
                        org.cyclops.integrateddynamics.api.part.PartPos westPartPos = org.cyclops.integrateddynamics.api.part.PartPos.of(level, westPos, Direction.WEST);
×
311
                        GameTestHelpersIntegratedDynamics.placeVariableInWriter(level, westPartPos,
×
312
                                Aspects.Write.Redstone.BOOLEAN, variableCard);
313
                    }
314
                }
315
            }
316
        }
×
317

318
        /**
319
         * Generate a size x size x size cube of logic cables where all cables on the EAST side
320
         * contain redstone readers, and all cables on the WEST side contain redstone writers.
321
         * For each reader-writer pair at the same Y and Z coordinates, a CHOICE operator is created
322
         * that reads the BOOLEAN_CLOCK aspect from the reader and chooses between constants 0 and 10.
323
         * The result is written to the INTEGER aspect of the writer.
324
         * Variable cards are stored in variable store blocks placed on the SOUTH side of the network,
325
         * stacked vertically. Each variable store can hold multiple CHOICE operator configurations.
326
         * All redstone readers have PROPERTY_LENGTH set to 10.
327
         */
328
        public static void generateRedstoneNetworkVariables(ServerLevel level, BlockPos startPos, int size) {
329
            generateEmptyNetwork(level, startPos, size);
×
330

331
            List<BlockPos> updatePositions = new ArrayList<>();
×
332

333
            // Add redstone readers to EAST side and redstone writers to WEST side
334
            for (int y = 0; y < size; y++) {
×
335
                for (int z = 0; z < size; z++) {
×
336
                    // EAST side: redstone reader
337
                    BlockPos eastPos = startPos.offset(size - 1, y, z);
×
338
                    PartHelpers.addPart(level, eastPos, Direction.EAST, PartTypes.REDSTONE_READER, new ItemStack(PartTypes.REDSTONE_READER.getItem()));
×
339
                    updatePositions.add(eastPos);
×
340

341
                    // WEST side: redstone writer
342
                    BlockPos westPos = startPos.offset(0, y, z);
×
343
                    PartHelpers.addPart(level, westPos, Direction.WEST, PartTypes.REDSTONE_WRITER, new ItemStack(PartTypes.REDSTONE_WRITER.getItem()));
×
344
                    updatePositions.add(westPos);
×
345
                }
346
            }
347

348
            // Update all positions
349
            for (BlockPos pos : updatePositions) {
×
350
                level.blockUpdated(pos, RegistryEntries.BLOCK_CABLE.value());
×
351
            }
×
352

353
            // Create variable stores on the SOUTH side of the network
354
            // Place stores at (z = size, y varying) stacked vertically
355
            // Each store can hold 4 items: clock variable, constant 0, constant 10, and choice operator
356
            int storeX = startPos.getX(); // Aligned with the network
×
357
            int storeZ = startPos.getZ() + size; // SOUTH side
×
358
            int currentStoreY = startPos.getY();
×
359
            int currentSlot = 0;
×
360
            BlockEntityVariablestore currentVariableStore = null;
×
361
            BlockPos currentStorePos = null;
×
362

363
            // Create variables connecting readers to writers using CHOICE operator
364
            for (int y = 0; y < size; y++) {
×
365
                for (int z = 0; z < size; z++) {
×
366
                    BlockPos eastPos = startPos.offset(size - 1, y, z);
×
367
                    BlockPos westPos = startPos.offset(0, y, z);
×
368

369
                    // Get or create a new variable store if current one is full
370
                    if (currentVariableStore == null || currentSlot >= BlockEntityVariablestore.INVENTORY_SIZE) {
×
371
                        if (currentSlot >= BlockEntityVariablestore.INVENTORY_SIZE) {
×
372
                            // Current store is full, move to next store (stack vertically)
373
                            currentStoreY++;
×
374
                        }
375

376
                        currentStorePos = new BlockPos(storeX, currentStoreY, storeZ);
×
377
                        level.setBlock(currentStorePos, RegistryEntries.BLOCK_VARIABLE_STORE.get().defaultBlockState(), 2);
×
378
                        currentVariableStore = (BlockEntityVariablestore) level.getBlockEntity(currentStorePos);
×
379
                        currentSlot = 0;
×
380
                    }
381

382
                    if (currentVariableStore != null) {
×
383
                        // Create variable from reader's BOOLEAN_CLOCK aspect
384
                        org.cyclops.integrateddynamics.api.part.PartPos eastPartPos = org.cyclops.integrateddynamics.api.part.PartPos.of(level, eastPos, Direction.EAST);
×
385
                        PartHelpers.PartStateHolder<?, ?> eastPartStateHolder = PartHelpers.getPart(eastPartPos);
×
386

387
                        if (eastPartStateHolder != null) {
×
388
                            // Create constant integer variables (0 and 10) - reuse from first slot if already created
389
                            ItemStack variable0, variable10;
390
                            int variable0Id, variable10Id;
391

392
                            int currentSlotIncrement;
393
                            if (currentSlot == 0) {
×
394
                                // First time, create and store constants
395
                                variable0 = GameTestHelpersIntegratedDynamics.createVariableForValue(level, ValueTypes.INTEGER, ValueTypeInteger.ValueInteger.of(0));
×
396
                                variable10 = GameTestHelpersIntegratedDynamics.createVariableForValue(level, ValueTypes.INTEGER, ValueTypeInteger.ValueInteger.of(10));
×
397
                                currentVariableStore.getInventory().setItem(1, variable0);
×
398
                                currentVariableStore.getInventory().setItem(2, variable10);
×
399
                                variable0Id = GameTestHelpersIntegratedDynamics.getVariableFacade(level, variable0).getId();
×
400
                                variable10Id = GameTestHelpersIntegratedDynamics.getVariableFacade(level, variable10).getId();
×
401
                                currentSlotIncrement = 4;
×
402
                            } else {
403
                                // Reuse constants from slots 1 and 2
404
                                variable0Id = GameTestHelpersIntegratedDynamics.getVariableFacade(level, currentVariableStore.getInventory().getItem(1)).getId();
×
405
                                variable10Id = GameTestHelpersIntegratedDynamics.getVariableFacade(level, currentVariableStore.getInventory().getItem(2)).getId();
×
406
                                currentSlotIncrement = 2;
×
407
                            }
408

409
                            // Create variable from reader's BOOLEAN_CLOCK aspect
410
                            ItemStack variableClock = GameTestHelpersIntegratedDynamics.createVariableFromReader(level,
×
411
                                    Aspects.Read.Redstone.BOOLEAN_CLOCK, eastPartStateHolder.getState());
×
412
                            currentVariableStore.getInventory().setItem(currentSlot, variableClock);
×
413

414
                            // Create CHOICE operator variable
415
                            ItemStack variableChoice = GameTestHelpersIntegratedDynamics.createVariableForOperator(level, Operators.GENERAL_CHOICE, new int[]{
×
416
                                    GameTestHelpersIntegratedDynamics.getVariableFacade(level, variableClock).getId(),
×
417
                                    variable0Id,
418
                                    variable10Id
419
                            });
420
                            currentVariableStore.getInventory().setItem(currentSlot + currentSlotIncrement - 1, variableChoice);
×
421

422
                            // Place CHOICE variable in writer's INTEGER aspect
423
                            org.cyclops.integrateddynamics.api.part.PartPos westPartPos = org.cyclops.integrateddynamics.api.part.PartPos.of(level, westPos, Direction.WEST);
×
424
                            GameTestHelpersIntegratedDynamics.placeVariableInWriter(level, westPartPos,
×
425
                                    Aspects.Write.Redstone.INTEGER, variableChoice);
426

427
                            currentSlot += currentSlotIncrement;
×
428
                        }
429
                    }
430
                }
431
            }
432

433
            // Set PROPERTY_LENGTH to 10 for all redstone readers
434
            for (int y = 0; y < size; y++) {
×
435
                for (int z = 0; z < size; z++) {
×
436
                    BlockPos eastPos = startPos.offset(size - 1, y, z);
×
437
                    PartPos eastPartPos = PartPos.of(level, eastPos, Direction.EAST);
×
438
                    GameTestHelpersIntegratedDynamics.setAspectProperty(eastPartPos, Aspects.Read.Redstone.BOOLEAN_CLOCK, AspectReadBuilders.Redstone.PROPERTY_LENGTH, ValueTypeInteger.ValueInteger.of(10));
×
439
                }
440
            }
441
        }
×
442
    }
443
}
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