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Return-To-The-Roots / s25client / 21218532072

21 Jan 2026 05:04PM UTC coverage: 50.717% (+0.05%) from 50.663%
21218532072

Pull #1679

github

web-flow
Merge 3777db6bb into 12da8bf44
Pull Request #1679: Add all classic S2 cheats and a few more

92 of 168 new or added lines in 12 files covered. (54.76%)

7 existing lines in 5 files now uncovered.

22788 of 44932 relevant lines covered (50.72%)

42042.91 hits per line

Source File
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9.38
/extras/videoDrivers/SDL2/VideoSDL2.cpp
1
// Copyright (C) 2005 - 2025 Settlers Freaks (sf-team at siedler25.org)
2
//
3
// SPDX-License-Identifier: GPL-2.0-or-later
4

5
#include "VideoSDL2.h"
6
#include "driver/Interface.h"
7
#include "driver/VideoDriverLoaderInterface.h"
8
#include "driver/VideoInterface.h"
9
#include "enum_cast.hpp"
10
#include "helpers/LSANUtils.h"
11
#include "helpers/containerUtils.h"
12
#include "icon.h"
13
#include "openglCfg.hpp"
14
#include <s25util/utf8.h>
15
#include <boost/nowide/iostream.hpp>
16
#include <SDL.h>
17
#include <SDL_hints.h>
18
#include <SDL_video.h>
19
#include <algorithm>
20
#include <memory>
21

22
#ifdef _WIN32
23
#    include <boost/nowide/convert.hpp>
24
#    ifndef WIN32_LEAN_AND_MEAN
25
#        define WIN32_LEAN_AND_MEAN
26
#    endif
27
#    include <windows.h> // Avoid "Windows headers require the default packing option" due to SDL2
28
#    include <SDL_syswm.h>
29
#endif // _WIN32
30
#if RTTR_OGL_GL4ES
31
#    include <gl4esinit.h>
32
#endif
33

34
#define CHECK_SDL(call)                 \
35
    ([&]() -> bool {                    \
36
        if((call) < 0)                  \
37
        {                               \
38
            PrintError(SDL_GetError()); \
39
            return false;               \
40
        }                               \
41
        return true;                    \
42
    })()
43

44
namespace {
45
template<typename T>
46
struct SDLMemoryDeleter
47
{
48
    void operator()(T* p) const { SDL_free(p); }
×
49
};
50

51
template<typename T>
52
using SDL_memory = std::unique_ptr<T, SDLMemoryDeleter<T>>;
53

54
void setSpecialKeys(KeyEvent& ke, const SDL_Keymod mod)
×
55
{
56
    ke.ctrl = (mod & KMOD_CTRL);
×
57
    ke.shift = (mod & KMOD_SHIFT);
×
58
    ke.alt = (mod & KMOD_ALT);
×
59
}
×
60
void setSpecialKeys(KeyEvent& ke)
×
61
{
62
    setSpecialKeys(ke, SDL_GetModState());
×
63
}
×
64
} // namespace
65

66
IVideoDriver* CreateVideoInstance(VideoDriverLoaderInterface* CallBack)
1✔
67
{
68
    return new VideoSDL2(CallBack);
1✔
69
}
70

71
void FreeVideoInstance(IVideoDriver* driver)
1✔
72
{
73
    delete driver;
1✔
74
}
1✔
75

76
const char* GetDriverName()
5✔
77
{
78
#if RTTR_OGL_GL4ES
79
    return "(SDL2) OpenGL-ES gl4es via SDL2-Library";
80
#else
81
    return "(SDL2) OpenGL via SDL2-Library";
5✔
82
#endif
83
}
84

85
VideoSDL2::VideoSDL2(VideoDriverLoaderInterface* CallBack) : VideoDriver(CallBack), window(nullptr), context(nullptr) {}
1✔
86

87
VideoSDL2::~VideoSDL2()
2✔
88
{
89
    CleanUp();
1✔
90
}
2✔
91

92
const char* VideoSDL2::GetName() const
2✔
93
{
94
    return GetDriverName();
2✔
95
}
96

97
bool VideoSDL2::Initialize()
1✔
98
{
99
    initialized = false;
1✔
100
    rttr::ScopedLeakDisabler _;
1✔
101
    // Do not emulate mouse events using touch
102
    SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
1✔
103
    if(SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
1✔
104
    {
105
        PrintError(SDL_GetError());
×
106
        return false;
×
107
    }
108

109
    initialized = true;
1✔
110
    return initialized;
1✔
111
}
112

113
void VideoSDL2::CleanUp()
1✔
114
{
115
    if(!initialized)
1✔
116
        return;
×
117

118
    if(context)
1✔
119
        SDL_GL_DeleteContext(context);
×
120
    if(window)
1✔
121
        SDL_DestroyWindow(window);
×
122
    SDL_QuitSubSystem(SDL_INIT_VIDEO);
1✔
123
    SDL_Quit();
1✔
124
    initialized = false;
1✔
125
}
126

127
void VideoSDL2::UpdateCurrentSizes()
×
128
{
129
    int w, h, w2, h2;
130
    SDL_GetWindowSize(window, &w, &h);
×
131
    SDL_GL_GetDrawableSize(window, &w2, &h2);
×
132
    SetNewSize(VideoMode(w, h), Extent(w2, h2));
×
133
}
×
134

135
bool VideoSDL2::CreateScreen(const std::string& title, const VideoMode& size, bool fullscreen)
×
136
{
137
    if(!initialized)
×
138
        return false;
×
139

140
    // GL-Attributes
141
    CHECK_SDL(SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RTTR_OGL_MAJOR));
×
142
    CHECK_SDL(SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RTTR_OGL_MINOR));
×
143
    SDL_GLprofile profile;
144
    if(RTTR_OGL_ES || RTTR_OGL_GL4ES)
145
        profile = SDL_GL_CONTEXT_PROFILE_ES;
146
    else if(RTTR_OGL_COMPAT)
147
        profile = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY;
×
148
    else
149
        profile = SDL_GL_CONTEXT_PROFILE_CORE;
150

151
    CHECK_SDL(SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile));
×
152

153
    CHECK_SDL(SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8));
×
154
    CHECK_SDL(SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8));
×
155
    CHECK_SDL(SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8));
×
156
    CHECK_SDL(SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1));
×
157

158
    int wndPos = SDL_WINDOWPOS_CENTERED;
×
159

160
    const auto requestedSize = fullscreen ? FindClosestVideoMode(size) : size;
×
161
    unsigned commonFlags = SDL_WINDOW_OPENGL;
×
162
    // TODO: Fix GUI scaling with High DPI support enabled.
163
    // See https://github.com/Return-To-The-Roots/s25client/issues/1621
164
    // commonFlags |= SDL_WINDOW_ALLOW_HIGHDPI;
165

166
    window = SDL_CreateWindow(title.c_str(), wndPos, wndPos, requestedSize.width, requestedSize.height,
×
167
                              commonFlags | (fullscreen ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_RESIZABLE));
×
168

169
    // Fallback to non-fullscreen
170
    if(!window && fullscreen)
×
171
    {
172
        window = SDL_CreateWindow(title.c_str(), wndPos, wndPos, requestedSize.width, requestedSize.height,
×
173
                                  commonFlags | SDL_WINDOW_RESIZABLE);
174
    }
175

176
    if(!window)
×
177
    {
178
        PrintError(SDL_GetError());
×
179
        return false;
×
180
    }
181

182
    isFullscreen_ = (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) != 0;
×
183
    UpdateCurrentSizes();
×
184

185
    if(!isFullscreen_)
×
186
        MoveWindowToCenter();
×
187

188
    SDL_Surface* iconSurf =
189
      SDL_CreateRGBSurfaceFrom(image.data(), 48, 48, 32, 48 * 4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
×
190
    if(iconSurf)
×
191
    {
192
        SDL_SetWindowIcon(window, iconSurf);
×
193
        SDL_FreeSurface(iconSurf);
×
194
    } else
195
        PrintError(SDL_GetError());
×
196

197
    context = SDL_GL_CreateContext(window);
×
198

199
#ifdef _WIN32
200
    SetWindowTextW(GetConsoleWindow(), boost::nowide::widen(title).c_str());
201
#endif
202

203
    std::fill(keyboard.begin(), keyboard.end(), false);
×
204

205
    SDL_ShowCursor(0);
×
206

207
    return true;
×
208
}
209

210
bool VideoSDL2::ResizeScreen(const VideoMode& newSize, bool fullscreen)
×
211
{
212
    if(!initialized)
×
213
        return false;
×
214

215
    if(isFullscreen_ != fullscreen)
×
216
    {
217
        SDL_SetWindowFullscreen(window, fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
×
218
        isFullscreen_ = (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) != 0;
×
219
        if(!isFullscreen_)
×
220
        {
221
            SDL_SetWindowResizable(window, SDL_TRUE);
×
222
            MoveWindowToCenter();
×
223
        }
224
    }
225

226
    if(newSize != GetWindowSize())
×
227
    {
228
        if(isFullscreen_)
×
229
        {
230
            auto const targetMode = FindClosestVideoMode(newSize);
×
231
            SDL_DisplayMode target;
232
            target.w = targetMode.width;
×
233
            target.h = targetMode.height;
×
234
            target.format = 0;           // don't care
×
235
            target.refresh_rate = 0;     // don't care
×
236
            target.driverdata = nullptr; // initialize to 0
×
237
            // Explicitly change the window size to avoid a bug with SDL reporting the wrong size until alt+tab
238
            SDL_SetWindowSize(window, target.w, target.h);
×
239
            if(SDL_SetWindowDisplayMode(window, &target) < 0)
×
240
            {
241
                PrintError(SDL_GetError());
×
242
                return false;
×
243
            }
244
        } else
245
        {
246
            SDL_SetWindowSize(window, newSize.width, newSize.height);
×
247
        }
248
        UpdateCurrentSizes();
×
249
    }
250
    return true;
×
251
}
252

253
void VideoSDL2::PrintError(const std::string& msg) const
×
254
{
255
    boost::nowide::cerr << msg << std::endl;
×
256
}
×
257

258
void VideoSDL2::ShowErrorMessage(const std::string& title, const std::string& message)
×
259
{
260
    // window==nullptr is okay too ("no parent")
261
#ifdef __linux__
262
    // When using window, SDL will try to use a system tool like "zenity" which isn't always installed on every distro
263
    // so rttr will crash. But without a window it will use an x11 backend that should be available on x11 AND wayland
264
    // for compatibility reasons
265
    SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title.c_str(), message.c_str(), nullptr);
×
266
#else
267
    SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title.c_str(), message.c_str(), window);
268
#endif
269
}
×
270

271
void VideoSDL2::HandlePaste()
×
272
{
273
    if(!SDL_HasClipboardText())
×
274
        return;
×
275

276
    SDL_memory<char> text(SDL_GetClipboardText());
×
277
    if(!text || *text == '\0') // empty string indicates error
×
278
        PrintError(text ? SDL_GetError() : "Paste failed.");
×
279

280
    for(const char32_t c : s25util::utf8to32(text.get()))
×
281
        CallBack->Msg_KeyDown(KeyEvent(c));
×
282
}
283

284
void VideoSDL2::DestroyScreen()
×
285
{
286
    CleanUp();
×
287
}
×
288

289
bool VideoSDL2::SwapBuffers()
×
290
{
291
    SDL_GL_SwapWindow(window);
×
292
    return true;
×
293
}
294

295
bool VideoSDL2::MessageLoop()
×
296
{
297
    SDL_Event ev;
298
    while(SDL_PollEvent(&ev))
×
299
    {
300
        switch(ev.type)
×
301
        {
302
            default: break;
×
303

304
            case SDL_QUIT: return false;
×
305
            case SDL_WINDOWEVENT:
×
306
            {
307
                switch(ev.window.event)
×
308
                {
309
                    case SDL_WINDOWEVENT_RESIZED:
×
310
                    {
311
                        isFullscreen_ = (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) != 0;
×
312
                        VideoMode newSize(ev.window.data1, ev.window.data2);
×
313
                        if(newSize != GetWindowSize())
×
314
                        {
315
                            UpdateCurrentSizes();
×
316
                            CallBack->WindowResized();
×
317
                        }
318
                    }
319
                    break;
×
320
                }
321
            }
322
            break;
×
323

324
            case SDL_KEYDOWN:
×
325
            {
326
                KeyEvent ke;
×
327

328
                switch(ev.key.keysym.sym)
×
329
                {
330
                    default:
×
331
                    {
332
                        // Die 12 F-Tasten
333
                        if(ev.key.keysym.sym >= SDLK_F1 && ev.key.keysym.sym <= SDLK_F12)
×
334
                            ke.kt = static_cast<KeyType>(rttr::enum_cast(KeyType::F1) + ev.key.keysym.sym - SDLK_F1);
×
335

NEW
336
                        if((SDL_GetModState() & KMOD_ALT) && isdigit(ev.key.keysym.sym))
×
337
                        {
NEW
338
                            ke.kt = KeyType::Char;
×
NEW
339
                            ke.c = ev.key.keysym.sym;
×
340
                        }
341
                    }
342
                    break;
×
343
                    case SDLK_RETURN: ke.kt = KeyType::Return; break;
×
344
                    case SDLK_SPACE: ke.kt = KeyType::Space; break;
×
345
                    case SDLK_LEFT: ke.kt = KeyType::Left; break;
×
346
                    case SDLK_RIGHT: ke.kt = KeyType::Right; break;
×
347
                    case SDLK_UP: ke.kt = KeyType::Up; break;
×
348
                    case SDLK_DOWN: ke.kt = KeyType::Down; break;
×
349
                    case SDLK_BACKSPACE: ke.kt = KeyType::Backspace; break;
×
350
                    case SDLK_DELETE: ke.kt = KeyType::Delete; break;
×
351
                    case SDLK_LSHIFT:
×
352
                    case SDLK_RSHIFT: ke.kt = KeyType::Shift; break;
×
353
                    case SDLK_TAB: ke.kt = KeyType::Tab; break;
×
354
                    case SDLK_HOME: ke.kt = KeyType::Home; break;
×
355
                    case SDLK_END: ke.kt = KeyType::End; break;
×
356
                    case SDLK_ESCAPE: ke.kt = KeyType::Escape; break;
×
357
                    case SDLK_PRINTSCREEN: ke.kt = KeyType::Print; break;
×
358
                    // case SDLK_BACKQUOTE: ev.key.keysym.scancode = '^'; break;
359
                    case SDLK_v:
×
360
                        if(SDL_GetModState() & KMOD_CTRL)
×
361
                        {
362
                            HandlePaste();
×
363
                            continue;
×
364
                        }
365
                        break;
×
366
                }
367

368
                setSpecialKeys(ke, SDL_Keymod(ev.key.keysym.mod));
×
369

370
                if(ke.kt != KeyType::Invalid)
×
371
                    CallBack->Msg_KeyDown(ke);
×
372
                else if(ke.alt || ke.ctrl)
×
373
                {
374
                    // Handle shortcuts (CTRL+x, ALT+y)
375
                    // but not possible combinations (ALT+0054)
376
                    const SDL_Keycode keycode = ev.key.keysym.sym;
×
377
                    if(keycode >= 'a' && keycode <= 'z')
×
378
                    {
379
                        ke.kt = KeyType::Char;
×
380
                        ke.c = static_cast<char32_t>(keycode);
×
381
                        CallBack->Msg_KeyDown(ke);
×
382
                    }
383
                }
384
            }
385
            break;
×
386
            case SDL_TEXTINPUT:
×
387
            {
388
                const std::u32string text = s25util::utf8to32(ev.text.text);
×
389
                KeyEvent ke(0);
×
390
                setSpecialKeys(ke);
×
391
                for(char32_t c : text)
×
392
                {
393
                    ke.c = c;
×
394
                    CallBack->Msg_KeyDown(ke);
×
395
                }
396
                break;
×
397
            }
398
            case SDL_MOUSEBUTTONDOWN:
×
399
                mouse_xy.pos = getGuiScale().screenToView(Position(ev.button.x, ev.button.y));
×
400

401
                if(/*!mouse_xy.ldown && */ ev.button.button == SDL_BUTTON_LEFT)
×
402
                {
403
                    mouse_xy.ldown = true;
×
404
                    CallBack->Msg_LeftDown(mouse_xy);
×
405
                }
406
                if(/*!mouse_xy.rdown &&*/ ev.button.button == SDL_BUTTON_RIGHT)
×
407
                {
408
                    mouse_xy.rdown = true;
×
409
                    CallBack->Msg_RightDown(mouse_xy);
×
410
                }
411
                break;
×
412
            case SDL_MOUSEBUTTONUP:
×
413
                mouse_xy.pos = getGuiScale().screenToView(Position(ev.button.x, ev.button.y));
×
414

415
                if(/*mouse_xy.ldown &&*/ ev.button.button == SDL_BUTTON_LEFT)
×
416
                {
417
                    mouse_xy.ldown = false;
×
418
                    CallBack->Msg_LeftUp(mouse_xy);
×
419
                }
420
                if(/*mouse_xy.rdown &&*/ ev.button.button == SDL_BUTTON_RIGHT)
×
421
                {
422
                    mouse_xy.rdown = false;
×
423
                    CallBack->Msg_RightUp(mouse_xy);
×
424
                }
425
                break;
×
426
            case SDL_MOUSEWHEEL:
×
427
            {
428
                int y = ev.wheel.y;
×
429
                if(ev.wheel.direction == SDL_MOUSEWHEEL_FLIPPED)
×
430
                    y = -y;
×
431
                if(y > 0)
×
432
                    CallBack->Msg_WheelUp(mouse_xy);
×
433
                else if(y < 0)
×
434
                    CallBack->Msg_WheelDown(mouse_xy);
×
435
            }
436
            break;
×
437
            case SDL_MOUSEMOTION:
×
438
            {
439
                const auto newPos = getGuiScale().screenToView(Position(ev.motion.x, ev.motion.y));
×
440
                // Avoid duplicate events especially when warping the mouse
441
                if(newPos != mouse_xy.pos)
×
442
                {
443
                    mouse_xy.pos = newPos;
×
444
                    CallBack->Msg_MouseMove(mouse_xy);
×
445
                }
446
            }
447
            break;
×
448
            case SDL_FINGERDOWN:
×
449
            {
450
                VideoMode wnSize = GetWindowSize();
×
451
                mouse_xy.pos = getGuiScale().screenToView(Position(static_cast<int>(ev.tfinger.x * wnSize.width),
×
452
                                                                   static_cast<int>(ev.tfinger.y * wnSize.height)));
×
453
                mouse_xy.ldown = true;
×
454
                mouse_xy.num_tfingers++;
×
455
                CallBack->Msg_LeftDown(mouse_xy);
×
456
                break;
×
457
            }
458
            case SDL_FINGERUP:
×
459
            {
460
                VideoMode wnSize = GetWindowSize();
×
461
                mouse_xy.pos = getGuiScale().screenToView(Position(static_cast<int>(ev.tfinger.x * wnSize.width),
×
462
                                                                   static_cast<int>(ev.tfinger.y * wnSize.height)));
×
463
                mouse_xy.ldown = false;
×
464
                CallBack->Msg_LeftUp(mouse_xy);
×
465
                mouse_xy.num_tfingers--; // Dirty way to count leftUp as touch event without extra isTouch bool
×
466
                break;
×
467
            }
468
            case SDL_FINGERMOTION:
×
469
            {
470
                VideoMode wnSize = GetWindowSize();
×
471
                const auto newPos = getGuiScale().screenToView(Position(
×
472
                  static_cast<int>(ev.tfinger.x * wnSize.width), static_cast<int>(ev.tfinger.y * wnSize.height)));
×
473

474
                if(newPos != mouse_xy.pos)
×
475
                {
476
                    mouse_xy.pos = newPos;
×
477
                    CallBack->Msg_MouseMove(mouse_xy);
×
478
                }
479
                break;
×
480
            }
481
            case SDL_MULTIGESTURE:
×
482
            {
483
                if(std::fabs(ev.mgesture.dDist) > 0.001)
×
484
                {
485
                    if(ev.mgesture.dDist > 0)
×
486
                        CallBack->Msg_WheelUp(mouse_xy);
×
487
                    else
488
                        CallBack->Msg_WheelDown(mouse_xy);
×
489
                }
490
                break;
×
491
            }
492
        }
493
    }
494

495
    return true;
×
496
}
497

498
unsigned long VideoSDL2::GetTickCount() const
×
499
{
500
    return SDL_GetTicks();
×
501
}
502

503
void VideoSDL2::ListVideoModes(std::vector<VideoMode>& video_modes) const
×
504
{
505
    int display = SDL_GetWindowDisplayIndex(window);
×
506
    if(display < 0)
×
507
        display = 0;
×
508
    for(int i = SDL_GetNumDisplayModes(display) - 1; i >= 0; --i)
×
509
    {
510
        SDL_DisplayMode mode;
511
        if(SDL_GetDisplayMode(display, i, &mode) != 0)
×
512
            PrintError(SDL_GetError());
×
513
        else
514
        {
515
            VideoMode vm(mode.w, mode.h);
×
516
            if(!helpers::contains(video_modes, vm))
×
517
                video_modes.push_back(vm);
×
518
        }
519
    }
520
}
×
521

522
OpenGL_Loader_Proc VideoSDL2::GetLoaderFunction() const
×
523
{
524
#if RTTR_OGL_GL4ES
525
    return gl4es_GetProcAddress;
526
#else
527
    return SDL_GL_GetProcAddress;
×
528
#endif
529
}
530

531
void VideoSDL2::SetMousePos(Position pos)
×
532
{
533
    const auto screenPos = getGuiScale().viewToScreen(pos);
×
534
    mouse_xy.pos = pos;
×
535
    SDL_WarpMouseInWindow(window, screenPos.x, screenPos.y);
×
536
}
×
537

538
KeyEvent VideoSDL2::GetModKeyState() const
×
539
{
540
    KeyEvent ke;
×
541
    setSpecialKeys(ke);
×
542
    return ke;
×
543
}
544

545
void* VideoSDL2::GetMapPointer() const
×
546
{
547
#ifdef WIN32
548
    SDL_SysWMinfo wmInfo;
549
    SDL_VERSION(&wmInfo.version);
550
    SDL_GetWindowWMInfo(window, &wmInfo);
551
    // return (void*)wmInfo.info.win.window;
552
    return (void*)wmInfo.info.win.window;
553
#else
554
    return nullptr;
×
555
#endif
556
}
557

558
void VideoSDL2::MoveWindowToCenter()
×
559
{
560
    SDL_Rect usableBounds;
561
    CHECK_SDL(SDL_GetDisplayUsableBounds(SDL_GetWindowDisplayIndex(window), &usableBounds));
×
562
    int top, left, bottom, right;
563
    if(CHECK_SDL(SDL_GetWindowBordersSize(window, &top, &left, &bottom, &right)) != 0)
×
564
        top = left = bottom = right = 0;
×
565
    usableBounds.w -= left + right;
×
566
    usableBounds.h -= top + bottom;
×
567
    if(usableBounds.w < GetWindowSize().width || usableBounds.h < GetWindowSize().height)
×
568
    {
569
        SDL_SetWindowSize(window, usableBounds.w, usableBounds.h);
×
570
        UpdateCurrentSizes();
×
571
    }
572
    SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
×
573
}
×
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