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project-slippi / slippi-js / 19973536637

05 Dec 2025 07:18PM UTC coverage: 81.336% (+0.08%) from 81.254%
19973536637

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Refactor SlippiGame to be web-compatible by default (#150)

* use EventTarget instead of event emitter

* fix event emitter shim

* stop using EventEmitter in stats

* it works!

* fix imports and typings

* create two distinct index.ts files for the different environments

* dont use accessor cuz it causes issues or something

* i think this actually works

* use cross env for windows env

* add node subpath to exports

* i think it actually works

* dts is not very configurable so use rollup directly instead

* don't hardcode filenames

* fix lint not working

* update readme to include distinction between web and node exports

* update example to use the node export

* fix windows builds

* separate common from other node exports

* i dont think slpReader should actually be exported

* for typesafety, don't accept string as input on the web

* remove unused dependency

* chore: fix eslint error

* minify for production

* chore(deps): remove unused lodash-es dependency

* chore(deps): remove tslib dependency

* reduce duplication

* reorganise structure

* try to fix windows build

* simplify build config

* add old style exports for backwards compatibility

* simplify browser constructor

* rename node/nodeUtils to just node/utils

* fix lint

* update error message with explicit node import path

* fix missing ws dependency issue with enet

* update package-lock.json

* update date-fns to match launcher version

* simplify buffer input ref creation

* make slpstream web-first

* fix issue with slp parsing expecting a frame

* create a single TextDecoder

* use .subarray() instead of .slice() where possible

* rename TypedEventTarget -> TypedEventEmitter

* try to fix build taking forever

* simplify TypedEventEmitter

* make node event emitters also type-safe

* add a once() method to event emitter

* deps: see if upgrading deps fixes random macos hangs

* working abstract class impl

* add missing getFilePath override

* bundle ubjson with requi... (continued)

694 of 928 branches covered (74.78%)

Branch coverage included in aggregate %.

158 of 178 new or added lines in 16 files covered. (88.76%)

1960 of 2335 relevant lines covered (83.94%)

119971.77 hits per line

Source File
Press 'n' to go to next uncovered line, 'b' for previous

88.24
/src/node/SlippiGameNode.ts
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import { SlippiGameBase } from "../common/SlippiGameBase";
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import type { StatOptions } from "../common/stats";
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import { type BinaryLike, isBufferLike } from "../common/utils/bufferHelpers";
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import { SlpBufferInputRef } from "../common/utils/slpInputRef";
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import { SlpFileInputRef } from "./utils/slpFileInputRef";
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export class SlippiGameNode extends SlippiGameBase {
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  private readonly filePath: string | null;
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  public constructor(input: string | BinaryLike, opts?: StatOptions) {
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    if (typeof input === "string") {
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      super(new SlpFileInputRef(input), opts);
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      this.filePath = input;
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    } else if (isBufferLike(input)) {
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      super(new SlpBufferInputRef(input), opts);
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      this.filePath = null;
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    } else {
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      throw new Error("Cannot create SlippiGame with input of that type");
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    }
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  }
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  public override getFilePath(): string | null {
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    return this.filePath;
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  }
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}
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