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JaCraig / Mirage / 18512640106

14 Oct 2025 11:14PM UTC coverage: 88.373% (+0.04%) from 88.332%
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Merge pull request #352 from JaCraig/dependabot/nuget/Mirage.Tests/dependencies-c6472eee05

chore: Bump the dependencies group with 1 update

554 of 860 branches covered (64.42%)

Branch coverage included in aggregate %.

3839 of 4111 relevant lines covered (93.38%)

34730.4 hits per line

Source File
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68.97
/Mirage/Generators/Default/Nullable/NullableFloatGenerator.cs
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/*
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Copyright 2017 James Craig
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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    http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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using Mirage.Generators.BaseClasses;
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using Mirage.Interfaces;
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using System;
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using System.Collections.Generic;
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namespace Mirage.Generators.Default.Nullable
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{
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    /// <summary>
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    /// Float generator
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    /// </summary>
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    /// <seealso cref="GeneratorAttributeBase"/>
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    /// <seealso cref="IGenerator{Float}"/>
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    public sealed class NullableFloatGeneratorAttribute : GeneratorAttributeBase, IGenerator<float?>
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    {
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        /// <summary>
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        /// Initializes a new instance of the <see cref="NullableFloatGeneratorAttribute"/> class.
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        /// </summary>
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        /// <param name="min">The minimum.</param>
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        /// <param name="max">The maximum.</param>
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        public NullableFloatGeneratorAttribute(float min, float max)
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            : base(min, Math.Abs(min) < _EPSILON && Math.Abs(max) < _EPSILON ? 1 : max)
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        {
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        }
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        /// <summary>
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        /// Initializes a new instance of the <see cref="NullableFloatGeneratorAttribute"/> class.
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        /// </summary>
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        public NullableFloatGeneratorAttribute()
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            : this(0, 1)
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        {
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        }
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        /// <summary>
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        /// Gets a value indicating whether this <see cref="IGenerator"/> is a default one.
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        /// </summary>
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        /// <value><c>true</c> if default; otherwise, <c>false</c>.</value>
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        public override bool Default => true;
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        /// <summary>
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        /// Gets the type generated.
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        /// </summary>
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        /// <value>The type generated.</value>
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        public override Type TypeGenerated => typeof(float?);
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        /// <summary>
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        /// The epsilon
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        /// </summary>
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        private const float _EPSILON = 0.0001f;
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        /// <summary>
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        /// Generates a random value of the specified type
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        /// </summary>
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        /// <param name="rand">Random number generator that it can use</param>
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        /// <returns>A randomly generated object of the specified type</returns>
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        public float? Next(Random rand) => !(rand?.Next<bool>() ?? false) ? null : rand.Next<float>();
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        /// <summary>
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        /// Generates a random value of the specified type
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        /// </summary>
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        /// <param name="rand">Random number generator that it can use</param>
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        /// <param name="min">Minimum value (inclusive)</param>
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        /// <param name="max">Maximum value (inclusive)</param>
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        /// <returns>A randomly generated object of the specified type</returns>
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        public float? Next(Random rand, float? min, float? max)
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        {
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            if (!(rand?.Next<bool>() ?? false))
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                return null;
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            min ??= float.MinValue;
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            max ??= float.MaxValue;
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            return rand.Next(min.Value, max.Value);
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        }
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        /// <summary>
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        /// Generates next object
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        /// </summary>
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        /// <param name="rand">The rand.</param>
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        /// <param name="previouslySeen">The previously seen.</param>
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        /// <returns>The next object</returns>
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        public override object? NextObj(Random rand, List<object> previouslySeen) => Next(rand);
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    }
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}
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