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mcallegari / qlcplus / 15805077468

22 Jun 2025 08:36AM UTC coverage: 31.876% (-0.01%) from 31.89%
15805077468

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github

mcallegari
plugins/dmxusb: fix RDM discovery and commands while DMX is running

0 of 1 new or added line in 1 file covered. (0.0%)

3722 existing lines in 175 files now uncovered.

16438 of 51569 relevant lines covered (31.88%)

19266.08 hits per line

Source File
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0.0
/ui/src/monitor/monitorfixturepropertieseditor.cpp
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/*
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  Q Light Controller Plus
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  monitorfixturepropertieseditor.cpp
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  Copyright (C) Massimo Callegari
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  Licensed under the Apache License, Version 2.0 (the "License");
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  you may not use this file except in compliance with the License.
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  You may obtain a copy of the License at
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      http://www.apache.org/licenses/LICENSE-2.0.txt
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  Unless required by applicable law or agreed to in writing, software
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  distributed under the License is distributed on an "AS IS" BASIS,
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  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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  See the License for the specific language governing permissions and
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  limitations under the License.
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*/
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#include <QColorDialog>
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#include "monitorfixturepropertieseditor.h"
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#include "monitorgraphicsview.h"
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#include "monitorfixtureitem.h"
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#include "monitorproperties.h"
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MonitorFixturePropertiesEditor::MonitorFixturePropertiesEditor(
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        MonitorFixtureItem *fxItem, MonitorGraphicsView *gfxView,
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        MonitorProperties *props, QWidget *parent) :
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    QWidget(parent)
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  , m_fxItem(fxItem)
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  , m_gfxView(gfxView)
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  , m_props(props)
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{
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    Q_ASSERT(fxItem != NULL);
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    Q_ASSERT(gfxView != NULL);
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    Q_ASSERT(props != NULL);
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    setupUi(this);
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    m_xPosSpin->setMaximum(m_gfxView->gridSize().width());
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    m_yPosSpin->setMaximum(m_gfxView->gridSize().height());
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    if (m_props->gridUnits() == MonitorProperties::Feet)
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    {
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        m_xPosSpin->setSuffix("ft");
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        m_yPosSpin->setSuffix("ft");
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    }
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    else
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    {
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        m_xPosSpin->setSuffix("m");
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        m_yPosSpin->setSuffix("m");
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    }
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    m_fxName->setText(m_fxItem->name());
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    m_xPosSpin->setValue(m_fxItem->realPosition().x() / 1000);
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    m_yPosSpin->setValue(m_fxItem->realPosition().y() / 1000);
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    m_rotationSpin->setValue(m_fxItem->rotation());
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    QPixmap pm(28, 28);
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    if (m_fxItem->getColor().isValid())
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    {
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        pm.fill(m_fxItem->getColor());
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        m_gelColorButton->setIcon(QIcon(pm));
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    }
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    connect(m_xPosSpin, SIGNAL(valueChanged(double)),
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            this, SLOT(slotSetPosition()));
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    connect(m_yPosSpin, SIGNAL(valueChanged(double)),
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            this, SLOT(slotSetPosition()));
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    connect(m_rotationSpin, SIGNAL(valueChanged(int)),
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            this, SLOT(slotRotationChanged(int)));
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    connect(m_gelColorButton, SIGNAL(clicked()),
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            this, SLOT(slotGelColorClicked()));
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    connect(m_gelResetButton, SIGNAL(clicked()),
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            this, SLOT(slotGelResetClicked()));
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}
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MonitorFixturePropertiesEditor::~MonitorFixturePropertiesEditor()
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{
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}
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void MonitorFixturePropertiesEditor::slotSetPosition()
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{
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    QPointF itemPos(m_xPosSpin->value() * 1000, m_yPosSpin->value() * 1000);
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    m_fxItem->setPos(m_gfxView->realPositionToPixels(itemPos.x(), itemPos.y()));
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    m_fxItem->setRealPosition(itemPos);
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    m_props->setFixturePosition(m_fxItem->fixtureID(), 0, 0,QVector3D(itemPos.x(), itemPos.y(), 0));
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}
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void MonitorFixturePropertiesEditor::slotRotationChanged(int value)
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{
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    m_fxItem->setRotation(value);
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    m_props->setFixtureRotation(m_fxItem->fixtureID(), 0, 0, QVector3D(0, value, 0));
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}
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void MonitorFixturePropertiesEditor::slotGelColorClicked()
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{
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    QColor color = m_fxItem->getColor();
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    QColor newColor = QColorDialog::getColor(color);
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    if (newColor.isValid())
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    {
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        m_fxItem->setGelColor(newColor);
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        m_props->setFixtureGelColor(m_fxItem->fixtureID(), 0, 0, newColor);
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        QPixmap pm(28, 28);
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        pm.fill(newColor);
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        m_gelColorButton->setIcon(QIcon(pm));
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    }
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}
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void MonitorFixturePropertiesEditor::slotGelResetClicked()
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{
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    m_gelColorButton->setIcon(QIcon());
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    m_fxItem->setGelColor(QColor());
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    m_props->setFixtureGelColor(m_fxItem->fixtureID(), 0, 0, QColor());
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}
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