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Stellarium / stellarium / 15291801018

28 May 2025 04:52AM UTC coverage: 11.931% (-0.02%) from 11.951%
15291801018

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alex-w
Added new set of navigational stars (XIX century)

0 of 6 new or added lines in 2 files covered. (0.0%)

14124 existing lines in 74 files now uncovered.

14635 of 122664 relevant lines covered (11.93%)

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Source File
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68.49
/src/external/glues_stel/source/libtess/sweep.c
1
/*
2
 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3
 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4
 *
5
 * Permission is hereby granted, free of charge, to any person obtaining a
6
 * copy of this software and associated documentation files (the "Software"),
7
 * to deal in the Software without restriction, including without limitation
8
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9
 * and/or sell copies of the Software, and to permit persons to whom the
10
 * Software is furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice including the dates of first publication and
13
 * either this permission notice or a reference to
14
 * http://oss.sgi.com/projects/FreeB/
15
 * shall be included in all copies or substantial portions of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20
 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22
 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23
 * SOFTWARE.
24
 *
25
 * Except as contained in this notice, the name of Silicon Graphics, Inc.
26
 * shall not be used in advertising or otherwise to promote the sale, use or
27
 * other dealings in this Software without prior written authorization from
28
 * Silicon Graphics, Inc.
29
 */
30
/*
31
** Author: Eric Veach, July 1994.
32
**
33
*/
34

35
#include <assert.h>
36
#include <stddef.h>
37
#include <setjmp.h>     /* longjmp */
38
#include <limits.h>     /* LONG_MAX */
39

40
#include "mesh.h"
41
#include "geom.h"
42
#include "tess.h"
43
#include "dict.h"
44
#include "priorityq.h"
45
#include "memalloc.h"
46
#include "sweep.h"
47

48
#define TRUE 1
49
#define FALSE 0
50

51
#ifdef FOR_TRITE_TEST_PROGRAM
52
   extern void DebugEvent(GLUEStesselator* tess);
53
#else
54
   #define DebugEvent(tess)
55
#endif
56

57
/*
58
 * Invariants for the Edge Dictionary.
59
 * - each pair of adjacent edges e2=Succ(e1) satisfies EdgeLeq(e1,e2)
60
 *   at any valid location of the sweep event
61
 * - if EdgeLeq(e2,e1) as well (at any valid sweep event), then e1 and e2
62
 *   share a common endpoint
63
 * - for each e, e->Dst has been processed, but not e->Org
64
 * - each edge e satisfies VertLeq(e->Dst,event) && VertLeq(event,e->Org)
65
 *   where "event" is the current sweep line event.
66
 * - no edge e has zero length
67
 *
68
 * Invariants for the Mesh (the processed portion).
69
 * - the portion of the mesh left of the sweep line is a planar graph,
70
 *   ie. there is *some* way to embed it in the plane
71
 * - no processed edge has zero length
72
 * - no two processed vertices have identical coordinates
73
 * - each "inside" region is monotone, ie. can be broken into two chains
74
 *   of monotonically increasing vertices according to VertLeq(v1,v2)
75
 *   - a non-invariant: these chains may intersect (very slightly)
76
 *
77
 * Invariants for the Sweep.
78
 * - if none of the edges incident to the event vertex have an activeRegion
79
 *   (ie. none of these edges are in the edge dictionary), then the vertex
80
 *   has only right-going edges.
81
 * - if an edge is marked "fixUpperEdge" (it is a temporary edge introduced
82
 *   by ConnectRightVertex), then it is the only right-going edge from
83
 *   its associated vertex.  (This says that these edges exist only
84
 *   when it is necessary.)
85
 */
86

87
#undef  MAX
88
#undef  MIN
89
#define MAX(x, y) ((x)>=(y) ? (x) : (y))
90
#define MIN(x, y) ((x)<=(y) ? (x) : (y))
91

92
/* When we merge two edges into one, we need to compute the combined
93
 * winding of the new edge.
94
 */
95
#define AddWinding(eDst,eSrc) (eDst->winding+=eSrc->winding,             \
96
                                                           eDst->Sym->winding += eSrc->Sym->winding)
97

98
static void SweepEvent(GLUEStesselator* tess, GLUESvertex* vEvent);
99
static void WalkDirtyRegions(GLUEStesselator* tess, ActiveRegion* regUp);
100
static int  CheckForRightSplice(GLUEStesselator* tess, ActiveRegion* regUp);
101

102
/*
103
 * Both edges must be directed from right to left (this is the canonical
104
 * direction for the upper edge of each region).
105
 *
106
 * The strategy is to evaluate a "t" value for each edge at the
107
 * current sweep line position, given by tess->event.  The calculations
108
 * are designed to be very stable, but of course they are not perfect.
109
 *
110
 * Special case: if both edge destinations are at the sweep event,
111
 * we sort the edges by slope (they would otherwise compare equally).
112
 */
113
static int EdgeLeq(GLUEStesselator* tess, ActiveRegion* reg1, ActiveRegion* reg2)
142,694✔
114
{
115
   GLUESvertex* event=tess->event;
142,694✔
116
   GLUEShalfEdge* e1;
117
   GLUEShalfEdge* e2;
118
   GLfloat t1, t2;
119

120
   e1=reg1->eUp;
142,694✔
121
   e2=reg2->eUp;
142,694✔
122

123
   if (e1->Dst==event)
142,694✔
124
   {
125
          if (e2->Dst==event)
62,027✔
126
          {
127
                 /* Two edges right of the sweep line which meet at the sweep event.
128
                  * Sort them by slope.
129
                  */
130
                 if (VertLeq(e1->Org, e2->Org))
20,741✔
131
                 {
132
                        return EdgeSign(e2->Dst, e1->Org, e2->Org)<=0;
10,420✔
133
                 }
134

135
                 return EdgeSign(e1->Dst, e2->Org, e1->Org)>=0;
10,321✔
136
          }
137
          return EdgeSign( e2->Dst, event, e2->Org ) <= 0;
41,286✔
138
   }
139

140
   if (e2->Dst==event)
80,667✔
141
   {
142
          return EdgeSign(e1->Dst, event, e1->Org)>=0;
72,451✔
143
   }
144

145
   /* General case - compute signed distance *from* e1, e2 to event */
146
   t1=EdgeEval(e1->Dst, event, e1->Org);
8,216✔
147
   t2=EdgeEval(e2->Dst, event, e2->Org);
8,216✔
148

149
   return (t1>=t2);
8,216✔
150
}
151

152
static void DeleteRegion(GLUEStesselator* tess, ActiveRegion* reg)
103,489✔
153
{
154
   if (reg->fixUpperEdge)
103,489✔
155
   {
156
          /* It was created with zero winding number, so it better be
157
           * deleted with zero winding number (ie. it better not get merged
158
           * with a real edge).
159
           */
160
          assert(reg->eUp->winding==0);
8,298✔
161
   }
162
   reg->eUp->activeRegion=NULL;
103,489✔
163
   dictDelete(tess->dict, reg->nodeUp); /* __gl_dictListDelete */
103,489✔
164
   memFree(reg);
103,489✔
165
}
103,489✔
166

167
/*
168
 * Replace an upper edge which needs fixing (see ConnectRightVertex).
169
 */
170
static int FixUpperEdge(ActiveRegion* reg, GLUEShalfEdge* newEdge)
×
171
{
172
   assert(reg->fixUpperEdge);
×
173
   if (!__gl_meshDelete(reg->eUp))
×
174
   {
175
          return 0;
×
176
   }
177
   reg->fixUpperEdge=FALSE;
×
178
   reg->eUp=newEdge;
×
179
   newEdge->activeRegion=reg;
×
180

181
   return 1;
×
182
}
183

184
static ActiveRegion* TopLeftRegion(ActiveRegion* reg)
49,652✔
185
{
186
   GLUESvertex* org=reg->eUp->Org;
49,652✔
187
   GLUEShalfEdge* e;
188

189
   /* Find the region above the uppermost edge with the same origin */
190
   do {
191
          reg=RegionAbove(reg);
55,866✔
192
   } while(reg->eUp->Org==org);
55,866✔
193

194
   /* If the edge above was a temporary edge introduced by ConnectRightVertex,
195
        * now is the time to fix it.
196
        */
197
   if (reg->fixUpperEdge)
49,652✔
198
   {
199
          e=__gl_meshConnect(RegionBelow(reg)->eUp->Sym, reg->eUp->Lnext);
×
200
          if (e==NULL)
×
201
          {
202
                 return NULL;
×
203
          }
204
          if (!FixUpperEdge(reg, e))
×
205
          {
206
                 return NULL;
×
207
          }
208
          reg=RegionAbove(reg);
×
209
   }
210
   return reg;
49,652✔
211
}
212

213
static ActiveRegion* TopRightRegion(ActiveRegion* reg)
×
214
{
215
   GLUESvertex* dst=reg->eUp->Dst;
×
216

217
   /* Find the region above the uppermost edge with the same destination */
218
   do {
219
          reg=RegionAbove(reg);
×
220
   } while(reg->eUp->Dst==dst);
×
221

222
   return reg;
×
223
}
224

225
/*
226
 * Add a new active region to the sweep line, *somewhere* below "regAbove"
227
 * (according to where the new edge belongs in the sweep-line dictionary).
228
 * The upper edge of the new region will be "eNewUp".
229
 * Winding number and "inside" flag are not updated.
230
 */
231
static ActiveRegion* AddRegionBelow(GLUEStesselator* tess, ActiveRegion* regAbove,
86,893✔
232
                                                                        GLUEShalfEdge* eNewUp)
233
{
234
   ActiveRegion* regNew=(ActiveRegion*)memAlloc(sizeof(ActiveRegion));
86,893✔
235
   if (regNew==NULL)
86,893✔
236
   {
237
          longjmp(tess->env, 1);
×
238
   }
239

240
   regNew->eUp=eNewUp;
86,893✔
241
   /* __gl_dictListInsertBefore */
242
   regNew->nodeUp=dictInsertBefore(tess->dict, regAbove->nodeUp, regNew);
86,893✔
243
   if (regNew->nodeUp==NULL)
86,893✔
244
   {
245
          longjmp(tess->env, 1);
×
246
   }
247
   regNew->fixUpperEdge=FALSE;
86,893✔
248
   regNew->sentinel=FALSE;
86,893✔
249
   regNew->dirty=FALSE;
86,893✔
250

251
   eNewUp->activeRegion=regNew;
86,893✔
252

253
   return regNew;
86,893✔
254
}
255

256
static GLboolean IsWindingInside(GLUEStesselator* tess, int n)
86,893✔
257
{
258
   switch (tess->windingRule)
86,893✔
259
   {
260
          case GLUES_TESS_WINDING_ODD:
×
261
                   return (n&1);
×
262
          case GLUES_TESS_WINDING_NONZERO:
×
263
                   return (n!=0);
×
264
          case GLUES_TESS_WINDING_POSITIVE:
86,685✔
265
                   return (n>0);
86,685✔
266
          case GLUES_TESS_WINDING_NEGATIVE:
×
267
                   return (n<0);
×
268
          case GLUES_TESS_WINDING_ABS_GEQ_TWO:
208✔
269
                   return (n>=2) || (n<=-2);
208✔
270
   }
271

272
   /*LINTED*/
273
   assert(FALSE);
×
274

275
   /*NOTREACHED*/
276
   /* avoid compiler complaints */
277
   return GL_FALSE;
278
}
279

280
static void ComputeWinding(GLUEStesselator* tess, ActiveRegion* reg)
8,216✔
281
{
282
   reg->windingNumber=RegionAbove(reg)->windingNumber+reg->eUp->winding;
8,216✔
283
   reg->inside=IsWindingInside(tess, reg->windingNumber);
8,216✔
284
}
8,216✔
285

286
/*
287
 * Delete a region from the sweep line.  This happens when the upper
288
 * and lower chains of a region meet (at a vertex on the sweep line).
289
 * The "inside" flag is copied to the appropriate mesh face (we could
290
 * not do this before -- since the structure of the mesh is always
291
 * changing, this face may not have even existed until now).
292
 */
293
static void FinishRegion(GLUEStesselator* tess, ActiveRegion* reg)
74,414✔
294
{
295
   GLUEShalfEdge* e=reg->eUp;
74,414✔
296
   GLUESface* f=e->Lface;
74,414✔
297

298
   f->inside=reg->inside;
74,414✔
299
   /* optimization for __gl_meshTessellateMonoRegion() */
300
   f->anEdge=e;
74,414✔
301
   DeleteRegion(tess, reg);
74,414✔
302
}
74,414✔
303

304
/*
305
 * We are given a vertex with one or more left-going edges.  All affected
306
 * edges should be in the edge dictionary.  Starting at regFirst->eUp,
307
 * we walk down deleting all regions where both edges have the same
308
 * origin vOrg.  At the same time we copy the "inside" flag from the
309
 * active region to the face, since at this point each face will belong
310
 * to at most one region (this was not necessarily true until this point
311
 * in the sweep).  The walk stops at the region above regLast; if regLast
312
 * is NULL we walk as far as possible.        At the same time we relink the
313
 * mesh if necessary, so that the ordering of edges around vOrg is the
314
 * same as in the dictionary.
315
 */
316
static GLUEShalfEdge* FinishLeftRegions(GLUEStesselator* tess, ActiveRegion* regFirst,
49,652✔
317
                                                                          ActiveRegion* regLast)
318
{
319
   ActiveRegion* reg;
320
   ActiveRegion* regPrev;
321
   GLUEShalfEdge* e;
322
   GLUEShalfEdge* ePrev;
323

324
   regPrev=regFirst;
49,652✔
325
   ePrev=regFirst->eUp;
49,652✔
326
   while (regPrev!=regLast)
74,414✔
327
   {
328
          /* placement was OK */
329
          regPrev->fixUpperEdge=FALSE;
74,414✔
330
          reg=RegionBelow(regPrev);
74,414✔
331
          e=reg->eUp;
74,414✔
332
          if (e->Org!=ePrev->Org)
74,414✔
333
          {
334
                 if (!reg->fixUpperEdge)
49,652✔
335
                 {
336
                        /* Remove the last left-going edge.  Even though there are no further
337
                         * edges in the dictionary with this origin, there may be further
338
                         * such edges in the mesh (if we are adding left edges to a vertex
339
                         * that has already been processed).  Thus it is important to call
340
                         * FinishRegion rather than just DeleteRegion.
341
                         */
342
                        FinishRegion(tess, regPrev);
49,652✔
343
                        break;
49,652✔
344
                 }
345

346
                 /* If the edge below was a temporary edge introduced by
347
                  * ConnectRightVertex, now is the time to fix it.
348
                  */
349
                 e=__gl_meshConnect(ePrev->Lprev, e->Sym);
×
350
                 if (e==NULL)
×
351
                 {
352
                        longjmp(tess->env, 1);
×
353
                 }
354
                 if (!FixUpperEdge(reg, e))
×
355
                 {
356
                        longjmp(tess->env, 1);
×
357
                 }
358
          }
359

360
          /* Relink edges so that ePrev->Onext == e */
361
          if (ePrev->Onext!=e)
24,762✔
362
          {
363
                 if (!__gl_meshSplice(e->Oprev, e))
8✔
364
                 {
365
                        longjmp(tess->env, 1);
×
366
                 }
367
                 if (!__gl_meshSplice(ePrev, e))
8✔
368
                 {
369
                        longjmp(tess->env, 1);
×
370
                 }
371
          }
372

373
          /* may change reg->eUp */
374
          FinishRegion(tess, regPrev);
24,762✔
375
          ePrev=reg->eUp;
24,762✔
376
          regPrev=reg;
24,762✔
377
   }
378

379
   return ePrev;
49,652✔
380
}
381

382
/*
383
 * Purpose: insert right-going edges into the edge dictionary, and update
384
 * winding numbers and mesh connectivity appropriately.  All right-going
385
 * edges share a common origin vOrg.  Edges are inserted CCW starting at
386
 * eFirst; the last edge inserted is eLast->Oprev.  If vOrg has any
387
 * left-going edges already processed, then eTopLeft must be the edge
388
 * such that an imaginary upward vertical segment from vOrg would be
389
 * contained between eTopLeft->Oprev and eTopLeft; otherwise eTopLeft
390
 * should be NULL.
391
 */
392
static void AddRightEdges(GLUEStesselator* tess, ActiveRegion* regUp,
57,962✔
393
           GLUEShalfEdge* eFirst, GLUEShalfEdge* eLast, GLUEShalfEdge* eTopLeft,
394
           GLboolean cleanUp)
395
{
396
   ActiveRegion* reg;
397
   ActiveRegion* regPrev;
398
   GLUEShalfEdge* e;
399
   GLUEShalfEdge* ePrev;
400
   int firstTime=TRUE;
57,962✔
401

402
   /* Insert the new right-going edges in the dictionary */
403
   e=eFirst;
57,962✔
404
   do {
405
          assert(VertLeq(e->Org, e->Dst));
78,677✔
406
          AddRegionBelow(tess, regUp, e->Sym);
78,677✔
407
          e=e->Onext;
78,677✔
408
   } while (e!=eLast);
78,677✔
409

410
   /* Walk *all* right-going edges from e->Org, in the dictionary order,
411
        * updating the winding numbers of each region, and re-linking the mesh
412
        * edges to match the dictionary ordering (if necessary).
413
        */
414
   if (eTopLeft==NULL)
57,962✔
415
   {
416
          eTopLeft=RegionBelow(regUp)->eUp->Rprev;
8,310✔
417
   }
418
   regPrev=regUp;
57,962✔
419
   ePrev=eTopLeft;
57,962✔
420

421
   for (;;)
422
   {
423
          reg=RegionBelow(regPrev);
136,639✔
424
          e=reg->eUp->Sym;
136,639✔
425
          if (e->Org!=ePrev->Org)
136,639✔
426
          {
427
                 break;
57,962✔
428
          }
429

430
          if (e->Onext!=ePrev)
78,677✔
431
          {
432
                 /* Unlink e from its current position, and relink below ePrev */
433
                 if (!__gl_meshSplice(e->Oprev, e))
6,188✔
434
                 {
435
                        longjmp(tess->env, 1);
×
436
                 }
437
                 if (!__gl_meshSplice(ePrev->Oprev, e))
6,188✔
438
                 {
439
                        longjmp(tess->env, 1);
×
440
                 }
441
          }
442

443
          /* Compute the winding number and "inside" flag for the new regions */
444
          reg->windingNumber=regPrev->windingNumber-e->winding;
78,677✔
445
          reg->inside=IsWindingInside(tess,reg->windingNumber);
78,677✔
446

447
          /* Check for two outgoing edges with same slope -- process these
448
           * before any intersection tests (see example in __gl_computeInterior).
449
           */
450
          regPrev->dirty=TRUE;
78,677✔
451
          if (!firstTime && CheckForRightSplice(tess, regPrev))
78,677✔
452
          {
453
                 AddWinding(e, ePrev);
4,181✔
454
                 DeleteRegion(tess, regPrev);
4,181✔
455
                 if (!__gl_meshDelete(ePrev))
4,181✔
456
                 {
457
                        longjmp(tess->env, 1);
×
458
                 }
459
          }
460
          firstTime=FALSE;
78,677✔
461
          regPrev=reg;
78,677✔
462
          ePrev=e;
78,677✔
463
   }
464
   regPrev->dirty=TRUE;
57,962✔
465
   assert(regPrev->windingNumber-e->winding==reg->windingNumber);
57,962✔
466

467
   if (cleanUp)
57,962✔
468
   {
469
          /* Check for intersections between newly adjacent edges. */
470
          WalkDirtyRegions(tess, regPrev);
45,551✔
471
   }
472
}
57,962✔
473

474
static void CallCombine(GLUEStesselator* tess, GLUESvertex* isect,
4,183✔
475
                                                void* data[4], GLfloat weights[4], int needed)
476
{
477
                double coords[3];
478

479
   /* Copy coord data in case the callback changes it. */
480
   coords[0]=isect->coords[0];
4,183✔
481
   coords[1]=isect->coords[1];
4,183✔
482
   coords[2]=isect->coords[2];
4,183✔
483

484
   isect->data=NULL;
4,183✔
485
   CALL_COMBINE_OR_COMBINE_DATA(coords, data, weights, &isect->data);
4,183✔
486

487
   if (isect->data==NULL)
4,183✔
488
   {
489
          if (!needed)
×
490
          {
491
                 isect->data=data[0];
×
492
          }
493
          else
494
          {
495
                 if (!tess->fatalError)
×
496
                 {
497
                        /* The only way fatal error is when two edges are found to intersect,
498
                         * but the user has not provided the callback necessary to handle
499
                         * generated intersection points.
500
                         */
501
                        CALL_ERROR_OR_ERROR_DATA(GLUES_TESS_NEED_COMBINE_CALLBACK);
×
502
                        tess->fatalError=TRUE;
×
503
                 }
504
          }
505
   }
506
}
4,183✔
507

508
/*
509
 * Two vertices with idential coordinates are combined into one.
510
 * e1->Org is kept, while e2->Org is discarded.
511
 */
512
static void SpliceMergeVertices(GLUEStesselator* tess, GLUEShalfEdge *e1, GLUEShalfEdge* e2)
4,179✔
513
{
514
   void* data[4]={NULL, NULL, NULL, NULL};
4,179✔
515
   GLfloat weights[4]={0.5f, 0.5f, 0.0f, 0.0f};
4,179✔
516

517
   data[0]=e1->Org->data;
4,179✔
518
   data[1]=e2->Org->data;
4,179✔
519
   CallCombine(tess, e1->Org, data, weights, FALSE);
4,179✔
520
   if (!__gl_meshSplice(e1, e2))
4,179✔
521
   {
522
          longjmp(tess->env, 1);
×
523
   }
524
}
4,179✔
525

526
/*
527
 * Find some weights which describe how the intersection vertex is
528
 * a linear combination of "org" and "dest".  Each of the two edges
529
 * which generated "isect" is allocated 50% of the weight; each edge
530
 * splits the weight between its org and dst according to the
531
 * relative distance to "isect".
532
 */
533
static void VertexWeights(GLUESvertex* isect, GLUESvertex* org, GLUESvertex* dst,
8✔
534
                                                  GLfloat* weights)
535
{
536
   GLfloat t1=VertL1dist(org, isect);
8✔
537
   GLfloat t2=VertL1dist(dst, isect);
8✔
538

539
   weights[0]=0.5f*t2/(t1+t2);
8✔
540
   weights[1]=0.5f*t1/(t1+t2);
8✔
541
   isect->coords[0]+=weights[0]*org->coords[0]+weights[1]*dst->coords[0];
8✔
542
   isect->coords[1]+=weights[0]*org->coords[1]+weights[1]*dst->coords[1];
8✔
543
   isect->coords[2]+=weights[0]*org->coords[2]+weights[1]*dst->coords[2];
8✔
544
}
8✔
545

546
/*
547
 * We've computed a new intersection point, now we need a "data" pointer
548
 * from the user so that we can refer to this new vertex in the
549
 * rendering callbacks.
550
 */
551
static void GetIntersectData(GLUEStesselator* tess, GLUESvertex* isect,
4✔
552
                                                         GLUESvertex* orgUp, GLUESvertex* dstUp,
553
                                                         GLUESvertex* orgLo, GLUESvertex* dstLo)
554
{
555
   void* data[4];
556
   GLfloat weights[4];
557

558
   data[0]=orgUp->data;
4✔
559
   data[1]=dstUp->data;
4✔
560
   data[2]=orgLo->data;
4✔
561
   data[3]=dstLo->data;
4✔
562

563
   isect->coords[0]=isect->coords[1]=isect->coords[2]=0;
4✔
564
   VertexWeights(isect, orgUp, dstUp, &weights[0]);
4✔
565
   VertexWeights(isect, orgLo, dstLo, &weights[2]);
4✔
566

567
   CallCombine(tess, isect, data, weights, TRUE);
4✔
568
}
4✔
569

570
/*
571
 * Check the upper and lower edge of "regUp", to make sure that the
572
 * eUp->Org is above eLo, or eLo->Org is below eUp (depending on which
573
 * origin is leftmost).
574
 *
575
 * The main purpose is to splice right-going edges with the same
576
 * dest vertex and nearly identical slopes (ie. we can't distinguish
577
 * the slopes numerically).  However the splicing can also help us
578
 * to recover from numerical errors.  For example, suppose at one
579
 * point we checked eUp and eLo, and decided that eUp->Org is barely
580
 * above eLo.  Then later, we split eLo into two edges (eg. from
581
 * a splice operation like this one).  This can change the result of
582
 * our test so that now eUp->Org is incident to eLo, or barely below it.
583
 * We must correct this condition to maintain the dictionary invariants.
584
 *
585
 * One possibility is to check these edges for intersection again
586
 * (ie. CheckForIntersect).  This is what we do if possible.  However
587
 * CheckForIntersect requires that tess->event lies between eUp and eLo,
588
 * so that it has something to fall back on when the intersection
589
 * calculation gives us an unusable answer.  So, for those cases where
590
 * we can't check for intersection, this routine fixes the problem
591
 * by just splicing the offending vertex into the other edge.
592
 * This is a guaranteed solution, no matter how degenerate things get.
593
 * Basically this is a combinatorial solution to a numerical problem.
594
 */
595
static int CheckForRightSplice(GLUEStesselator* tess, ActiveRegion* regUp)
57,887✔
596
{
597
   ActiveRegion* regLo=RegionBelow(regUp);
57,887✔
598
   GLUEShalfEdge* eUp=regUp->eUp;
57,887✔
599
   GLUEShalfEdge* eLo=regLo->eUp;
57,887✔
600

601
   if (VertLeq(eUp->Org, eLo->Org))
57,887✔
602
   {
603
          if (EdgeSign(eLo->Dst, eUp->Org, eLo->Org)>0)
26,880✔
604
          {
605
                 return FALSE;
20,645✔
606
          }
607

608
          /* eUp->Org appears to be below eLo */
609
          if (!VertEq(eUp->Org, eLo->Org))
6,235✔
610
          {
611
                 /* Splice eUp->Org into eLo */
612
                 if ( __gl_meshSplitEdge(eLo->Sym)==NULL)
2,060✔
613
                 {
614
                        longjmp(tess->env, 1);
×
615
                 }
616
                 if (!__gl_meshSplice(eUp, eLo->Oprev))
2,060✔
617
                 {
618
                        longjmp(tess->env, 1);
×
619
                 }
620
                 regUp->dirty=regLo->dirty=TRUE;
2,060✔
621
          }
622
          else
623
          {
624
                 if (eUp->Org!=eLo->Org)
4,175✔
625
                 {
626
                        /* merge the two vertices, discarding eUp->Org */
627
                        pqDelete(tess->pq, eUp->Org->pqHandle); /* __gl_pqSortDelete */
4,160✔
628
                        SpliceMergeVertices(tess, eLo->Oprev, eUp);
4,160✔
629
                 }
630
          }
631
   }
632
   else
633
   {
634
          if (EdgeSign(eUp->Dst, eLo->Org, eUp->Org)<0)
31,007✔
635
          {
636
                 return FALSE;
28,948✔
637
          }
638

639
          /* eLo->Org appears to be above eUp, so splice eLo->Org into eUp */
640
          RegionAbove(regUp)->dirty=regUp->dirty=TRUE;
2,059✔
641
          if (__gl_meshSplitEdge(eUp->Sym)==NULL)
2,059✔
642
          {
643
                 longjmp(tess->env, 1);
×
644
          }
645
          if (!__gl_meshSplice(eLo->Oprev, eUp))
2,059✔
646
          {
647
                 longjmp(tess->env, 1);
×
648
          }
649
   }
650

651
   return TRUE;
8,294✔
652
}
653

654
/*
655
 * Check the upper and lower edge of "regUp", to make sure that the
656
 * eUp->Dst is above eLo, or eLo->Dst is below eUp (depending on which
657
 * destination is rightmost).
658
 *
659
 * Theoretically, this should always be true.  However, splitting an edge
660
 * into two pieces can change the results of previous tests.  For example,
661
 * suppose at one point we checked eUp and eLo, and decided that eUp->Dst
662
 * is barely above eLo.  Then later, we split eLo into two edges (eg. from
663
 * a splice operation like this one).  This can change the result of
664
 * the test so that now eUp->Dst is incident to eLo, or barely below it.
665
 * We must correct this condition to maintain the dictionary invariants
666
 * (otherwise new edges might get inserted in the wrong place in the
667
 * dictionary, and bad stuff will happen).
668
 *
669
 * We fix the problem by just splicing the offending vertex into the
670
 * other edge.
671
 */
672
static int CheckForLeftSplice(GLUEStesselator* tess, ActiveRegion* regUp)
124,154✔
673
{
674
   ActiveRegion* regLo=RegionBelow(regUp);
124,154✔
675
   GLUEShalfEdge*  eUp=regUp->eUp;
124,154✔
676
   GLUEShalfEdge*  eLo=regLo->eUp;
124,154✔
677
   GLUEShalfEdge*  e;
678

679
   assert(!VertEq(eUp->Dst, eLo->Dst));
124,154✔
680

681
   if (VertLeq(eUp->Dst, eLo->Dst))
124,154✔
682
   {
683
          if (EdgeSign(eUp->Dst, eLo->Dst, eUp->Org)<0)
62,078✔
684
          {
685
                 return FALSE;
62,078✔
686
          }
687

688
          /* eLo->Dst is above eUp, so splice eLo->Dst into eUp */
689
          RegionAbove(regUp)->dirty=regUp->dirty=TRUE;
×
690
          e=__gl_meshSplitEdge(eUp);
×
691
          if (e==NULL)
×
692
          {
693
                 longjmp(tess->env, 1);
×
694
          }
695
          if (!__gl_meshSplice(eLo->Sym, e))
×
696
          {
697
                 longjmp(tess->env, 1);
×
698
          }
699
          e->Lface->inside = regUp->inside;
×
700
   }
701
   else
702
   {
703
          if (EdgeSign(eLo->Dst, eUp->Dst, eLo->Org)>0)
62,076✔
704
          {
705
                 return FALSE;
62,076✔
706
          }
707

708
          /* eUp->Dst is below eLo, so splice eUp->Dst into eLo */
709
          regUp->dirty=regLo->dirty=TRUE;
×
710
          e=__gl_meshSplitEdge(eLo);
×
711
          if (e==NULL)
×
712
          {
713
                 longjmp(tess->env, 1);
×
714
          }
715
          if (!__gl_meshSplice(eUp->Lnext, eLo->Sym))
×
716
          {
717
                 longjmp(tess->env, 1);
×
718
          }
719
          e->Rface->inside=regUp->inside;
×
720
   }
721

722
   return TRUE;
×
723
}
724

725
/*
726
 * Check the upper and lower edges of the given region to see if
727
 * they intersect.  If so, create the intersection and add it
728
 * to the data structures.
729
 *
730
 * Returns TRUE if adding the new intersection resulted in a recursive
731
 * call to AddRightEdges(); in this case all "dirty" regions have been
732
 * checked for intersections, and possibly regUp has been deleted.
733
 */
734
static int CheckForIntersect(GLUEStesselator* tess, ActiveRegion* regUp)
82,877✔
735
{
736
   ActiveRegion* regLo=RegionBelow(regUp);
82,877✔
737
   GLUEShalfEdge* eUp=regUp->eUp;
82,877✔
738
   GLUEShalfEdge* eLo=regLo->eUp;
82,877✔
739
   GLUESvertex* orgUp=eUp->Org;
82,877✔
740
   GLUESvertex* orgLo=eLo->Org;
82,877✔
741
   GLUESvertex* dstUp=eUp->Dst;
82,877✔
742
   GLUESvertex* dstLo=eLo->Dst;
82,877✔
743
   GLfloat tMinUp, tMaxLo;
744
   GLUESvertex  isect;
745
   GLUESvertex* orgMin;
746
   GLUEShalfEdge* e;
747

748
   assert(!VertEq(dstLo, dstUp));
82,877✔
749
   assert(EdgeSign(dstUp, tess->event, orgUp)<=0);
82,877✔
750
   assert(EdgeSign(dstLo, tess->event, orgLo)>=0);
82,877✔
751
   assert(orgUp!=tess->event && orgLo!=tess->event);
82,877✔
752
   assert(!regUp->fixUpperEdge && !regLo->fixUpperEdge);
82,877✔
753

754
   if (orgUp==orgLo)
82,877✔
755
   {
756
          /* right endpoints are the same */
757
          return FALSE;
4✔
758
   }
759

760
   tMinUp=MIN(orgUp->t, dstUp->t);
82,873✔
761
   tMaxLo=MAX(orgLo->t, dstLo->t);
82,873✔
762
   if (tMinUp>tMaxLo)
82,873✔
763
   {
764
          /* t ranges do not overlap */
765
          return FALSE;
66,328✔
766
   }
767

768
   if (VertLeq(orgUp, orgLo))
16,545✔
769
   {
770
          if (EdgeSign(dstLo, orgUp, orgLo)>0)
8,273✔
771
          {
772
                 return FALSE;
6,214✔
773
          }
774
   }
775
   else
776
   {
777
          if (EdgeSign(dstUp, orgLo, orgUp)<0)
8,272✔
778
          {
779
                 return FALSE;
6,214✔
780
          }
781
   }
782

783
   /* At this point the edges intersect, at least marginally */
784
   DebugEvent(tess);
785

786
   __gl_edgeIntersect(dstUp, orgUp, dstLo, orgLo, &isect);
4,117✔
787
   /* The following properties are guaranteed: */
788
   assert(MIN(orgUp->t, dstUp->t)<=isect.t);
4,117✔
789
   assert(isect.t<=MAX(orgLo->t, dstLo->t));
4,117✔
790
   assert(MIN(dstLo->s, dstUp->s)<=isect.s);
4,117✔
791
   assert(isect.s<=MAX(orgLo->s, orgUp->s));
4,117✔
792

793
   if (VertLeq(&isect, tess->event))
4,117✔
794
   {
795
          /* The intersection point lies slightly to the left of the sweep line,
796
           * so move it until it''s slightly to the right of the sweep line.
797
           * (If we had perfect numerical precision, this would never happen
798
           * in the first place).  The easiest and safest thing to do is
799
           * replace the intersection by tess->event.
800
           */
801
          isect.s=tess->event->s;
×
802
          isect.t=tess->event->t;
×
803
   }
804

805
   /* Similarly, if the computed intersection lies to the right of the
806
        * rightmost origin (which should rarely happen), it can cause
807
        * unbelievable inefficiency on sufficiently degenerate inputs.
808
        * (If you have the test program, try running test54.d with the
809
        * "X zoom" option turned on).
810
        */
811
   orgMin=VertLeq(orgUp, orgLo) ? orgUp : orgLo;
4,117✔
812
   if (VertLeq(orgMin, &isect))
4,117✔
813
   {
814
          isect.s=orgMin->s;
4,113✔
815
          isect.t=orgMin->t;
4,113✔
816
   }
817

818
   if (VertEq(&isect, orgUp) || VertEq(&isect, orgLo))
4,117✔
819
   {
820
          /* Easy case -- intersection at one of the right endpoints */
821
          (void) CheckForRightSplice(tess, regUp);
4,113✔
822
          return FALSE;
4,113✔
823
   }
824

825
   if ((!VertEq( dstUp, tess->event) && EdgeSign(dstUp, tess->event, &isect)>=0)
4✔
826
          || (!VertEq(dstLo, tess->event) && EdgeSign(dstLo, tess->event, &isect)<= 0))
4✔
827
   {
828
          /* Very unusual -- the new upper or lower edge would pass on the
829
           * wrong side of the sweep event, or through it.  This can happen
830
           * due to very small numerical errors in the intersection calculation.
831
           */
832
          if (dstLo==tess->event)
×
833
          {
834
                 /* Splice dstLo into eUp, and process the new region(s) */
835
                 if (__gl_meshSplitEdge(eUp->Sym)==NULL)
×
836
                 {
837
                        longjmp(tess->env, 1);
×
838
                 }
839
                 if (!__gl_meshSplice(eLo->Sym, eUp))
×
840
                 {
841
                        longjmp(tess->env, 1);
×
842
                 }
843
                 regUp=TopLeftRegion(regUp);
×
844
                 if (regUp==NULL)
×
845
                 {
846
                        longjmp(tess->env, 1);
×
847
                 }
848
                 eUp=RegionBelow(regUp)->eUp;
×
849
                 FinishLeftRegions(tess, RegionBelow(regUp), regLo);
×
850
                 AddRightEdges(tess, regUp, eUp->Oprev, eUp, eUp, TRUE);
×
851
                 return TRUE;
×
852
          }
853

854
          if (dstUp==tess->event)
×
855
          {
856
                 /* Splice dstUp into eLo, and process the new region(s) */
857
                 if (__gl_meshSplitEdge(eLo->Sym)==NULL)
×
858
                 {
859
                        longjmp(tess->env, 1);
×
860
                 }
861
                 if (!__gl_meshSplice(eUp->Lnext, eLo->Oprev))
×
862
                 {
863
                        longjmp(tess->env, 1);
×
864
                 }
865
                 regLo=regUp;
×
866
                 regUp=TopRightRegion(regUp);
×
867
                 e=RegionBelow(regUp)->eUp->Rprev;
×
868
                 regLo->eUp=eLo->Oprev;
×
869
                 eLo=FinishLeftRegions(tess, regLo, NULL);
×
870
                 AddRightEdges(tess, regUp, eLo->Onext, eUp->Rprev, e, TRUE);
×
871

872
                 return TRUE;
×
873
          }
874

875
          /* Special case: called from ConnectRightVertex.  If either
876
           * edge passes on the wrong side of tess->event, split it
877
           * (and wait for ConnectRightVertex to splice it appropriately).
878
           */
879
          if (EdgeSign(dstUp, tess->event, &isect)>=0)
×
880
          {
881
                 RegionAbove(regUp)->dirty=regUp->dirty=TRUE;
×
882
                 if (__gl_meshSplitEdge(eUp->Sym)==NULL)
×
883
                 {
884
                        longjmp(tess->env, 1);
×
885
                 }
886
                 eUp->Org->s=tess->event->s;
×
887
                 eUp->Org->t=tess->event->t;
×
888
          }
889

890
          if (EdgeSign(dstLo, tess->event, &isect)<=0)
×
891
          {
892
                 regUp->dirty=regLo->dirty=TRUE;
×
893
                 if (__gl_meshSplitEdge(eLo->Sym)==NULL)
×
894
                 {
895
                        longjmp(tess->env, 1);
×
896
                 }
897
                 eLo->Org->s=tess->event->s;
×
898
                 eLo->Org->t=tess->event->t;
×
899
          }
900

901
          /* leave the rest for ConnectRightVertex */
902
          return FALSE;
×
903
   }
904

905
   /* General case -- split both edges, splice into new vertex.
906
        * When we do the splice operation, the order of the arguments is
907
        * arbitrary as far as correctness goes.  However, when the operation
908
        * creates a new face, the work done is proportional to the size of
909
        * the new face.  We expect the faces in the processed part of
910
        * the mesh (ie. eUp->Lface) to be smaller than the faces in the
911
        * unprocessed original contours (which will be eLo->Oprev->Lface).
912
        */
913
   if (__gl_meshSplitEdge(eUp->Sym)==NULL)
4✔
914
   {
915
          longjmp(tess->env, 1);
×
916
   }
917
   if (__gl_meshSplitEdge(eLo->Sym)==NULL)
4✔
918
   {
919
          longjmp(tess->env, 1);
×
920
   }
921
   if (!__gl_meshSplice(eLo->Oprev, eUp))
4✔
922
   {
923
          longjmp(tess->env, 1);
×
924
   }
925
   eUp->Org->s=isect.s;
4✔
926
   eUp->Org->t=isect.t;
4✔
927

928
   eUp->Org->pqHandle=pqInsert(tess->pq, eUp->Org);   /* __gl_pqSortInsert */
4✔
929
   if (eUp->Org->pqHandle==LONG_MAX)
4✔
930
   {
931
          pqDeletePriorityQ(tess->pq); /* __gl_pqSortDeletePriorityQ */
×
932
          tess->pq=NULL;
×
933
          longjmp(tess->env, 1);
×
934
   }
935
   GetIntersectData(tess, eUp->Org, orgUp, dstUp, orgLo, dstLo);
4✔
936
   RegionAbove(regUp)->dirty=regUp->dirty=regLo->dirty=TRUE;
4✔
937

938
   return FALSE;
4✔
939
}
940

941
/*
942
 * When the upper or lower edge of any region changes, the region is
943
 * marked "dirty".  This routine walks through all the dirty regions
944
 * and makes sure that the dictionary invariants are satisfied
945
 * (see the comments at the beginning of this file).  Of course
946
 * new dirty regions can be created as we make changes to restore
947
 * the invariants.
948
 */
949
static void WalkDirtyRegions(GLUEStesselator* tess, ActiveRegion* regUp)
57,962✔
950
{
951
   ActiveRegion* regLo=RegionBelow(regUp);
57,962✔
952
   GLUEShalfEdge* eUp;
953
   GLUEShalfEdge* eLo;
954

955
   for(;;)
956
   {
957
          /* Find the lowest dirty region (we walk from the bottom up). */
958
          while (regLo->dirty)
213,125✔
959
          {
960
                 regUp=regLo;
14,471✔
961
                 regLo=RegionBelow(regLo);
14,471✔
962
          }
963
          if (!regUp->dirty)
198,654✔
964
          {
965
                 regLo=regUp;
136,576✔
966
                 regUp=RegionAbove(regUp);
136,576✔
967
                 if (regUp==NULL || !regUp->dirty)
136,576✔
968
                 {
969
                        /* We've walked all the dirty regions */
970
                        return;
57,962✔
971
                 }
972
          }
973
          regUp->dirty=FALSE;
140,692✔
974
          eUp=regUp->eUp;
140,692✔
975
          eLo=regLo->eUp;
140,692✔
976

977
          if (eUp->Dst!=eLo->Dst)
140,692✔
978
          {
979
                 /* Check that the edge ordering is obeyed at the Dst vertices. */
980
                 if (CheckForLeftSplice(tess, regUp))
124,154✔
981
                 {
982
                        /* If the upper or lower edge was marked fixUpperEdge, then
983
                         * we no longer need it (since these edges are needed only for
984
                         * vertices which otherwise have no right-going edges).
985
                         */
986
                        if (regLo->fixUpperEdge)
×
987
                        {
988
                           DeleteRegion(tess, regLo);
×
989
                           if (!__gl_meshDelete(eLo))
×
990
                           {
991
                                  longjmp(tess->env, 1);
×
992
                           }
993
                           regLo=RegionBelow(regUp);
×
994
                           eLo=regLo->eUp;
×
995
                        }
996
                        else
997
                        {
998
                           if (regUp->fixUpperEdge)
×
999
                           {
1000
                                  DeleteRegion(tess, regUp);
×
1001
                                  if (!__gl_meshDelete(eUp))
×
1002
                                  {
1003
                                         longjmp(tess->env, 1);
×
1004
                                  }
1005
                                  regUp=RegionAbove(regLo);
×
1006
                                  eUp=regUp->eUp;
×
1007
                           }
1008
                        }
1009
                 }
1010
          }
1011

1012
          if (eUp->Org != eLo->Org)
140,692✔
1013
          {
1014
                 if (eUp->Dst != eLo->Dst && !regUp->fixUpperEdge &&
103,525✔
1015
                         !regLo->fixUpperEdge && (eUp->Dst==tess->event ||
84,930✔
1016
                         eLo->Dst==tess->event))
39,346✔
1017
                 {
1018
                        /* When all else fails in CheckForIntersect(), it uses tess->event
1019
                         * as the intersection location.  To make this possible, it requires
1020
                         * that tess->event lie between the upper and lower edges, and also
1021
                         * that neither of these is marked fixUpperEdge (since in the worst
1022
                         * case it might splice one of these edges into tess->event, and
1023
                         * violate the invariant that fixable edges are the only right-going
1024
                         * edge from their associated vertex).
1025
                         */
1026
                        if (CheckForIntersect(tess, regUp))
70,466✔
1027
                        {
1028
                           /* WalkDirtyRegions() was called recursively; we're done */
1029
                           return;
×
1030
                        }
1031
                 }
1032
                 else
1033
                 {
1034
                        /* Even though we can't use CheckForIntersect(), the Org vertices
1035
                         * may violate the dictionary edge ordering.  Check and correct this.
1036
                         */
1037
                        (void) CheckForRightSplice(tess, regUp);
33,059✔
1038
                 }
1039
          }
1040

1041
          if (eUp->Org==eLo->Org && eUp->Dst==eLo->Dst)
140,692✔
1042
          {
1043
                 /* A degenerate loop consisting of only two edges -- delete it. */
1044
                 AddWinding(eLo, eUp);
×
1045
                 DeleteRegion(tess, regUp);
×
1046
                 if (!__gl_meshDelete(eUp))
×
1047
                 {
1048
                        longjmp(tess->env, 1);
×
1049
                 }
1050
                 regUp=RegionAbove(regLo);
×
1051
          }
1052
   }
1053
}
1054

1055
/*
1056
 * Purpose: connect a "right" vertex vEvent (one where all edges go left)
1057
 * to the unprocessed portion of the mesh.  Since there are no right-going
1058
 * edges, two regions (one above vEvent and one below) are being merged
1059
 * into one. "regUp" is the upper of these two regions.
1060
 *
1061
 * There are two reasons for doing this (adding a right-going edge):
1062
 *  - if the two regions being merged are "inside", we must add an edge
1063
 *    to keep them separated (the combined region would not be monotone).
1064
 *  - in any case, we must leave some record of vEvent in the dictionary,
1065
 *    so that we can merge vEvent with features that we have not seen yet.
1066
 *    For example, maybe there is a vertical edge which passes just to
1067
 *    the right of vEvent; we would like to splice vEvent into this edge.
1068
 *
1069
 * However, we don't want to connect vEvent to just any vertex.  We don''t
1070
 * want the new edge to cross any other edges; otherwise we will create
1071
 * intersection vertices even when the input data had no self-intersections.
1072
 * (This is a bad thing; if the user's input data has no intersections,
1073
 * we don't want to generate any false intersections ourselves.)
1074
 *
1075
 * Our eventual goal is to connect vEvent to the leftmost unprocessed
1076
 * vertex of the combined region (the union of regUp and regLo).
1077
 * But because of unseen vertices with all right-going edges, and also
1078
 * new vertices which may be created by edge intersections, we don''t
1079
 * know where that leftmost unprocessed vertex is.  In the meantime, we
1080
 * connect vEvent to the closest vertex of either chain, and mark the region
1081
 * as "fixUpperEdge".  This flag says to delete and reconnect this edge
1082
 * to the next processed vertex on the boundary of the combined region.
1083
 * Quite possibly the vertex we connected to will turn out to be the
1084
 * closest one, in which case we won''t need to make any changes.
1085
 */
1086
static void ConnectRightVertex(GLUEStesselator* tess, ActiveRegion* regUp,
12,411✔
1087
                                                           GLUEShalfEdge* eBottomLeft)
1088
{
1089
   GLUEShalfEdge*  eNew;
1090
   GLUEShalfEdge*  eTopLeft=eBottomLeft->Onext;
12,411✔
1091
   ActiveRegion* regLo=RegionBelow(regUp);
12,411✔
1092
   GLUEShalfEdge*  eUp=regUp->eUp;
12,411✔
1093
   GLUEShalfEdge*  eLo=regLo->eUp;
12,411✔
1094
   int degenerate=FALSE;
12,411✔
1095

1096
   if (eUp->Dst!=eLo->Dst)
12,411✔
1097
   {
1098
          (void)CheckForIntersect(tess, regUp);
12,411✔
1099
   }
1100

1101
   /* Possible new degeneracies: upper or lower edge of regUp may pass
1102
        * through vEvent, or may coincide with new intersection vertex
1103
        */
1104
   if (VertEq(eUp->Org, tess->event))
12,411✔
1105
   {
1106
          if (!__gl_meshSplice(eTopLeft->Oprev, eUp))
×
1107
          {
1108
                 longjmp(tess->env, 1);
×
1109
          }
1110
          regUp=TopLeftRegion(regUp);
×
1111
          if (regUp==NULL)
×
1112
          {
1113
                 longjmp(tess->env, 1);
×
1114
          }
1115
          eTopLeft=RegionBelow(regUp)->eUp;
×
1116
          FinishLeftRegions(tess, RegionBelow(regUp), regLo);
×
1117
          degenerate=TRUE;
×
1118
   }
1119

1120
   if (VertEq(eLo->Org, tess->event))
12,411✔
1121
   {
1122
          if (!__gl_meshSplice(eBottomLeft, eLo->Oprev))
×
1123
          {
1124
                 longjmp(tess->env, 1);
×
1125
          }
1126
          eBottomLeft=FinishLeftRegions(tess, regLo, NULL);
×
1127
          degenerate=TRUE;
×
1128
   }
1129

1130
   if (degenerate)
12,411✔
1131
   {
1132
          AddRightEdges(tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE);
×
1133
          return;
×
1134
   }
1135

1136
   /* Non-degenerate situation -- need to add a temporary, fixable edge.
1137
        * Connect to the closer of eLo->Org, eUp->Org.
1138
        */
1139
   if (VertLeq(eLo->Org, eUp->Org))
12,411✔
1140
   {
1141
          eNew=eLo->Oprev;
10,354✔
1142
   }
1143
   else
1144
   {
1145
          eNew = eUp;
2,057✔
1146
   }
1147
   eNew=__gl_meshConnect(eBottomLeft->Lprev, eNew);
12,411✔
1148
   if (eNew==NULL)
12,411✔
1149
   {
1150
          longjmp(tess->env, 1);
×
1151
   }
1152

1153
   /* Prevent cleanup, otherwise eNew might disappear before we've even
1154
        * had a chance to mark it as a temporary edge.
1155
        */
1156
   AddRightEdges(tess, regUp, eNew, eNew->Onext, eNew->Onext, FALSE);
12,411✔
1157
   eNew->Sym->activeRegion->fixUpperEdge=TRUE;
12,411✔
1158
   WalkDirtyRegions(tess, regUp);
12,411✔
1159
}
1160

1161
/* Because vertices at exactly the same location are merged together
1162
 * before we process the sweep event, some degenerate cases can't occur.
1163
 * However if someone eventually makes the modifications required to
1164
 * merge features which are close together, the cases below marked
1165
 * TOLERANCE_NONZERO will be useful.  They were debugged before the
1166
 * code to merge identical vertices in the main loop was added.
1167
 */
1168
#define TOLERANCE_NONZERO FALSE
1169

1170
/*
1171
 * The event vertex lies exacty on an already-processed edge or vertex.
1172
 * Adding the new vertex involves splicing it into the already-processed
1173
 * part of the mesh.
1174
 */
1175
static void ConnectLeftDegenerate(GLUEStesselator* tess,
2✔
1176
                                                                  ActiveRegion* regUp, GLUESvertex* vEvent)
1177
{
1178
   GLUEShalfEdge*  e;
1179
   GLUEShalfEdge*  eTopLeft;
1180
   GLUEShalfEdge*  eTopRight;
1181
   GLUEShalfEdge*  eLast;
1182
   ActiveRegion* reg;
1183

1184
   e=regUp->eUp;
2✔
1185
   if (VertEq(e->Org, vEvent))
2✔
1186
   {
1187
          /* e->Org is an unprocessed vertex - just combine them, and wait
1188
           * for e->Org to be pulled from the queue
1189
           */
1190
          assert(TOLERANCE_NONZERO);
×
1191
          SpliceMergeVertices(tess, e, vEvent->anEdge);
1192
          return;
1193
   }
1194

1195
   if (!VertEq(e->Dst, vEvent))
2✔
1196
   {
1197
         /* General case -- splice vEvent into edge e which passes through it */
1198
         if (__gl_meshSplitEdge(e->Sym)==NULL)
2✔
1199
         {
1200
                longjmp(tess->env, 1);
×
1201
         }
1202
         if (regUp->fixUpperEdge)
2✔
1203
         {
1204
                 /* This edge was fixable -- delete unused portion of original edge */
1205
                 if (!__gl_meshDelete(e->Onext))
×
1206
                 {
1207
                        longjmp(tess->env, 1);
×
1208
                 }
1209
                 regUp->fixUpperEdge=FALSE;
×
1210
          }
1211
          if (!__gl_meshSplice(vEvent->anEdge, e))
2✔
1212
          {
1213
                 longjmp(tess->env, 1);
×
1214
          }
1215
          SweepEvent(tess, vEvent); /* recurse */
2✔
1216
          return;
2✔
1217
   }
1218

1219
   /* vEvent coincides with e->Dst, which has already been processed.
1220
        * Splice in the additional right-going edges.
1221
        */
1222
   assert(TOLERANCE_NONZERO);
×
1223
   regUp=TopRightRegion(regUp);
1224
   reg=RegionBelow(regUp);
1225
   eTopRight=reg->eUp->Sym;
1226
   eTopLeft=eLast=eTopRight->Onext;
1227
   if (reg->fixUpperEdge)
1228
   {
1229
          /* Here e->Dst has only a single fixable edge going right.
1230
           * We can delete it since now we have some real right-going edges.
1231
           */
1232
          assert(eTopLeft!=eTopRight);  /* there are some left edges too */
1233
          DeleteRegion(tess, reg);
1234
          if (!__gl_meshDelete(eTopRight))
1235
          {
1236
                 longjmp(tess->env, 1);
1237
          }
1238
          eTopRight=eTopLeft->Oprev;
1239
   }
1240
   if (!__gl_meshSplice(vEvent->anEdge, eTopRight))
1241
   {
1242
          longjmp(tess->env, 1);
1243
   }
1244
   if(!EdgeGoesLeft(eTopLeft))
1245
   {
1246
          /* e->Dst had no left-going edges -- indicate this to AddRightEdges() */
1247
          eTopLeft=NULL;
1248
   }
1249
   AddRightEdges(tess, regUp, eTopRight->Onext, eLast, eTopLeft, TRUE);
1250
}
1251

1252
/*
1253
 * Purpose: connect a "left" vertex (one where both edges go right)
1254
 * to the processed portion of the mesh.  Let R be the active region
1255
 * containing vEvent, and let U and L be the upper and lower edge
1256
 * chains of R.  There are two possibilities:
1257
 *
1258
 * - the normal case: split R into two regions, by connecting vEvent to
1259
 *   the rightmost vertex of U or L lying to the left of the sweep line
1260
 *
1261
 * - the degenerate case: if vEvent is close enough to U or L, we
1262
 *   merge vEvent into that edge chain.  The subcases are:
1263
 * - merging with the rightmost vertex of U or L
1264
 * - merging with the active edge of U or L
1265
 * - merging with an already-processed portion of U or L
1266
 */
1267
static void ConnectLeftVertex(GLUEStesselator* tess, GLUESvertex* vEvent)
16,528✔
1268
{
1269
   ActiveRegion* regUp;
1270
   ActiveRegion* regLo;
1271
   ActiveRegion* reg;
1272
   GLUEShalfEdge*  eUp;
1273
   GLUEShalfEdge*  eLo;
1274
   GLUEShalfEdge*  eNew;
1275
   ActiveRegion  tmp;
1276

1277
   /* Get a pointer to the active region containing vEvent */
1278
   tmp.eUp=vEvent->anEdge->Sym;
16,528✔
1279
   /* __GL_DICTLISTKEY */ /* __gl_dictListSearch */
1280
   regUp=(ActiveRegion*)dictKey(dictSearch(tess->dict, &tmp));
16,528✔
1281
   regLo=RegionBelow(regUp);
16,528✔
1282
   eUp=regUp->eUp;
16,528✔
1283
   eLo=regLo->eUp;
16,528✔
1284

1285
   /* Try merging with U or L first */
1286
   if (EdgeSign(eUp->Dst, vEvent, eUp->Org)==0)
16,528✔
1287
   {
1288
          ConnectLeftDegenerate(tess, regUp, vEvent);
2✔
1289
          return;
2✔
1290
   }
1291

1292
   /* Connect vEvent to rightmost processed vertex of either chain.
1293
        * e->Dst is the vertex that we will connect to vEvent.
1294
        */
1295
   reg=VertLeq(eLo->Dst, eUp->Dst) ? regUp : regLo;
16,526✔
1296

1297
   if (regUp->inside || reg->fixUpperEdge)
16,526✔
1298
   {
1299
          if (reg==regUp)
8,216✔
1300
          {
1301
                 eNew=__gl_meshConnect(vEvent->anEdge->Sym, eUp->Lnext);
4,110✔
1302
                 if (eNew==NULL)
4,110✔
1303
                 {
1304
                        longjmp(tess->env, 1);
×
1305
                 }
1306
          }
1307
          else
1308
          {
1309
                 GLUEShalfEdge* tempHalfEdge=__gl_meshConnect(eLo->Dnext, vEvent->anEdge);
4,106✔
1310
                 if (tempHalfEdge==NULL)
4,106✔
1311
                 {
1312
                        longjmp(tess->env, 1);
×
1313
                 }
1314

1315
                 eNew=tempHalfEdge->Sym;
4,106✔
1316
          }
1317
          if (reg->fixUpperEdge)
8,216✔
1318
          {
1319
                 if (!FixUpperEdge(reg, eNew))
×
1320
                 {
1321
                        longjmp(tess->env, 1);
×
1322
                 }
1323
          }
1324
          else
1325
          {
1326
                 ComputeWinding(tess, AddRegionBelow(tess, regUp, eNew));
8,216✔
1327
          }
1328
          SweepEvent(tess, vEvent);
8,216✔
1329
   }
1330
   else
1331
   {
1332
          /* The new vertex is in a region which does not belong to the polygon.
1333
           * We don''t need to connect this vertex to the rest of the mesh.
1334
           */
1335
          AddRightEdges(tess, regUp, vEvent->anEdge, vEvent->anEdge, NULL, TRUE);
8,310✔
1336
   }
1337
}
1338

1339
/*
1340
 * Does everything necessary when the sweep line crosses a vertex.
1341
 * Updates the mesh and the edge dictionary.
1342
 */
1343
static void SweepEvent(GLUEStesselator* tess, GLUESvertex* vEvent)
66,180✔
1344
{
1345
   ActiveRegion* regUp;
1346
   ActiveRegion* reg;
1347
   GLUEShalfEdge*  e;
1348
   GLUEShalfEdge*  eTopLeft;
1349
   GLUEShalfEdge*  eBottomLeft;
1350

1351
   tess->event=vEvent;  /* for access in EdgeLeq() */
66,180✔
1352
   DebugEvent(tess);
1353

1354
   /* Check if this vertex is the right endpoint of an edge that is
1355
        * already in the dictionary. In this case we don't need to waste
1356
        * time searching for the location to insert new edges.
1357
        */
1358
   e=vEvent->anEdge;
66,180✔
1359

1360
   while(e->activeRegion==NULL)
117,785✔
1361
   {
1362
          e=e->Onext;
68,133✔
1363
          if(e==vEvent->anEdge)
68,133✔
1364
          {
1365
                 /* All edges go right -- not incident to any processed edges */
1366
                 ConnectLeftVertex(tess, vEvent);
16,528✔
1367
                 return;
16,528✔
1368
          }
1369
   }
1370

1371
   /* Processing consists of two phases: first we "finish" all the
1372
        * active regions where both the upper and lower edges terminate
1373
        * at vEvent (ie. vEvent is closing off these regions).
1374
        * We mark these faces "inside" or "outside" the polygon according
1375
        * to their winding number, and delete the edges from the dictionary.
1376
        * This takes care of all the left-going edges from vEvent.
1377
        */
1378
   regUp=TopLeftRegion(e->activeRegion);
49,652✔
1379
   if (regUp==NULL)
49,652✔
1380
   {
1381
          longjmp(tess->env, 1);
×
1382
   }
1383
   reg=RegionBelow(regUp);
49,652✔
1384
   eTopLeft=reg->eUp;
49,652✔
1385
   eBottomLeft=FinishLeftRegions(tess, reg, NULL);
49,652✔
1386

1387
   /* Next we process all the right-going edges from vEvent.  This
1388
        * involves adding the edges to the dictionary, and creating the
1389
        * associated "active regions" which record information about the
1390
        * regions between adjacent dictionary edges.
1391
        */
1392
   if (eBottomLeft->Onext==eTopLeft)
49,652✔
1393
   {
1394
          /* No right-going edges -- add a temporary "fixable" edge */
1395
          ConnectRightVertex(tess, regUp, eBottomLeft);
12,411✔
1396
   }
1397
   else
1398
   {
1399
          AddRightEdges(tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE);
37,241✔
1400
   }
1401
}
1402

1403
/* Make the sentinel coordinates big enough that they will never be
1404
 * merged with real input features.  (Even with the largest possible
1405
 * input contour and the maximum tolerance of 1.0, no merging will be
1406
 * done with coordinates larger than 3 * GLUES_TESS_MAX_COORD).
1407
 */
1408
#define SENTINEL_COORD (4.0f*GLUES_TESS_MAX_COORD)
1409

1410
/*
1411
 * We add two sentinel edges above and below all other edges,
1412
 * to avoid special cases at the top and bottom.
1413
 */
1414
static void AddSentinel(GLUEStesselator* tess, GLfloat t)
16,596✔
1415
{
1416
   GLUEShalfEdge*  e;
1417
   ActiveRegion* reg=(ActiveRegion*)memAlloc(sizeof(ActiveRegion));
16,596✔
1418
   if (reg==NULL)
16,596✔
1419
   {
1420
          longjmp(tess->env, 1);
×
1421
   }
1422

1423
   e=__gl_meshMakeEdge(tess->mesh);
16,596✔
1424
   if (e==NULL)
16,596✔
1425
   {
1426
          longjmp(tess->env, 1);
×
1427
   }
1428

1429
   e->Org->s=SENTINEL_COORD;
16,596✔
1430
   e->Org->t=t;
16,596✔
1431
   e->Dst->s=-SENTINEL_COORD;
16,596✔
1432
   e->Dst->t=t;
16,596✔
1433
   tess->event=e->Dst;  /* initialize it */
16,596✔
1434

1435
   reg->eUp=e;
16,596✔
1436
   reg->windingNumber=0;
16,596✔
1437
   reg->inside=FALSE;
16,596✔
1438
   reg->fixUpperEdge=FALSE;
16,596✔
1439
   reg->sentinel=TRUE;
16,596✔
1440
   reg->dirty=FALSE;
16,596✔
1441
   reg->nodeUp=dictInsert(tess->dict, reg); /* __gl_dictListInsertBefore */
16,596✔
1442

1443
   if (reg->nodeUp==NULL)
16,596✔
1444
   {
1445
          longjmp(tess->env, 1);
×
1446
   }
1447
}
16,596✔
1448

1449
/*
1450
 * We maintain an ordering of edge intersections with the sweep line.
1451
 * This order is maintained in a dynamic dictionary.
1452
 */
1453
static void InitEdgeDict(GLUEStesselator* tess)
8,298✔
1454
{
1455
   /* __gl_dictListNewDict */
1456
   tess->dict=dictNewDict(tess, (int (*)(void*, DictKey, DictKey))EdgeLeq);
8,298✔
1457
   if (tess->dict==NULL)
8,298✔
1458
   {
1459
          longjmp(tess->env, 1);
×
1460
   }
1461

1462
   AddSentinel(tess, -SENTINEL_COORD);
8,298✔
1463
   AddSentinel(tess, SENTINEL_COORD);
8,298✔
1464
}
8,298✔
1465

1466
static void DoneEdgeDict(GLUEStesselator* tess)
8,298✔
1467
{
1468
   ActiveRegion* reg;
1469
#ifndef NDEBUG
1470
   int fixedEdges=0;
8,298✔
1471
#endif
1472

1473
   /* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */
1474
   while ((reg=(ActiveRegion*)dictKey(dictMin(tess->dict)))!=NULL)
33,192✔
1475
   {
1476
          /*
1477
           * At the end of all processing, the dictionary should contain
1478
           * only the two sentinel edges, plus at most one "fixable" edge
1479
           * created by ConnectRightVertex().
1480
           */
1481
          if (!reg->sentinel)
24,894✔
1482
          {
1483
                 assert(reg->fixUpperEdge);
8,298✔
1484
                 assert(++fixedEdges==1);
8,298✔
1485
          }
1486
          assert(reg->windingNumber==0);
24,894✔
1487
          DeleteRegion(tess, reg);
24,894✔
1488
   }
1489
   dictDeleteDict(tess->dict); /* __gl_dictListDeleteDict */
8,298✔
1490
}
8,298✔
1491

1492
/*
1493
 * Remove zero-length edges, and contours with fewer than 3 vertices.
1494
 */
1495
static void RemoveDegenerateEdges(GLUEStesselator* tess)
8,298✔
1496
{
1497
   GLUEShalfEdge* e;
1498
   GLUEShalfEdge* eNext;
1499
   GLUEShalfEdge* eLnext;
1500
   GLUEShalfEdge* eHead=&tess->mesh->eHead;
8,298✔
1501

1502
   /*LINTED*/
1503
   for(e=eHead->next; e!=eHead; e=eNext)
70,435✔
1504
   {
1505
          eNext=e->next;
62,137✔
1506
          eLnext=e->Lnext;
62,137✔
1507

1508
          if (VertEq(e->Org, e->Dst) && e->Lnext->Lnext!=e)
62,137✔
1509
          {
1510
                 /* Zero-length edge, contour has at least 3 edges */
UNCOV
1511
                 SpliceMergeVertices(tess, eLnext, e);  /* deletes e->Org */
×
UNCOV
1512
                 if (!__gl_meshDelete(e))
×
1513
                 {
1514
                        longjmp(tess->env, 1); /* e is a self-loop */
×
1515
                 }
UNCOV
1516
                 e=eLnext;
×
UNCOV
1517
                 eLnext=e->Lnext;
×
1518
          }
1519

1520
          if (eLnext->Lnext==e)
62,137✔
1521
          {
1522
                 /* Degenerate contour (one or two edges) */
UNCOV
1523
                 if (eLnext!=e)
×
1524
                 {
UNCOV
1525
                        if (eLnext==eNext || eLnext==eNext->Sym)
×
1526
                        {
1527
                           eNext=eNext->next;
×
1528
                        }
UNCOV
1529
                        if (!__gl_meshDelete(eLnext))
×
1530
                        {
1531
                           longjmp(tess->env, 1);
×
1532
                        }
1533
                 }
UNCOV
1534
                 if (e==eNext || e==eNext->Sym)
×
1535
                 {
UNCOV
1536
                        eNext=eNext->next;
×
1537
                 }
UNCOV
1538
                 if (!__gl_meshDelete(e))
×
1539
                 {
1540
                        longjmp(tess->env, 1);
×
1541
                 }
1542
          }
1543
   }
1544
}
8,298✔
1545

1546
/*
1547
 * Insert all vertices into the priority queue which determines the
1548
 * order in which vertices cross the sweep line.
1549
 */
1550
static int InitPriorityQ(GLUEStesselator* tess)
8,298✔
1551
{
1552
   PriorityQ* pq;
1553
   GLUESvertex* v;
1554
   GLUESvertex* vHead;
1555

1556
   /* __gl_pqSortNewPriorityQ */
1557
   pq=tess->pq=pqNewPriorityQ((int (*)(PQkey, PQkey))__gl_vertLeq);
8,298✔
1558
   if (pq==NULL)
8,298✔
1559
   {
1560
          return 0;
×
1561
   }
1562

1563
   vHead=&tess->mesh->vHead;
8,298✔
1564
   for(v=vHead->next; v!=vHead; v=v->next)
70,435✔
1565
   {
1566
          v->pqHandle=pqInsert(pq, v); /* __gl_pqSortInsert */
62,137✔
1567
          if (v->pqHandle==LONG_MAX)
62,137✔
1568
          {
1569
                 break;
×
1570
          }
1571
   }
1572

1573
   if (v!=vHead || !pqInit(pq))
8,298✔
1574
   {  /* __gl_pqSortInit */
1575
          pqDeletePriorityQ(tess->pq); /* __gl_pqSortDeletePriorityQ */
×
1576
          tess->pq=NULL;
×
1577
          return 0;
×
1578
   }
1579

1580
   return 1;
8,298✔
1581
}
1582

1583
static void DonePriorityQ(GLUEStesselator* tess)
8,298✔
1584
{
1585
   pqDeletePriorityQ(tess->pq); /* __gl_pqSortDeletePriorityQ */
8,298✔
1586
}
8,298✔
1587

1588
/*
1589
 * Delete any degenerate faces with only two edges.  WalkDirtyRegions()
1590
 * will catch almost all of these, but it won't catch degenerate faces
1591
 * produced by splice operations on already-processed edges.
1592
 * The two places this can happen are in FinishLeftRegions(), when
1593
 * we splice in a "temporary" edge produced by ConnectRightVertex(),
1594
 * and in CheckForLeftSplice(), where we splice already-processed
1595
 * edges to ensure that our dictionary invariants are not violated
1596
 * by numerical errors.
1597
 *
1598
 * In both these cases it is *very* dangerous to delete the offending
1599
 * edge at the time, since one of the routines further up the stack
1600
 * will sometimes be keeping a pointer to that edge.
1601
 */
1602
static int RemoveDegenerateFaces(GLUESmesh* mesh)
8,298✔
1603
{
1604
   GLUESface* f;
1605
   GLUESface* fNext;
1606
   GLUEShalfEdge* e;
1607

1608
   /* LINTED */
1609
   for(f=mesh->fHead.next; f!=&mesh->fHead; f=fNext)
49,644✔
1610
   {
1611
          fNext=f->next;
41,346✔
1612
          e=f->anEdge;
41,346✔
1613
          assert(e->Lnext!=e);
41,346✔
1614

1615
          if (e->Lnext->Lnext==e)
41,346✔
1616
          {
1617
                 /* A face with only two edges */
1618
                 AddWinding(e->Onext, e);
8,298✔
1619
                 if (!__gl_meshDelete(e))
8,298✔
1620
                 {
1621
                        return 0;
×
1622
                 }
1623
          }
1624
   }
1625

1626
   return 1;
8,298✔
1627
}
1628

1629
int __gl_computeInterior(GLUEStesselator* tess)
8,298✔
1630
/*
1631
 * __gl_computeInterior( tess ) computes the planar arrangement specified
1632
 * by the given contours, and further subdivides this arrangement
1633
 * into regions.  Each region is marked "inside" if it belongs
1634
 * to the polygon, according to the rule given by tess->windingRule.
1635
 * Each interior region is guaranteed be monotone.
1636
 */
1637
{
1638
   GLUESvertex* v;
1639
   GLUESvertex* vNext;
1640

1641
   tess->fatalError=FALSE;
8,298✔
1642

1643
   /* Each vertex defines an event for our sweep line.  Start by inserting
1644
        * all the vertices in a priority queue.  Events are processed in
1645
        * lexicographic order, ie.
1646
        *
1647
        * e1 < e2  iff  e1.x < e2.x || (e1.x == e2.x && e1.y < e2.y)
1648
        */
1649
   RemoveDegenerateEdges(tess);
8,298✔
1650
   if (!InitPriorityQ(tess))
8,298✔
1651
   {
1652
          return 0; /* if error */
×
1653
   }
1654
   InitEdgeDict(tess);
8,298✔
1655

1656
   /* __gl_pqSortExtractMin */
1657
   while((v=(GLUESvertex*)pqExtractMin(tess->pq))!=NULL)
66,260✔
1658
   {
1659
          for (;;)
1660
          {
1661
                 vNext=(GLUESvertex*)pqMinimum(tess->pq);  /* __gl_pqSortMinimum */
57,981✔
1662
                 if (vNext==NULL || !VertEq(vNext, v))
57,981✔
1663
                 {
1664
                        break;
1665
                 }
1666

1667
                 /* Merge together all vertices at exactly the same location.
1668
                  * This is more efficient than processing them one at a time,
1669
                  * simplifies the code (see ConnectLeftDegenerate), and is also
1670
                  * important for correct handling of certain degenerate cases.
1671
                  * For example, suppose there are two identical edges A and B
1672
                  * that belong to different contours (so without this code they would
1673
                  * be processed by separate sweep events).  Suppose another edge C
1674
                  * crosses A and B from above.  When A is processed, we split it
1675
                  * at its intersection point with C.  However this also splits C,
1676
                  * so when we insert B we may compute a slightly different
1677
                  * intersection point.  This might leave two edges with a small
1678
                  * gap between them.  This kind of error is especially obvious
1679
                  * when using boundary extraction (GLUES_TESS_BOUNDARY_ONLY).
1680
                  */
1681
                 vNext=(GLUESvertex*)pqExtractMin(tess->pq);  /* __gl_pqSortExtractMin*/
19✔
1682
                 SpliceMergeVertices(tess, v->anEdge, vNext->anEdge);
19✔
1683
          }
1684
          SweepEvent(tess, v);
57,962✔
1685
   }
1686

1687
   /* Set tess->event for debugging purposes */
1688
   /* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */
1689
   tess->event=((ActiveRegion*)dictKey(dictMin(tess->dict)))->eUp->Org;
8,298✔
1690
   DebugEvent(tess);
1691
   DoneEdgeDict(tess);
8,298✔
1692
   DonePriorityQ(tess);
8,298✔
1693

1694
   if (!RemoveDegenerateFaces(tess->mesh))
8,298✔
1695
   {
1696
          return 0;
×
1697
   }
1698
   __gl_meshCheckMesh(tess->mesh);
8,298✔
1699

1700
   return 1;
8,298✔
1701
}
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