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luttje / Key2Joy / 6602669847

22 Oct 2023 08:23AM UTC coverage: 44.094% (-8.4%) from 52.519%
6602669847

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Add XInput in preparation for gamepad triggers + add xmldoc (#50)

* Add XInput in preparation for gamepad triggers + add xmldoc

* add parent-child relation between mapped options

* add remove child mappings option + remove debug context menu

* x86 > AnyCPU (gives more sensible errors in WinForms Designer) - Fixed Designer failing on MappingForm

* Fix polling gamepad

* Add gamepad input trigger and config control + Fix mapping list not updating correctly

* remove broken and quite useless test

* update readme with warning regarding #46 + update readme special thanks

* add warning on same gamepad id trigger and action

* attempt to give github actions more time before timeout (tests sometimes fail)

* use current default mapping profile from app (so we dont have to copy it to tests everytime manually)

* Add gamepad button trigger

* Add multi-property edit mode

* Show physical gamepad connection warning

* give even more time for tests so they dont fail

* Block arming mappings if simulated gamepad index collides with physical gamepad

* Cleanup + add GamePad Trigger Trigger

* Fix combined trigger remove not working

* Separate stick action and allow custom scaling

* improve stick feeling

* fix parent picker

* update default mappings

* add trigger and try work out conflicts between physical and simulated devices (no luck yet)

* Fix simulated gamepad recognized as physical

* Show gamepad devices in UI

* fix mapping form + add more multi-edit type support

* make reverse mapping tool more useful

* easily setup/update reverse mappings while creating/updating a mapping

* update readme screenshots + prefer 'Arm' terminology for enabling profile

* support more nullable types in mapping profile

* simplify groups

* add configurable grouping

* prevent wonky sorting across groups

* Add easy switch group option

* Fix being able to create corrupt profile

* fail loading ... (continued)

762 of 2383 branches covered (0.0%)

Branch coverage included in aggregate %.

3060 of 3060 new or added lines in 106 files covered. (100.0%)

3897 of 8183 relevant lines covered (47.62%)

12635.93 hits per line

Source File
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0.0
/Key2Joy.Gui/Program.cs
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using System;
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using System.Drawing;
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using System.Windows.Forms;
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using Key2Joy.Mapping.Actions.Logic;
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using Key2Joy.Plugins;
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namespace Key2Joy.Gui;
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public static class Program
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{
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    public static Form ActiveForm { get; set; }
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    public static PluginSet Plugins { get; private set; }
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    /// <summary>
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    /// The main entry point for the application.
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    /// </summary>
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    [STAThread]
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    private static void Main()
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    {
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        Key2JoyManager.InitSafely(
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            OnRunAppCommand,
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            (plugins) =>
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            {
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                var args = Environment.GetCommandLineArgs();
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                Plugins = plugins;
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                Application.EnableVisualStyles();
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                Application.SetCompatibleTextRenderingDefault(false);
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                var shouldStartMinimized = false;
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                foreach (var arg in args)
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                {
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                    if (arg == "--minimized")
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                    {
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                        shouldStartMinimized = true;
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                    }
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                }
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                ActiveForm = new InitForm(shouldStartMinimized);
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                while (ActiveForm != null && !ActiveForm.IsDisposed)
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                {
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                    Application.Run(ActiveForm);
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                }
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            }
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        );
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        Plugins.Dispose();
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    }
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    internal static void GoToNextForm(Form form)
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    {
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        var oldForm = ActiveForm;
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        ActiveForm = form;
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        oldForm.Close();
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    }
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    internal static Bitmap ResourceBitmapFromName(string name)
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    {
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        var rm = Properties.Resources.ResourceManager;
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        return (Bitmap)rm.GetObject(name);
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    }
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    private static bool OnRunAppCommand(AppCommand command)
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    {
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        if (ActiveForm is IAcceptAppCommands form)
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        {
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            return form.RunAppCommand(command);
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        }
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        return false;
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    }
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}
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