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luttje / Key2Joy / 6602669847

22 Oct 2023 08:23AM UTC coverage: 44.094% (-8.4%) from 52.519%
6602669847

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Add XInput in preparation for gamepad triggers + add xmldoc (#50)

* Add XInput in preparation for gamepad triggers + add xmldoc

* add parent-child relation between mapped options

* add remove child mappings option + remove debug context menu

* x86 > AnyCPU (gives more sensible errors in WinForms Designer) - Fixed Designer failing on MappingForm

* Fix polling gamepad

* Add gamepad input trigger and config control + Fix mapping list not updating correctly

* remove broken and quite useless test

* update readme with warning regarding #46 + update readme special thanks

* add warning on same gamepad id trigger and action

* attempt to give github actions more time before timeout (tests sometimes fail)

* use current default mapping profile from app (so we dont have to copy it to tests everytime manually)

* Add gamepad button trigger

* Add multi-property edit mode

* Show physical gamepad connection warning

* give even more time for tests so they dont fail

* Block arming mappings if simulated gamepad index collides with physical gamepad

* Cleanup + add GamePad Trigger Trigger

* Fix combined trigger remove not working

* Separate stick action and allow custom scaling

* improve stick feeling

* fix parent picker

* update default mappings

* add trigger and try work out conflicts between physical and simulated devices (no luck yet)

* Fix simulated gamepad recognized as physical

* Show gamepad devices in UI

* fix mapping form + add more multi-edit type support

* make reverse mapping tool more useful

* easily setup/update reverse mappings while creating/updating a mapping

* update readme screenshots + prefer 'Arm' terminology for enabling profile

* support more nullable types in mapping profile

* simplify groups

* add configurable grouping

* prevent wonky sorting across groups

* Add easy switch group option

* Fix being able to create corrupt profile

* fail loading ... (continued)

762 of 2383 branches covered (0.0%)

Branch coverage included in aggregate %.

3060 of 3060 new or added lines in 106 files covered. (100.0%)

3897 of 8183 relevant lines covered (47.62%)

12635.93 hits per line

Source File
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0.0
/Core/Key2Joy.Core/LowLevelInput/XInput/XInputState.cs
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using System;
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using System.Runtime.InteropServices;
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namespace Key2Joy.LowLevelInput.XInput;
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/// <summary>
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/// Represents the state of an Xbox 360 controller.
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/// </summary>
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/// <remarks>
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/// The <see cref="PacketNumber"/> member is incremented only if the status of the controller has changed since the controller was last polled.
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/// </remarks>
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[StructLayout(LayoutKind.Explicit)]
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public struct XInputState : IEquatable<XInputState>
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{
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    /// <summary>
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    /// State packet number. Indicates whether there have been any changes in the state of the controller.
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    /// If the <see cref="PacketNumber"/> member is the same in sequentially returned XInputState structures, the controller state has not changed.
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    /// </summary>
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    [FieldOffset(0)]
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    public int PacketNumber;
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    /// <summary>
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    /// XINPUT_GAMEPAD structure containing the current state of an Xbox 360 Controller.
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    /// </summary>
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    [FieldOffset(4)]
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    public XInputGamePad Gamepad;
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    /// <summary>
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    /// Copies the state from another XInputState object.
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    /// </summary>
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    /// <param name="source">The source XInputState to copy from.</param>
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    public void Copy(XInputState source)
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    {
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        this.PacketNumber = source.PacketNumber;
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        this.Gamepad.Copy(source.Gamepad);
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    }
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    /// <inheritdoc/>
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    public override readonly bool Equals(object obj)
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        => obj is XInputState state && this.Equals(state);
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    /// <inheritdoc/>
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    public readonly bool Equals(XInputState other)
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        => this.PacketNumber == other.PacketNumber
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        && this.Gamepad.Equals(other.Gamepad);
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    /// <inheritdoc/>
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    public override int GetHashCode()
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    {
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        var hashCode = -1459879740;
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        hashCode = (hashCode * -1521134295) + this.PacketNumber.GetHashCode();
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        hashCode = (hashCode * -1521134295) + this.Gamepad.GetHashCode();
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        return hashCode;
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    }
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}
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