• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

luttje / Key2Joy / 6602669847

22 Oct 2023 08:23AM UTC coverage: 44.094% (-8.4%) from 52.519%
6602669847

push

github

web-flow
Add XInput in preparation for gamepad triggers + add xmldoc (#50)

* Add XInput in preparation for gamepad triggers + add xmldoc

* add parent-child relation between mapped options

* add remove child mappings option + remove debug context menu

* x86 > AnyCPU (gives more sensible errors in WinForms Designer) - Fixed Designer failing on MappingForm

* Fix polling gamepad

* Add gamepad input trigger and config control + Fix mapping list not updating correctly

* remove broken and quite useless test

* update readme with warning regarding #46 + update readme special thanks

* add warning on same gamepad id trigger and action

* attempt to give github actions more time before timeout (tests sometimes fail)

* use current default mapping profile from app (so we dont have to copy it to tests everytime manually)

* Add gamepad button trigger

* Add multi-property edit mode

* Show physical gamepad connection warning

* give even more time for tests so they dont fail

* Block arming mappings if simulated gamepad index collides with physical gamepad

* Cleanup + add GamePad Trigger Trigger

* Fix combined trigger remove not working

* Separate stick action and allow custom scaling

* improve stick feeling

* fix parent picker

* update default mappings

* add trigger and try work out conflicts between physical and simulated devices (no luck yet)

* Fix simulated gamepad recognized as physical

* Show gamepad devices in UI

* fix mapping form + add more multi-edit type support

* make reverse mapping tool more useful

* easily setup/update reverse mappings while creating/updating a mapping

* update readme screenshots + prefer 'Arm' terminology for enabling profile

* support more nullable types in mapping profile

* simplify groups

* add configurable grouping

* prevent wonky sorting across groups

* Add easy switch group option

* Fix being able to create corrupt profile

* fail loading ... (continued)

762 of 2383 branches covered (0.0%)

Branch coverage included in aggregate %.

3060 of 3060 new or added lines in 106 files covered. (100.0%)

3897 of 8183 relevant lines covered (47.62%)

12635.93 hits per line

Source File
Press 'n' to go to next uncovered line, 'b' for previous

0.0
/Core/Key2Joy.Core/LowLevelInput/XInput/XInputCapabilities.cs
1
using System;
2
using System.Runtime.InteropServices;
3

4
namespace Key2Joy.LowLevelInput.XInput;
5

6
/// <summary>
7
/// Describes the capabilities of a connected controller.
8
/// The <see cref="IXInput.XInputGetCapabilities"/> function returns this.
9
/// <see href="https://learn.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_capabilities"/>
10
/// </summary>
11
[StructLayout(LayoutKind.Explicit)]
12
public struct XInputCapabilities
13
{
14
    /// <summary>
15
    /// Device type. <see cref="Type"/>
16
    /// </summary>
17
    [MarshalAs(UnmanagedType.I1)]
18
    [FieldOffset(0)]
19
    public byte RawType;
20

21
    /// <summary>
22
    /// Subtype of the game controller. <see cref="SubType"/>
23
    /// </summary>
24
    [MarshalAs(UnmanagedType.I1)]
25
    [FieldOffset(1)]
26
    public byte RawSubType;
27

28
    /// <summary>
29
    /// Features of the controller.
30
    /// </summary>
31
    [MarshalAs(UnmanagedType.I2)]
32
    [FieldOffset(2)]
33
    public short Flags;
34

35
    /// <summary>
36
    /// XINPUT_GAMEPAD structure that describes available controller features
37
    /// and control resolutions.
38
    /// </summary>
39
    [FieldOffset(4)]
40
    public XInputGamePad Gamepad;
41

42
    /// <summary>
43
    /// XINPUT_VIBRATION structure that describes available vibration functionality
44
    /// and resolutions.
45
    /// </summary>
46
    [FieldOffset(16)]
47
    public XInputVibration Vibration;
48

49
    /// <summary>
50
    /// Device type.
51
    /// </summary>
52
    public readonly DeviceType Type
53
        => (DeviceType)this.RawType;
×
54

55
    /// <summary>
56
    /// Device sub type.
57
    /// </summary>
58
    public readonly DeviceSubType SubType
59
        => Enum.IsDefined(typeof(DeviceSubType), this.RawSubType)
×
60
            ? (DeviceSubType)this.RawSubType
×
61
            : DeviceSubType.XINPUT_DEVSUBTYPE_GAMEPAD;
×
62

63
    /// <summary>
64
    /// The capability flags.
65
    /// </summary>
66
    public readonly CapabilityFlags CapabilityFlags
67
        => (CapabilityFlags)this.Flags;
×
68
}
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2025 Coveralls, Inc