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luttje / Key2Joy / 6602669847

22 Oct 2023 08:23AM UTC coverage: 44.094% (-8.4%) from 52.519%
6602669847

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Add XInput in preparation for gamepad triggers + add xmldoc (#50)

* Add XInput in preparation for gamepad triggers + add xmldoc

* add parent-child relation between mapped options

* add remove child mappings option + remove debug context menu

* x86 > AnyCPU (gives more sensible errors in WinForms Designer) - Fixed Designer failing on MappingForm

* Fix polling gamepad

* Add gamepad input trigger and config control + Fix mapping list not updating correctly

* remove broken and quite useless test

* update readme with warning regarding #46 + update readme special thanks

* add warning on same gamepad id trigger and action

* attempt to give github actions more time before timeout (tests sometimes fail)

* use current default mapping profile from app (so we dont have to copy it to tests everytime manually)

* Add gamepad button trigger

* Add multi-property edit mode

* Show physical gamepad connection warning

* give even more time for tests so they dont fail

* Block arming mappings if simulated gamepad index collides with physical gamepad

* Cleanup + add GamePad Trigger Trigger

* Fix combined trigger remove not working

* Separate stick action and allow custom scaling

* improve stick feeling

* fix parent picker

* update default mappings

* add trigger and try work out conflicts between physical and simulated devices (no luck yet)

* Fix simulated gamepad recognized as physical

* Show gamepad devices in UI

* fix mapping form + add more multi-edit type support

* make reverse mapping tool more useful

* easily setup/update reverse mappings while creating/updating a mapping

* update readme screenshots + prefer 'Arm' terminology for enabling profile

* support more nullable types in mapping profile

* simplify groups

* add configurable grouping

* prevent wonky sorting across groups

* Add easy switch group option

* Fix being able to create corrupt profile

* fail loading ... (continued)

762 of 2383 branches covered (0.0%)

Branch coverage included in aggregate %.

3060 of 3060 new or added lines in 106 files covered. (100.0%)

3897 of 8183 relevant lines covered (47.62%)

12635.93 hits per line

Source File
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0.0
/Core/Key2Joy.Core/LowLevelInput/XInput/XInputBatteryInformation.cs
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using System.Runtime.InteropServices;
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namespace Key2Joy.LowLevelInput.XInput;
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/// <summary>
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/// Represents battery information for an XInput device, including its type and charge state.
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/// </summary>
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[StructLayout(LayoutKind.Explicit)]
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public struct XInputBatteryInformation
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{
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    /// <summary>
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    /// Gets or sets the type of battery for the XInput device.
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    /// </summary>
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    [MarshalAs(UnmanagedType.I1)]
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    [FieldOffset(0)]
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    public byte BatteryType;
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    /// <summary>
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    /// Gets or sets the charge state of the battery for the XInput device.
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    /// </summary>
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    [MarshalAs(UnmanagedType.I1)]
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    [FieldOffset(1)]
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    public byte BatteryLevel;
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    /// <summary>
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    /// Returns a string representation of the XInputBatteryInformation struct.
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    /// </summary>
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    /// <returns>A string containing the battery type and charge level.</returns>
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    public override readonly string ToString()
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        => string.Format(
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                "{0} {1}",
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                (BatteryTypes)this.BatteryType,
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                (BatteryLevel)this.BatteryLevel
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            );
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}
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