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luttje / Key2Joy / 6602669847

22 Oct 2023 08:23AM UTC coverage: 44.094% (-8.4%) from 52.519%
6602669847

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Add XInput in preparation for gamepad triggers + add xmldoc (#50)

* Add XInput in preparation for gamepad triggers + add xmldoc

* add parent-child relation between mapped options

* add remove child mappings option + remove debug context menu

* x86 > AnyCPU (gives more sensible errors in WinForms Designer) - Fixed Designer failing on MappingForm

* Fix polling gamepad

* Add gamepad input trigger and config control + Fix mapping list not updating correctly

* remove broken and quite useless test

* update readme with warning regarding #46 + update readme special thanks

* add warning on same gamepad id trigger and action

* attempt to give github actions more time before timeout (tests sometimes fail)

* use current default mapping profile from app (so we dont have to copy it to tests everytime manually)

* Add gamepad button trigger

* Add multi-property edit mode

* Show physical gamepad connection warning

* give even more time for tests so they dont fail

* Block arming mappings if simulated gamepad index collides with physical gamepad

* Cleanup + add GamePad Trigger Trigger

* Fix combined trigger remove not working

* Separate stick action and allow custom scaling

* improve stick feeling

* fix parent picker

* update default mappings

* add trigger and try work out conflicts between physical and simulated devices (no luck yet)

* Fix simulated gamepad recognized as physical

* Show gamepad devices in UI

* fix mapping form + add more multi-edit type support

* make reverse mapping tool more useful

* easily setup/update reverse mappings while creating/updating a mapping

* update readme screenshots + prefer 'Arm' terminology for enabling profile

* support more nullable types in mapping profile

* simplify groups

* add configurable grouping

* prevent wonky sorting across groups

* Add easy switch group option

* Fix being able to create corrupt profile

* fail loading ... (continued)

762 of 2383 branches covered (0.0%)

Branch coverage included in aggregate %.

3060 of 3060 new or added lines in 106 files covered. (100.0%)

3897 of 8183 relevant lines covered (47.62%)

12635.93 hits per line

Source File
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44.44
/Core/Key2Joy.Core/LowLevelInput/GamePadInfo.cs
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using System;
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namespace Key2Joy.LowLevelInput;
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public class GamePadActivityOccurredEventArgs : EventArgs
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{ }
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public class GamePadInfo : IGamePadInfo
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{
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    /// <inheritdoc/>
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    public event EventHandler<GamePadActivityOccurredEventArgs> ActivityOccurred;
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    /// <inheritdoc/>
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    public int Index { get; }
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    /// <inheritdoc/>
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    public string Name { get; }
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    public GamePadInfo(int index, string name)
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    {
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        this.Index = index;
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        this.Name = name;
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    }
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    /// <inheritdoc/>
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    public void OnActivityOccurred()
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        => this.ActivityOccurred?.Invoke(this, new());
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}
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public interface IGamePadInfo
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{
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    /// <summary>
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    /// Called when gamepad activity occurs.
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    /// </summary>
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    event EventHandler<GamePadActivityOccurredEventArgs> ActivityOccurred;
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    /// <summary>
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    /// The index of the gamepad
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    /// </summary>
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    int Index { get; }
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    /// <summary>
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    /// The display name for this gamepad
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    /// </summary>
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    string Name { get; }
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    /// <summary>
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    /// Raises the <see cref="ActivityOccurred"/> event.
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    /// </summary>
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    void OnActivityOccurred();
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}
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